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Showing content with the highest reputation since 08/29/13 in all areas

  1. 233 points
    Hello everyone, I wanted to take the opportunity to first of all extend our hopes and wishes that everyone is feeling well and safe from the COVID-19 pandemic that has befallen the world. Please be careful to follow your government's instructions and advice so that this can become part of stories and folklore we all one day tell our grandchildren. Lockheed Martin's release of Prepar3D v5 is now behind us and I would also want to take a moment to discuss our roadmap regarding updates for the already released product line and a bit of detail on what the future holds regarding our upcoming releases. Prepar3D v4.5 - New HotFix 3 was released (did anybody notice?) First of all - while the spotlight has been on the P3Dv5 release - LM also sent out an update to P3Dv4, the new version being v4.5HF3. This will require that our existing products be updated to support it, so expect a quick compatibility-only update to roll out within the next few days, once our beta testers have taken some time to ensure everything still works as before. This update will strictly be for v4.5 HF3 compatibility reasons and will not add new functionality or features. NOTE: If you update to the latest P3D v4.5 HF3 before this compatibility update is released, we cannot and will not provide support for any problems that might surface, other than to say "please roll back until our compatibility update is out". Prepar3D v5 - What is new? What can work? We are deep in the process of testing our product line with the new platform. As a lot of you are also discovering now, there are a lot of underlying engine code changes in that base platform that are causing us to take time to ensure that we can safely release the products to you. Most of that effort revolves around the change from DX11 to DX12, but also there are some PBR modeling updates that we are looking to take advantage of as well, going into the P3Dv5 world. We are also investigating what the effect of DX12 will be on our testers with older / less powerful graphics cards, as reports are already coming in where users are running out of VRAM causing their sim to either crash unexpectedly or show the DXGI error that means their graphics card couldn't handle something and crashed the sim. We are aware that LM are also actively looking into this matter, so we'll make sure to keep you updated with our findings as well. Product updates and roadmap As I've explained in previous announcements, our development team focus has been on the new exciting Sharklets add-on, however we have also been adding new features and updating our existing product line in parallel with the Sharklets effort. We are looking forward to releasing these to you in the coming weeks - I would like to take the opportunity here to list the most significant of these additions and updates. Note that the order I am presenting the product line below is most likely going to be the order that our products will be rolling out, but this as always is tentative and subject to change at any time. FSLabs A320-X Those of you who have been with us since the FSX days know that we continuously update and improve on already released products for years after they first come out. The A320-X is a true testament to this philosophy, so we are going to be releasing several exciting features and new logic. Among the most notable of the updates and new features that the A320-X platform has received are: Added S8 software updates to the FMGS MDA/DH replaced with BARO/RADIO UPDATE AT deprecated IRS INIT page updated FIX INFO pages updated DMC updates for Profile/VDEV and approach identifiers Flight Guidance NPA logic revised Added CPDLC systems Added DCDU displays Several external model and virtual cockpit improvements All new PBR textures on the external IAE and CFM models That last part (PBR textures) requires that we release an updated paint-kit to go along with the updated model, to support the necessary PBR changes. We expect to also roll out new versions of our FSLabs-supported liveries for the models very shortly after the main product release that will feature those individual liveries in PBR textures. FSLabs A321-X We expect the A321-X product to be released relatively shortly after the A320-X update. It will also receive the updated S8 version of the FMGS logic and benefit from those code changes that the base A320-X platform receives. We're also looking into some PBR enhancements that can be added to the model, mainly for when it loads into the newer P3Dv5 platform. FSLabs A319-X While our testers are busy testing the A321-X update, we will also be updating the A319-X to receive the same amount of love and attention shown to its bigger brethren. This means we'll also be updating the external model to receive PBR textures and add the same FMGS, CPDLC and DCDU updates as in the other two aircraft variants. Expect this to drop sometime after the A321-X, followed closely with an updated paint-kit and PBR textured liveries, in a staggered roll-out release. FSLabs A320-X SL / A321-X SL "Sharklets" We have been paying special attention to our upcoming NEW expansion product, the "Sharklets", as it contains not one, but two aircraft variants, the A320-X SL and the A321-X SL, each having two individual engine variants - CFM and IAE, released together as a single product package, at an attractive price. I've been noticing several posts on social media asking why this is taking as long as it does as it's "just a few model changes on the end of the wings and some painting". Oh how I wish it were so... but it's not. Here's a by-far-not-all-inclusive list of the major differences / updates and new items that are in this product package: Electronic Flight Control System Load Alleviation Function (LAF) Aileron Anti-droop system Flight Model: Each of the four variants operates within a narrow margin of operational data, making this a true simulation of the specific aircraft, giving customers the unique opportunity to discover the intricate details and flying characteristics that until now, only pilots could comment on. FMGS S8 version update (as above) Fuel System: New fuel system supporting center tank jet pumps Updated FQIC and FLSCU logic Updated FWC to latest software standards Updated SDAC to latest software standards New ISIS model New DU LCD colorset for better contrast DDRMI now optional SATCOM Radome now optional iPad-style Electronic Flight Bag now optional Lighting: All lights are now LED Each LED light has accurate warm up / cool down times (exclusive FSL feature through FSLSpotlights technology) Anti-strobe blocker option to prevent cockpit glare Oh, and did I mention the sharklets added to the wings? Fun aside, the external model features many differences - some subtle, some not so much, like the upper wing to body belly fairing which is new... (see if you can spot them in the images below) Will there be a cost involved for the updates to roll into P3Dv5? No. The updates to all our existing products will be free of charge for existing customers, so you can continue to purchase P3Dv4 versions today and not worry that upgrading into P3Dv5 will cost extra. However, please keep in mind that this transition is not easy or simple for our development team, so there might be a period of time required while the details are worked out. Can I take my existing A320-X/A319-X/A321-X and copy the files over into P3Dv5? No. This will not work. If you manually attempt this and break your product by doing so, our support staff will not be able to assist you in recovering it, sorry, you're on your own! ---- One last thing, and as I do with most of my announcements: as a way of saying thank you very much for your continued support, I've added some screenshots the team collected for your viewing pleasure! Stay safe please!
