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Line on the horizon


Mohamed BOUKHETIR

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Mohamed BOUKHETIR

Hello, I've a problem with my P3D v5.3 and I think it's because of REX Sky Force 3D. I've an ugly line in the horizon when the sky is covered by clouds (look at the picture)... Someone could help me ?

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I think this might be a different problem than the one they fixed in the "hotfix-hotfix". I could be wrong but anyway, here's my input because it looked similar in my case.

I find it very annoying these days with all the add-ons running to identify what exactly the reason for any issue might be. It's getting increasingly harder to get everything up to speed after a big P3D update, sometimes even the developers aren't sure if it's their problem, a different developer's or even an unfortunate combination.... ! 

In my case, I narrowed it down to (presumably) Envshade. When I don't use Envshade, everything looks okay.

See several topics I created during my "investigation" about it here, no fix as of today:

https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=144226

https://forums.hifisimtech.com/threads/8027-max-upper-visibility.14181/

https://www.togaprojects.com/forum/envshade/v5-3-hf1-update-1-horizon-always-visible

 

But your's could be a different problem after all... 

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52 minutes ago, Stu Antonio said:

In my case, I narrowed it down to (presumably) Envshade. When I don't use Envshade, everything looks okay.

Have you updated the TOGA tools (Envdir/Envshade)?
The latest changelog seems to contain something which may be relevant.

envdir.png

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15 minutes ago, Rafal Haczek said:

Have you updated the TOGA tools (Envdir/Envshade)?
The latest changelog seems to contain something which may be relevant.

envdir.png

Yes, I'm an all latest versions, the issue is still there.

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Mohamed BOUKHETIR

Indeed, it doesn't change anything. In all cases, I deleted EnvShade and bought ActiveSky P3D today : it seems to be corrected... REX Sky Force 3D is not very good.

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11 hours ago, Mohamed BOUKHETIR said:

An advice, never use them

I have been using both for years and really enjoying them. It‘s a must for my visual sim experience, so I wouldn‘t support a general advice to „never use them“. If you understand the products, set things up correctly and with care, it‘s a huge improvement compared to the vanilla shader/clouds. In my opinion. 

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Holger Teutsch

I guess you must be logged in. So here is the post

The culprit is in shader FuncLibrary.fxh function CalculateFogAndTransmittance at around line 477. Insert 1 line

1434352233_Screenshot2021-12-29145344.thumb.jpg.f719dc8de565de07853609d50716045a.jpg

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