  2. 109 points
    Hello everyone, Lockheed Martin's official announcement of Prepar3D v4 means we are finally free to share and discuss what we've been quietly working on for the past few months. Keeping up with LM's familiar methodology of incremental upgrading of the core platform, P3Dv4 brings a lot of small updates but also a few very significant ones, with the transition into a 64-bit code base being the most important. This means the platform is now able to take advantage of the underlying hardware without being artificially limited by the 32-bit memory space of 4 Gigabytes. Word of caution, however: This does not mean "no more OOMs" - if add-on developers are not careful, we will soon realize that as soon as users turn everything to maximum, there is still a very real possibility of 8GB or 16GB of installed RAM not being enough any more to support 4096 texture sceneries, full autogen, ultra 7cm resolutions, etc - not to mention that nagging will now be transformed from "oh - my bleeping thing OOMed!" to "oh - my bleeping thing is crawling at 4 Frames Per Year (tm)". This is what progress is all about, however and we welcome it wholeheartedly. As a matter of fact - and with the NDA finally lifted - we're now free to disclose that we've been working closely with LM on the v4 beta for quite some time now, so as to make the transition as smooth as possible for our A32X product line. Here's what our road-map looks like for the remainder of this year and into 2018 therefore: FSLabs A320-X - As soon as Prepar3D v4 releases, we will be able to share our x64 compatible A320-X version with our beta testers. There has been very significant and complex code changes to allow for x64 support so we want to take some time to ensure that everything works out smoothly before rolling the product out to our customers. - Once the P3Dv4 A320-X is released, it will be available FREE OF CHARGE to all existing A320-X P3Dv3 customers *** as of that date ***. - Around the time the P3Dv4 A320-X is released, the upgrade discount path from FSX into P3D (any version) will be discontinued. - We have been working on the A320-X Service Pack roll-out for quite some time now. A lot of the bug fixes will find their way into the A320-X x64 release as well as into an interim update for the 32-bit versions. This update will be in the hands of our beta testers very soon as well. - Support and bug fixes of all versions of the A320-X will continue normally - we expect that Service Pack 1 will be the last major update with new functionality for 32-bit versions of the product line and our focus will shift to the 64-bit platform(s) afterwards. - We are working to identify and correct the Enigma protection error that has been an issue with a few customers. This is very much on our cross-hairs and we're doing our best to fix it. FSLabs Application Manager Facility - We have been working on our FSLabs Application Manager facility which will be our one-stop installation and product support facility for our aircraft and liveries. Once this facility goes live, all updates and support of our products will be provided online through this feature. - We anticipate releasing the FSLabs Application Manager facility sometime after the initial x64 A320-X release. FSLabs A319-X - We have been working on the A319-X add-on to our A32X product family. As of today, we expect that the A319-X will be offered on both 32-bit and 64-bit platforms, but we'll make a more firm commitment on the platforms once the A319-X is at a later beta stage. Pricing for the A319-X will be announced around that time as well. FSLabs XXXX-X - There is another FSLabs aircraft add-on product in the initial stages of development at the moment. We will not say much more about it however, except that it can take... well... more fuel than the A320-X series :). ---- Some more bits of information that I'd like to share with everyone that don't fit our road map above: - Prepar3D v4 is a major release and as such, it is bound to be followed by a few fixes or updates. We have been working with LM to get some internal simulator functionality exposed and will continue to do so for their later updates. Once those appear, we have a few new lovely features to showcase that we are still keeping secret in our continuing efforts for innovation. - A note for our FSLabs A32X Home Cockpit and Professional Versions future customers: We are working with select hardware providers who have been eager to lend us their products so that we can ensure full and correct compatibility. Delays in releasing compatibility kits have been inevitable due to the various simulator platforms being released simultaneously. We hope and expect to have something for our customers by the end of the year. - We understand that our Concorde-X customers might be feeling a bit left-out with the absence of any information regarding the Concorde-X for P3Dv4. We are looking into that possibility but at the moment, we need to focus entirely on our A32X product line as we need to be very carefully administering our development resources. We would love to revisit the Concorde-X however, so that door is not closed for good yet. We will make a decision on this matter once the new x64 platforms have been stable for awhile. - Some of our friends noticed that we updated the text on our Facebook page to include Dovetail simulators as part of our target platform group. We enjoy a close relationship with Dovetail developers but at the moment, we do not have any significant news to offer on that front as the platform is still in early release mode. ---- As a way of saying thank you very much for your continued support, we added a couple of A320-X images from P3D v4 for your viewing pleasure! Cheers!
  3. 98 points
    Hello all, as we're finalizing the A320-X for release and preparing our server infrastructure to accommodate the new product versions, I thought a small way of saying "thank you" for your patience would be to publish a non-exhaustive list of changes and improvements as compared to the older FSX/P3Dv3 products. The A320-X for P3Dv4 is not a simple 64-bit code port, far from it. It brings a multitude of exciting new features and improvements which increase the immersion factor to unprecedented levels for a full simulation experience. Here's what was added, changed and/or improved in this A320-X for P3Dv4 first release: - New P3Dv4 Addon path Installation logic Security protection mechanism overhaul - Added Licensing Authority Administrative Security (tm) mechanism - No Enigma Internal Protection Error External Model - New v2.0 FSLSpotlights used - Dynamic lighting techniques with variable brightness depending on day / light conditions - Various new effects added for lights in low visibility fog conditions - Haze effects added in cabin - Various model parts updates - Texture resolution / quality improved - CFM engine significantly improved - Rudder Weather vane logic improvements - Livery installers updated to support P3Dv4 Virtual Cockpit - New v2.0 FSLSpotlights used - Several model part fixes / improvements - New and improved high resolution textures - Oxygen test logic added - PEDAL DISC button clickable and fully animated - Jumpseat camera viewpoint improved - Floor / Console lighting added - Aircraft shadow model added Sounds - 3D Engine overhaul - IAE / CFM Engine entirely new 3D sounds - PA recordings added - ACP can now be heard through headset - Over 200 distinct sounds added - APU sounds improved - Ext Pack sounds improved / added - Aft outflow valve sounds improved / added - Avionics sounds improved - PTU sound improvements - Cabin power xfer sound effect added - CFM clanking sound added - Doppler effect logic added FMGC - SEC FPLN added - FIX INFO added - S4/S7 AMI choice introduced - FM - Flightplanning analysis logic overhauled - Discontinuity logic improvements - AF logic improvements - AWY work in LST - Terminal/SEC/ALTN PLAN ND Display corrections - CRZ ALT updated to PPOS ALT if DES is initiated while PPOS ALT > CRZ ALT - DIR TO list not selectable if in TMPY - FPLN page negative distance logic improvements - NEXT WPT operative - NM/DIST FPLN page indication on SEC/TO WPT now PPOS-based if applicable - ND SEC MSAP path and SEC ALTN path now white - Lateral path logic improvements for Nav Intcpt calcs - AIP 3600 entry now considered as track 0 - BLOCK PRED improvements - Climb predictions tuned - TRANS ALT/LEVEL adjustments - Tracking improvements: - Velocity sampling for Rho estimation - Radial out logic - FA/CA/VA legs dynamic placement - SPD CSTRs now working for dynamic legs - CRS CAS predictions tuned - APPR automatic engagement requires NAV in MANAGED mode - FG - FPA calculation fixes with windy conditions (GS instead of TAS) - AP disconnect with AProt active logic fix - CMB logic update for CSTR - Bank limit for takeoff phase tuned - Mode fixes / impossible modes protection - Windshear active fGlimit - Min speed now based on FM speeds for DES/APP/GA and FAC for CLB/CRZ - Bank limit in NAV/APP NAV/FINAL APP now for engine out only - Various smaller fixes ATSU - Weather request logic improvements (ARPT stays in the list after request) ACSC - Fix for packs regulation and zone thermal balance - Hot air valve fix - TAC control logic - TAVR logic fix - Cabin temp logic improved ECB - Logic improvements for AUTO SHUTDOWN FWC - DB loading improvements - Various logicsheet fixes - Rx side logic fixes SDAC - DB loading improvements FAC - Rudder pedal tuning for improved ground handling - Reactive windshear logic added ELAC - Fix for bank > 33 and overspeed roll - Flare law elevator transition fixes MCDU - AIRCRAFT STATE infrastructure added (can be configured and saved per livery / airline) - Four distinct AIRCRAFT STATES supported: - COLD & DARK - ON GPU - ON APU - ENGINES RUNNING - Set default panel state logic added - MCDU / SUBSYSTEM intercom rate adjusted (faster MCDU I/O) PFD - FPV fix for FCU 1+2 FAULT E/WD - CFM N1 indications now EIS2 compliant - CFM MREV annunciation fixed ADIRUs - ADR warn light logic improvements Brake logic improvements - Surface Condition affects keyboard max deflection - Brake disc logic upodates / fixes - A/SKID OFF ECAM message fix Failures - STUCK OUTFLOW VALVE added Keyboard selection - Crash bug with entering new keys fixed Tiller - STEERING_SET event now subscribable for default P3Dv4 control axis - FSUIPC axis use now optional Visual Effects - Dynamic Light intensity now dynamically configurable - Cabin mist effects added And a multitude of smaller bug fixes and improvements that didn't make the individual list. We really hope you like them!
  4. 87 points

    Version 2.0.0.15

    62519 downloads

    ---Now supports Prepar3D v4.1 to v4.5 --- Flight Sim Labs, Ltd. announces the availability of FSLSpotlights v2.0, a revolutionary new product for Lockheed Martin's Prepar3D v4.1 (and above) that allows the simmer to import and control up to 60 different fully three-dimensional dynamic spot lights in any existing aircraft virtual cockpit. Each light can be used individually as a single lamp or put together in groups with a single on/off switch and a brightness regulator control. Light attributes (beam position, pitch, heading, angle, range, attenuation, color) can be modified and parameterized to provide the correct look and feel depending on desired light type: This way, the user can add narrow focused lights to shine on map holders or tray tables, series of smaller lamps for main panel flood lighting or wide dome lamps for turning a dark cockpit into a lit area. Each lamp holds its own attributes which can be tweaked using a configuration manager that runs as a separate process and communicates continuously with Prepar3D, giving the simmer an unlimited number of lighting configurations and setups.
  5. 83 points
    Hello all, We’re pleased to announce the immediate release of our A321-X for Prepar3D v4.4+! The A321-X is the biggest aircraft of the A320-X family, at 6.93m longer than the A320-X. Seating configurations vary, from a typical 170 to 200 seats being the most common variant, and up to 220 seats in a more high-density layout and a Maximum Takeoff Weight of up to approximately 93.5 tons. The FSLabs A321-X has many new features added, ranging from full external visual changes, such as Physics-based Rendering (PBR) newly supported in Prepar3D v4.4+, to internal systems and logic applicable specifically to this aircraft. To give you a small idea of what's included, here are a few details on the new features: CPDLC The A321-X is the first aircraft title to feature a fully integrated CPDLC system, giving customers the unique opportunity to interact with ATC via datalink communications. Using the Hoppie ACARS network, which is currently integrated into the FSL A320-X and A319-X titles, customers of the A321-X will now be able to logon to an ATC station and transmit/receive instructions via CPDLC. The system simulates the ability to request a change in altitude, speed or routing – and receive and reply to numerous communications from a connected station. Many controllers on the online VATSIM network are already providing CPDLC service – and the teams have been testing this functionality with controllers on the network for over a year. The A321-X was the perfect candidate to debut this new technology – with the longer flight times across Europe; the aircraft can be automatically instructed to switch over between controllers; without any input from the flight crew. The system features a new ‘ATC MENU’ within the MCDU ATSU program, as well as two DCDU modules situated next to the MCDUs. The system is fully integrated with the FWC – allowing alerts to play through the flight deck speakers to draw attention to any new messages received. In addition to the CPDLC logic, the system also features ADS-C, which offers both periodic and event driven contracts to subscribers on the Hoppie ACARS network. This technology may be incorporated into software used by any Virtual Airline, allowing any flight to be monitored without the need for additional client software. A321-X Fuel System The A321-X features a different fuel system to that found on the A320 and A319. There are no outer-wing tanks – and the transfer of fuel from the center tank is done using jet-pumps into each wing tank - rather than electric pumps found on the A319/A320 that feed fuel to the engines. The jet pumps offer a more economical alternative – and have since been installed on the newer sharklet series. In addition to the different components found in the main transfer system; the A321-X also allows the user to add two additional center tanks, allowing a total fuel capacity of 23,770kg. This additional fuel is pumped forward into the center tank via a complex system of valves – relying on differential pressure and triggered by an even more complex system of electrical relays. The system allows the aircraft to fly extended routes, such as Helsinki to Gran Canaria, London to Cairo, or Frankfurt to Banjul increasing the flying time up to 7 hours – giving customers plenty of time to play around with the CPDLC features listed above! Flight Warning Computer The Flight warning computer system (FWC) has approximately 60 different sheets of logic applied specifically for the A321-X variant – as a result, ECAM actions appropriate to the A321-X will show where necessary and new ones that would not apply to the smaller variants are implemented. Overspeed warnings, flap/slat angle/position warnings, hydraulic, fuel and air conditioning system warnings, stall thresholds, door configuration warnings, minimum target speeds all have their own specific settings in the logics implemented in the A321-X variant. Crew stations / Doors The FSLabs A321-X simulates call buttons for the extra crew stations found in the aircraft (MID / EXIT / ALL) as well as the specific exit variations, fully depicted in the Lower ECAM Door page, depending on the aircraft configuration selected. Engine Models The A321-X simulates both engine variants found in the CEO: The IAE 2533-A5 produced by Rolls-Royce and the CFM56-5-B3 by CFM International, each capable of powering the A321-200 aircraft with 33,000 pounds of thrust. Modeling of each engine has been accurately simulated in the A321-X and the difference in thrust powering the aircraft is significant, compared to the smaller variants. Cabin Camera System The A321-X also features a new cabin camera system, integrated into the lower ECAM display. This can be toggled via a new VIDEO switch on the pedestal and allows the user to see a live video feed of the cabin. With a passenger capacity as high as 220, boarding times can be around 40mins – and this feature is a great way to check on the boarding status of the aircraft – especially when using FSDT’s GSX Level 2 where animated passengers can be seen boarding and disembarking the aircraft. Takeoff Performance With the rollout of the A321-X, Flight Sim Labs will also debut a new high-definition takeoff performance system. The new system collects obstacle data on the takeoff path from the simulator and uses this to generate accurate performance figures for the six available variants currently in the FSL A320 fleet. The system provides the option to calculate optimal performance figures for a given runway – whereby each possible configuration is analysed and the most favourable configuration is returned, making the process easier and less time consuming for the flight crew. In addition, warnings are also returned – such as ‘TOGA REQUIRED’, ‘TOPL LIMITED’, or ‘VMGC LIMITED’. The new system compliments the A321-X, where the aircraft often operates out of small airports at heavy weights in high temperatures; requiring careful consideration to performance. Please note that the A321-X is an add-on expansion Package for use with the A320-X Base Package in Prepar3D v4. The A320-X for Prepar3D v4 is not included in this product and must be purchased separately. You can find the A321-X available for purchase here. As always, thank you for your continued support!
  6. 76 points
    Hello everyone, I am happy to announce that our latest update (v2.0.2.450) for the A320-X, A319-X and A321-X for P3D v4 (64-bit) is now live and available through our download page. This is a compatibility update to bring the product family up-to-date with Prepar3D v4.5.14.34698 (HOTFIX 3). No other updates have been added since v2.0.2.440. NOTE: This update does NOT make the products compatible with Prepar3D v5 yet. You have been warned! As always, thank you very much for your continued support and, for those among us celebrating Orthodox Easter, HAPPY EASTER everyone!
  7. 70 points
    Hello everyone, I am happy to announce that our latest update (v2.0.2.440) for the A320-X, A319-X and A321-X for P3D v4 (64-bit) is now live and available through our download page. This update brings some fixes and improvements to items reported since our v434 release. Notably in this version, you will find a fix for the STD ATSU leap year issue, as well as fixes in friction logic that caused high brake temperatures in "hard winter" scenarios. Note that you will need to download updated versions of the FSLabs provided liveries, as there were a few small differences in the updated models which require the affected liveries to be updated as well. We have already updated those for your downloading pleasure. A few people are wondering what is to follow - we have already shared that we have been working on a Sharklets extension to our add-on family, this should be available for purchase within the coming months. Development work to follow that project is under way, but it's heavily influenced by the release timetables of Microsoft Flight Simulator (or "FS2020" as people have started calling it now) and, contrary to a few other developers out there, we'd rather announce more detailed plans for it as soon as we have coordinated schedules with Microsoft (way too many NDAs and I am surprised how some people tend to ignore them). Below, I've listed a detailed change log for items added / improved in this latest v440 update. As always, thank you for your continued support! PS. The A321-X Paintkit is ready and we expect to have it uploaded within the next 24-48 hours as well! ---- AOC (All) Small fix for PERF logic BSCU (All) Fix for NWS not working while in LG gravity extension CPDLC (A321-X) Small logic fixes Leap year parsing fixes DCDU (A321-X) Changed Brt/Dim to a rocker switch External Model (A321-X) Various fixes FSL Configurator (All) Crash prevention for incorrect settings FADEC (All) Fixed logic for IDLE flag logic with EAI. Friction (All) Brake friction logic fixed for Winter Snow Coefficients added for Sliding/Rolling in Hard Snow SEC (All) Spoiler auto-retract logic improvement Sounds (A321-X) IAE external fan sound fix
  8. 69 points
    Hello everyone, I am happy to announce that our latest update (v2.0.2.434) for the A320-X and A319-X for P3D v4 (64-bit) is now live and available through our download page. This update brings some fixes to items reported since our v424 release, as well as improvements for both products. Notably in this version, you'll see that we've introduced our own Takeoff Performance Calculator for use with our AOC Service, which adds intersection and obstacle data for many airports around the world. We will soon be posting more information on the extra functionality provided as well as how to add more data for airports that might be missing that info. (Also, this update is required for the upcoming A321-X, so please update your A319-X / A320-X in order to allow for this ). Below, I've listed a detailed change log for items added / improved in this latest v434 update. Wishing you happy holidays and as always, thank you for your continued support! ------ AOC Fixes for TOPL with OPT CONF Flap 2 Config logic improvements for OPT CONF Added logic to return TOGA if unable FLEX Performance calculation logic fixes Fix to order PDO data by TORA ACSC Logic optimization fixes ATSU Obstacles EO SID simulation logic added Logic updates for ATC Alert PERF REQ page fix ELAC Fix for THS during high roll rates FAC VLS and AFloor issues fix (FLAP/SLAT BNR sync) Further logic fixes Fix for rudder control logic FADEC Engine data lookup optimizations FMGS FM: IDLE/PERF factor support added TCM TOD logic fix Friction Roll / braking coefficients fixed for ice/snow FSL Configurator DOW detection logic improved IDLE/PERF factor support added Fuel System logic update fix Lights Tail logo light fixed Payloads Fix for num of crew Fix for payload initialization Sounds PTU sound logic fixes
  9. 65 points
    ****PLEASE READ - CONTAINS INFORMATION ABOUT PRODUCT END-OF-LIFE AND INSTALLER UPDATES FOR EXISTING PRODUCTS**** Hello Everyone, I wanted to take a moment to update everyone regarding news on upcoming products, information on older products being retired, our plans going forward and offer some comments on the latest announcement from Microsoft. Transition from eSellerate to FastSpring As all of our customers know, we've relied on eSellerate for all our product sales and transactions. We've enjoyed a very solid relationship with them for over ten years now and have been very happy with their professionalism and support. Unfortunately, Digital River, the parent company of eSellerate, have globally decided that eSellerate discontinue any new sales operations starting June 30th, 2019, while retaining product activation/deactivation capabilities for existing customers until September 30th, 2019, at which time the eSellerate infrastructure will no longer be available. As soon as we were informed of this news, we started looking for the most appropriate eCommerce provider to match our customers' requirements. After a thorough market search, we selected FastSpring (www.fastspring.com) as they rate very highly in customer satisfaction and have a stellar reputation in handling payment processing in a fast and efficient manner. I'd like to provide some details on how we're going to transition from eSellerate to FastSpring and how this affects you as a customer below. To do so, first I'd like to discuss what will happen to our existing products: Prepar3D v4 (P3Dv4 - 64bit) All our products for P3D v4 will continue being sold and supported through our web site. This includes the A320-X (P3Dv4), the A319-X (P3Dv4) and the upcoming A321-X (P3Dv4). Existing installers for purchases before June 30th will continue working until September 30th, 2019. Starting June 30th, existing customers will be able to transition to new installers by following a free license transfer process through our web site to receive new activation keys that the new installers will require. We aim to make the transition process as easy as possible - details on the transition mechanism will also be available as a separate announcement and email. We expect that our upcoming A320-X update will be part of this transition. Prepar3D v3 (P3Dv3 - 32bit) We will stop selling any P3Dv3 products (Concorde-X / A320-X) effective June 30th. At the same time, we'll stop providing free upgrades from P3Dv3 to P3Dv4 for our A320-X product line. Support will continue for at least one year (June 30th 2020) and product activation will continue working with existing installers until September 30th, 2019. After that date, we will provide updated installers through our Redownloads page which will allow activation without contacting eSellerate's activation mechanism. Flight Simulator X (SP2/XPack/Steam - 32bit) As with the P3Dv3 products, there will be no further development work done on the FSX products, but sales of the A320-X for FSX only will continue until September 30th. This will conclude sales of all FSLabs 32-bit products as they have reached end-of-life and development for them will no longer take place. As with the P3Dv3 products, we will provide updated installers through our Redownloads page which will allow activation without contacting eSellerate's activation mechanism. As a result, effective June 30th, all new sales on our web site will no longer be processed by eSellerate and will be handled through FastSpring's popup storefront system. How does this affect you as a customer? New customers (purchasing after 30 June): Only 64-bit products will be available for purchase. All sales will be handled by FastSpring. Sales through eSellerate will no longer be possible. Concorde-X (32-bit) will no longer be offered for sale for any platform. The A320-X for FSX will no longer be offered for sale after September 30th, 2019. Existing customers who have already purchased one of our products: 64-bit product updates released after June 30th, 2019 will use installers that will require FastSpring order IDs (starting with "FLI") and new activation keys. Details on this will be provided in a separate announcement and email. We are aiming to make the transition as easy as possible to better serve and support you going forward. Upcoming products Work continues on the A321-X - we will provide a separate announcement with more details on exciting new features and new functionality as time goes by, but we think the A321-X is shaping up to be our finest product yet - we know it’s a favourite amongst pilots and we’re sure our customers will develop an equal appreciation for this airframe with its rather unique characteristics. The model already looks superb and the liveries that Vassilis has been producing are shining with their new Physics Based Rendering textures. I expect several preview pictures to follow in the coming months, along with some lovely surprises in the cockpit. The Concorde-X for 64-bit is now officially on pause. While we received some strong support from customers regarding future sales on P3Dv4, we have to ensure that we align our business model with the significant development news that we received from Microsoft, and since the aircraft is so specialized, we prefer to evaluate further once there are more details on the new platform. The A3XX-X is also in its early stages of development, we'll have more news on that when available. "Microsoft Flight Simulator 2020" (working title) We were very happy to read the announcement of the new Microsoft Flight Simulator platform (which most now affectionately call "MSFS 2020"). It signals the return of one of the most prolific products that our good friends in Redmond have developed and we are all very excited to take a preview look into what looks to be technologies bringing the simulated world to a new level of immersion. We've seen the same previews as you have and they are certainly breathtaking! We cannot, however, provide any details or answer any questions about "MSFS 2020" at the present time, other than to say that our excitement about this next version is the same as yours! That's all for now, expect more details on the transition to FastSpring these coming days! Thank you always for your continued support!
  10. 59 points
    Thank you all for the messages of support... I am sure Mike is up there reading this and appreciating every single post! However, this thread was supposed to be about the upcoming update, and with the news of P3D v4.5 just released, I am happy to reveal that it's exactly what we had been waiting for. The next step is that we will give our beta testers a compatible version tonight and a couple days to let us know nothing is broken (as is usual in every P3D minor version release) and then we'll push it out for all to enjoy! Thank you all once again for such a huge show of support, love and appreciation! Once we get a free breathing moment, we'll make sure to split out the posts relevant to Mike into their own thread, as he deserves to have that pinned in our forum.
  11. 56 points
    Afternoon everyone, I asked our beta team to collect some high-res screenshots of our updated virtual cockpit for the A320-X in Prepar3D v4 so that I could share these with you. We are in the final stages of testing the A320-X in Prepar3D v4, which as I mentioned previously - features a new high definition sound package, new modelling and texture work, new FSL Spotlights which utilise and extend the new dynamic lighting found in P3D v4. Users can now load, save and set a default panel state through the MCDU. The FMGS now includes SEC FPLN, FIX INFO (both S4 and S7 standards) and extensive work to support upcoming features such as wind predictions, offsets, equal time points, energy circles, step climb/descent and required time to arrival logic. There is a LOT of work that has gone into this aircraft since our last update - and we'll be providing a full list of details of these new and updated features upon release. Oh - and then there's the other little thing we're working on too...
  12. 53 points
    Hello all, We’re pleased to announce the release of version 2.0.1.258 of our A320-X for Prepar3D v4.2 and v4.3! Along the way we’ve been listening to all your feedback on problems and ideas for improvements, and we’re confident that this update will solve a great deal of those little niggling issues that some have experienced. One important thing to note is that this new updated version will support P3D v4.2 and v4.3 only. v4.1 users will need to update their sim to take advantage – something which we recommend everyone does in any case, as each incremental update to Prepar3D brings numerous fixes and improvements to the overall sim experience. As is often the case with these things, there are literally too many little changes, fixes and improvements to list in detail, but overall we think you’ll enjoy a smoother, more stable experience. You’ll find a non-exhaustive list of the main highlights below. You can get the updated installer by heading to our redownload site and entering your A320-X license information. FSLSpotlights v2.0.0.9 Alongside the A320-X, we have also updated FSLSpotlights for Prepar3D v4 to v2.0.0.9. This version includes P3D v4.3 support and is required for v258 of the A320-X to work correctly. As a reminder – as we announced in our last update, Spotlights is now a totally free product and you’ll be able to use it in all your add-on aircraft, not just the A320-X. You can download it from here. A319-X for Prepar3D v4 One of the reasons we were keen to get the A320-X update out is because it includes a great deal of infrastructure which will be required for the upcoming A319-X. The good news is that we are now wrapping up the very final stages of testing the A319-X and provided no last-minute showstoppers leap out at us we hope to have the Baby Bus in your hands very soon! A320-X 32-bit Update We are still in the final stages of beta testing the update for 32-bit platforms and we hope to have this in your hands soon after the release of the A319-X. A320-X v2.0.1.258 Changelog - P3D v4.3 compatibility update - FSL Configurator: - Logic improved when SSAA / FXAA entries missing - Policy Ignore logic fix - External model: - Fix for IAE fan animation logic - Fix for CFM fan animation logic - Improved CFM cone geometry / texture - Nose Gear Inner part textures reworked - Parking brake light added - Various small cosmetic fixes - Virtual cockpit: - Pedestal ACP click events updated - Side windows updated / improved - Guarded switches initial position logic fix - Trim wheel animation improvements - Trim wheel indicator texture / lighting reworked - Main panel lettering quality improved - Captain window shader fixes - Various small cosmetic fixes - GSX: - Auto-door logic implementation - Fix for crash when loading/unloading with GSX - Autoflight: - Fix for FCU Speed Selected - FMGS: - FM: - Fix for NAV->HDG downgrade crash bug - RNP translation fixed (requires updated nav database) - OPT FL during CRZ CLB/CRZ DES fix - Pause at TOD now at 20nm before TOD - Lateral fix for nearly codirectional segment flaw during path minification - DIR TO fixes when pseudo waypoint exists between TP and TO - APPR PERF page fixes - Fix for intl date line logic bug - X424 updates for APT listing - Radial Fix Info page RETURN logic fixed - FG: - Tuning for Autopilot in ALT* modes - Radios: - COM Radios tune to 122.8 / 118.1 by default now - Oil Temp: - Several logic fixes - Fuel: - Several logic fixes - FRV Flow rate reverted to 300Kg/h - Fuel tank sun exposure area improvements - Fuel Temperature model overhauled. Main features: - Fuel Pumps affect temperature - IDG thermal model added - Sun power and shade logic added - Sounds: - Several logic improvements - Fuel pump sounds tuned - APU Volume reverted - IAE Sounds improved - CFM Engine sounds improved - PA logic improvements - Fix for multiple sound device related crash - IDG: - New thermal model completed - DMC: - E/WD Fuel ECAM page fix - Fuel used logic fix - Fix for Chrono running in Paused state - BSCU: - Autobrake MED distances / deceleration tuned - AOCService: - Minor fixes and enhancements and new file detection algorithm As always, thank you very much for your continued support!
  13. 52 points
    Hi guys- just a small note to say that we're fixing some issues we found while testing the release - nothing too major but it might take a little bit more time to do. That, in combination with the upcoming P3Dv5 HF2 which we feel will fix a couple other very important shortcomings, is delaying our release. Just wanted you guys to know, so you don't expect the release to drop within the next couple of days at least.
  14. 51 points
    I promised a short video showing off some of the sound (and dynamic lighting work) we've done for P3D v4. In this video you will hear some of the new HD sounds we have added using our new custom built sound engine, which allow us to fine tune our new HD sounds and manipulate them by a whole range of camera and atmospheric properties. Our new power plant sound-sets, crafted using HD recordings from both an A320-212 with CFM 56 5B4's and the A320-232 with IAE 2527 A5's utilize our new infrastructure to it's full potential - and provide a truly unique sound environment that surpasses the limitations of the default sound engine of Prepar3D. The aircraft cabin has it's own unique sound-set, and depending on where you choose to sit in the cabin, you'll hear a variety of different sounds - buzz saw from the engines, the electric hydraulic pumps, lavatories flushing, even the slight knocking from the application of wheel brake. In addition to this, we have also added a complete set of cabin PA's that play throughout your flight and are fully integrated with the aircraft. These can also be routed through the Audio Control Panel on the flight deck to either the speaker system, or a chosen headset device. We've also added the ability for pilots to record their own announcements and have them play back in the cabin. And lastly, notice how our dynamic lights fade in and out. In our next set of previews, we'll be showing more of the updated VC in P3D v4 in 4K, with our new Spotlights redesigned for P3D V4.
  15. 50 points
    Hello, The long waited winter is finally just around the corner. Ever since FSLabs released the A319 with icing features I have been eagerly waiting for the cold weather and icing conditions to reach us. Icing has always been one of the interesting aspects for me in simulating my flights and I am extremely happy to finally see proper modeling of winter/icing operations including on ground de-icing/anti-icing. Because icing has never really been properly simulated with ground operations included I decided to write up some information that you may find useful before you go try to tackle the challenges that winter provides every day flying in North America and Europe. However, I want to also say that I am just an enthusiast and don't fly planes commercially in real life. So there may be mistakes and things that can be discussed and discussion is always welcome. Let's begin then! Icing in general First of all I would like to talk a little bit about icing in general. Where it occurs, why is it so dangerous and what can we do to fight against it. In general terms, icing conditions apply when the outside air temperature or TAT is below 10 degrees Celsius and visible moisture in any form is present. Such visible moisture can be clouds, fog, low visibility, rain, snow, ice crystals etc... Remember that icing conditions also apply when on ground there is snow, water, slush or any other kind of contamination that could be ingested by the engines. So even if there is no precipitation, you may still be in icing conditions and especially engines are at risk in this case. Usually once SAT goes below -40 degrees, the air becomes so cold that all moisture will turn into ice crystals and not form ice should form on the airframe anymore. Why is icing so dangerous then? Ice forming up on the leading edge of the wing changes the airfoil significantly, adds drag and weight to the plane. This results in reduced wing lift capability, increases stall speed and decreases climb capability. Simply put, the flight characteristics of the plane don't apply anymore and you enter an unknown territory where the aircraft was not designed to be flown in. In worst cases the problem can become so severe that the aircraft becomes uncontrollable. Same happens for the engines as the blades essentially are wings that are directing air into the engine. If that airflow is disrupted the jet engine loses performance significantly and in the worst case can result in a stall, surge or complete engine flame-out. Also, once you enter icing conditions, without any protective actions things can develop really quickly and get to a point where there is very little you can do anymore to make the situation any better. Luckily we have developed systems and procedures to fight against icing. We have mechanical systems on board the aircraft for both wings and engines and we also have developed procedure on ground where we "wash" the plane with different kind of fluids to remove contamination and protect the airframe from new build ups. These mechanisms can be essentially put in two categories: anti-icing and de-icing. It's good to remember that there is a difference between these two. De-icing means ice and contamination removal while anti-icing means ice prevention. On board the Airbus A320 aircraft there is anti-ice & de-ice systems (heated air) while for example, some propeller planes like Dash 8 have only de-icing systems (inflatable boots). On Ground we also have fluids for both de-icing and anti-icing that can be used to protect the aircraft from the effects of icing on ground before takeoff. We can also do one-step or two-step procedure (At the time of writing, as far as I know, FSL only supports one-step procedure). In one-step procedure, the aircraft is de-iced and anti-iced with the same heated fluid that will remove all contamination and also apply a protective layer for limited anti-ice capabilities. In Two-step procedure the aircraft is first de-iced from any contamination with hot water or hot type I fluid (more about the fluids later) before applying the anti-icing fluid on the second step. Because on two step procedure the anti-ice fluid is spread on a clean fuselage without any contamination the anti-ice fluid will provide maximum anti-ice capability. Two-step procedure also better cleans the aircraft from any existing fluids on the fuselage that have already lost their anti-icing capabilities. The general rule is that if there is any visible contamination on the airframe, it should ALWAYS be de-iced before the flight. If icing conditions apply such as rain or snowfall, clouds etc... the aircraft should also be anti-iced. Engine anti-ice shall be used whenever the engines are running and icing conditions apply (visible moisture + OAT/TAT below 10 degrees C) and wing anti-ice when positive airframe icing has been observed. Engine anti-ice works more as an anti-icer because you want to prevent ice forming up on the nacelles altogether. If ice forms up on nacelles and it's then de-iced it can remove large chunks of ice that can be ingested by the engine damaging the fan blades and leading into bigger problems. Wing anti-ice, however, is used more as an de-icer to remove the ice formed on the wings. This method provides the cleanest airfoil surface, the least possible runback ice formation and the least thrust and fuel penalty. On ground de-icing/anti-icing Moving on to something new that has never been seen before in consumer flight simulators in full effect. Something that makes me truly excited! On ground de-icing/anti-icing. You may have heard about different kind of fluids but have no idea what they do and how they are used. Hopefully I can help you here so that you can select the best fluid for your flight and also know a bit more about holdover times and other things related to on ground de-icing/anti-icing. First of all, on ground de-icing/anti-icing is provided both on gate and on remote aprons designated to de-icing. To know exactly how the airport you are flying from operates you can take a look on your charts (Navigraph for example provides this information usually on AIRPORT BRIEFING (DEP) section). Unfortunately right now GSX only allows de-icing at the gate before pushback. So if you want to see the de-icing vehicles around your aircraft, you have to limit yourself to de-icing at the gate. However, FSLabs still allows de-icing on remote aprons without any problem. The only drawback is that there are no GSX animations. Cockpit preparation De-icing can be completed both before engine start on the gate or while engines are running on a remote stand. It has to be noted though that while engines are running, no under wing treatment can be completed. Before treatment can take place there are few items in the cockpit that have to be checked. Cabin press mode selector - Check AUTO ENG BLEED 1 & 2 - OFF APU BLEED - OFF DITCHING pushbutton - PUSHED Thurst levers - IDLE Once the treatment is complete Ditching pushbutton - OFF OUTFLOW VALVE - CHECK OPEN ENG BLEED 1 & 2 - ON De-icing/anti-icing report - RECEIVED 3 minutes after treatment APU BLEED - AS REQUIRED (if de-icing is completed with engines running, APU bleed will be off by default and is not needed anymore. The delay before re-enabling the APU bleed is there so that no fumes from the fluids enter the cabin) Fluids Let's talk about the different kind of fluids then. There are four types of fluids: I, II, III & IV. On top of that there is also hot water that can be used for de-icing in two-step procedure. These fluids are then mixed with water in different concentrations to get the wanted result while still saving money and environment. More water means that the freezing point of the fluid is higher (closer to 0) but more fluid means higher costs and more environmental damage. Type I: Type I fluid is orange in color and is always applied heated at high pressure primarily serving as a de-icing flying. It has low viscosity and it flows off the surfaces relatively quickly. In extremely low temperatures type I fluid may be the only option and it's sometimes used even in one-step procedure despite it's short hold over times and very limited anti-ice capabilities. The freezing point of type I fluid should be at least 10 degrees C below the outside air temperature. Type II: Type II fluid is colorless or light yellow fluid that has a thickener in it to prevent immediate flow off aircraft surfaces. It serves as an anti-icing fluid because it stays on the surface for longer and in higher speeds. The use of type II fluids is dimishing in favor of type IV fluid. The freezing point of this fluid should be at least 7 degrees C below the outside air temperature. Also this fluid has lowest operational use temperature (LOUT) of -25 degrees C at 100% concentration without special conditions applying. Type III: Type III fluid is usually light yellow in color. It's used more on a slower aircraft with rotation speed less than 100 knots and therefore I won't go too deep into this fluid as it's practically never used on A320 family aircraft. Type IV: Nowadays probably the most common fluid. It's light green in color and is used primarily as an anti-ice fluid. It provides longer holdover times than type II fluid and can be used for de-icing as well in one-step procedure when heated. The LOUT for this fluid is same as for fluid type II at -25 degrees C at 100% which is the reason why in extreme temperatures fluid type I might be the only option available without special conditions applying. Concentration Now that we have all the fluids covered let's talk a bit about concentration. As I mentioned above usually these fluids are mixed with water to save environment and money. The concentration level depends on the temperature. The concentration is reported with two numbers like 50/50 where the first number is the percentage of the fluid and second number is the percentage of water. In this case we would have 50% of de-icing fluid and 50% water mix to spray on the aircraft. In general terms type 1 fluid is mixed by the de-icer to meet the requirement of freezing point at least 10 degrees C below the OAT. Because this fluid is used primarily as de-icer and has limited anti-ice capabilities due to low viscosity, it's not really feasible to calculate the concentration to meet certain hold over time requirement because the fluid would flow off the wing anyways before that. With type II and IV fluids it's possible to play a bit more with the concentration if delay is known. Higher concentration allows longer holdover time. I will provide a link at the end of this post to FAA holdover tables, so you can see yourself how the holdover time is calculated with different temperatures and fluid concentrations. However, as temperature drops, you have to use higher concentration anyways. With temperatures > -3 degrees C or above 50/50 concentration may still be used. Between -3 and -14 degrees C 75/25 concentration is the lowest that can be used and below -14 degrees 100/0 concentration has to be used. Holdover times For holdover times it's easier to link you this table rather than explain all the different conditions. Hopefully you find it interesting https://www.faa.gov/other_visit/aviation_industry/airline_operators/airline_safety/media/FAA_2018-19_HoldoverTables.pdf So here is a bit of information that will hopefully keep you safe when flying in the harsh winter conditions. If you have any feedback, corrections, tips or whatever, don't hesitate to join the discussion. We could make this one big megathread for winter flight operations if people are interested to share their knowledge. Now it's time to grab a hot chocolate, get cosy in your home cockpit and enjoy the warm heat coming from the fireplace while trying to keep your aircraft safe in the virtual skies during the long and dark winter months. Happy flying! Jouka
  16. 49 points
    Here are a couple of shots of the VC, showing a handful of new features we've added. We are in the early stages of beta testing - I'll ask one of our beta team to take some 4K screenshots to share.
  17. 48 points
    Hello all, I wanted to start this post by wishing you all a Happy New Year! 2016 has been a wonderful year for us at Flight Sim Labs as it was the year we finally released the A320-X for FSX. We wish to take a small moment to humbly thank you for the overwhelmingly supportive comments it has received and for the fact it's now a candidate as the Best Aircraft add-on for 2016 (feel free to vote for us here: https://fselite.net/editorials/fselite-2016-user-awards/ ). So let's talk about what's to come in 2017: The next update in line for the A320-X for FSX (which should come very soon now) will feature several bug fixes (autoland flare and the MCDU freeze among the more significant pain points with the current release) as well as improvements in handling (the "sticky" comma key for using the tiller and rudder pedals with a single axis). Expect a more complete list with the update itself which is now in beta testing, as Andrew already discussed. We'll continue issuing more updates down the line, eventually reaching a large "Service Pack" update which will include some generally wanted missing functionality (detailed WINDS, SEC FPLN etc). We're working on that as we speak, but to do that successfully, we've broken the tasks into smaller updates which fix bugs that you guys have identified, as well as improvements that you feel are necessary to enjoy the aircraft more or bring it in-line with customarily accepted "sim-isms" that might part with what happens in real life, but are helpful when the simmer is using the aircraft without all the necessary hardware that a line pilot has in the cockpit. What about the P3D version? Simultaneously with the testing of the FSX update, we're also beta testing the A320-X for P3D. The main part of the work is done, there are no 'major bugs' remaining that are stalling the release currently on our end. A few of you have wondered why we have still not released it therefore, even though the FSX version has now been out for a few months. We are also a bit frustrated with this, however the reasons for the delay could be understood if you also visit the LM forums to notice what's been going on with the latest v3.4 hotfix releases and the issues people are having with memory usage and DXGI_DEVICE errors. We feel that there are still some problems with the current version of P3D that is available and that until the good people at LM have had a chance to resolve those, we are hesitant to release a product only to start receiving complaints for situations which are not quite caused by our software. As such, we're working closely with them to do everything in our power to help them identify and correct those bottlenecks. We'll do our best to keep you updated with our progress on it. What's going on with the "cockpit builder" features? We had the opportunity to meet with several hardware vendors during our Lelystad visit in November. All of them were very impressed with the quality and depth of the A320-X and were very eager to have our software drive their hardware (or vice versa? ). We've had several discussions with the larger vendors and we are going to be providing interfaces to their hardware to allow such usage. Those interfaces will be available once we have the cockpit builder licensing ready and we expect that we can be providing hardware-specific add-on modules to our A320-X in collaboration with those vendors. So - if you are an interested vendor party or you are a customer who loves particular hardware, feel free to tell your vendor to contact us directly so we can discuss options. We are also looking into interfacing for freeware vendors (such as LINDA) to allow communication with particular hardware supported by those solutions, but we haven't yet decided the exact licensing specifics for this effort, so more to come on this, a bit later on. "And the forum? I can't easily find what I need there..." We have already taken steps to improve the forum structure - you may have noticed we cleaned up our main A320-X support forum, moved helpful "readme first" topics into their own sub-forum and are working hard to further improve or even add some new support facilities. We're examining several options to provide a more streamlined knowledge base as well as an open issue tracking system. You all know we're a small team, so this might take a little longer than we'd like, but please be patient with us as we are doing our best to provide the best experience for everyone! The work continues! Again - thank you all VERY much for your wonderful support in 2016 - we're looking forward to better serving your simulation needs in 2017 and beyond!
  18. 48 points
    Hi all, I trust and hope that you've all had a good time during this holiday season - current conditions in Europe and the World don't make for much festive spirit (especially in my home country, where unemployment is so high and people's moods are very somber) but I'd like to always keep an optimistic view and think: The best is yet to come. This is certainly true here at the Labs, where our development has been strong and on-going and we're having a great time coding the A320-X. So - what have we been up to: We're (still) doing great. It's been a couple months since my last report and during this time, our development team has passed quite a few (internally set) milestones which bring us even closer to release. Soon enough (uh oh - did I say "soon enough"?) we will be requesting new applications for beta testers (This does NOT mean now - OK?) as our plans bring us closer to release. As you know, we're delving into previously uncharted waters in terms of Airbus logic development - I can safely say there's been no previous (or upcoming) product in the desktop simulator market which features so many details in wiring, systems and logic, and that is even without the features that are reserved for the training and professional platform releases. Discussions about "Anti-Ice / Packs effects on engine parameters", "pitch variability with trying to maintain 1g under high-altitude conditions", "fluidity of pressure drop when hydraulic systems are disabled" are in the daily regimen of our development process. As I promised in my last report, however, I will not delve into too much technical jargon this time. As is evident in your posts here and also in our Facebook page, you really want us to give you some new pictures of what our product looks like, so I hope the next few images will give you a glimpse of what we've done so far and what you're going to be seeing when we release our product. (We're still holding back some features for the moment, but those of you with a keen eye will notice some goodies we put together last year) As always, thank you for your continued support - we really appreciate your candid comments and welcome all your thoughts and well-behaved feedback. Talk to you soon!
  19. 47 points
    UPDATE: Available at http://wabpro.cz/A320/ Hey everyone, I am planning to publish my take-off performance calculation website in a few days. Figures are based on FCOM performance charts. Basically it downloads the current metar, finds the MTOW for current conditions. Once you enter your actual take-off weight, it calculates FLEX temp and V speeds for you. Let me know if you can think of something useful to be included so I consider adding extra things before I publish the website. Also, if any of you has access to real life take-off performance software, please let me know so I can verify I few assumptions I have having read the FCOM...
  20. 47 points
    Please expect an announcement tomorrow (Wednesday 15th) - we want to showcase some of our latest work.
  21. 46 points
    Another Friday evening preview (where did that week go!?). The first - preparing for departure back to Gatwick out of Munich as EZY13AQ. The airport was fully staffed on VATSIM and offering clearance via datalink, which our aircraft now handle in the new ATSU (Air Traffic Service Unit). Having requested the pre-departure clearance (PDC) via a separate request page, Munich replied with the departure clearance. This is how a lot of departure clearances are delivered to the aircraft these days. Our simulation will now allow customers to follow real world PDC/DCL procedures and we'll be sharing more details on how these can be used. The second is a shot taken on climb out of Arlanda, Stockholm this week - they've had snow showers all week; and here you can see after breaking through the cloud that the icing indicator, center post and windscreen wiper are iced up. These areas are key points of interest to pilots on the A320 series - as they suggest airframe icing is present and that counter-measures are required (wing anti-ice and engine anti-ice). Given that airframe icing is simulated authentically on the A320-X series - these are not just 'visual effects' to be ignored! The third shot is one of a repaint by John Tavendale on our new A320-X model. Fantastic work as always John! Enjoy your weekend guys. Stay warm!
  22. 45 points
    We're very busy behind the scenes Here are a couple of shots from a test flight this afternoon.
  23. 42 points
    We’re testing the release candidates for the A320 - so we’re close. It’s a fantastic update with a tremendous amount of effort from the whole team.
  24. 42 points
    Hi gents, The incoming version of the 320/319 will feature what we call Advanced Aerodynamic Flight Model which enables flight characteristics for the first time in flight simulation. As we are able to inject our flight model data into P3D, we are able to model the lift, drag, momentum independently from the old inherited FS flight model architecture. This opened a wide range of possibilities and I will present a few ones corresponding to lift in usual terms. First, the "mach effect on lift": When a modern airliner airfoil gains mach speed, it's coefficient of lift curve CL vs AOA has its slope increasing a bit but in the mean time, the 1G When the airplane exceeds its critical Mach number, then drag increases, which can cause the aircraft to upset, lose control, and lose altitude. These two limitations all put together give you an accurate coffin corner rendition. It's the first time in FS such limitation is modeled because FS flight model engine just multiplies the CL vs AOA curve found in air file and multiplies it by a factor which is a function of mach speeds ranging from 0 to M3.2 with 0.2 increment. So mathematicaly it's not possible for standard FM to depict accurately that reduction of stall AOA with mach speed. I conducted several tests in XP and found it was not depicted as well. As we are not limited, we computed the CL vs AOA vs Mach curves we needed (same for drag and the rest :D) and use this hyper .air file to feed our AAFM engine. Second, the icing effect. Similarly to mach, icing does affect the CL vs AOA curve by reducing progressively stall AOA. This effect can be found in the literature as well. Initially it's not sensible, for the pilot. The fine pilot will just catch the drag is increasing by monitoring the required thrust to sustain its speed. Once the icing has become sgnificant, the stall AOA has greatly reduced (up to 30 % in some Wind tunnel test and 2D CFD studies). This is where it gets dangerous when the pilot has to execute gload demanding maneuver such as a turn or encounters a turbulence. In such a case, to sustain the apparent weight of th acft, pilot has to pull aoa to get the corresponding CL. By doing so, the AOA might come into the iced stall CL vs AOA range and leads to a buffet or even worse a stall. This also is the first time it's correctly model in FS. Usually, a coefficient is simply applied to the CL affecting the whole CL vs AOA curve. SO the pilot can spot in early stage of icing he has to pull up to sustain apparent weight. Third, the high lift devices. High lift devices regroups slats and flaps which have complete different results on lift characteristics but are very complementary. While Slats are not changing CL vs AOA slope, they do extend the stall AOA. Flaps however increase the camber of the airfoil reducing stall AOA but shifting up as well the CL vs AOA curve. The configurations are made so that the mix of slats and flaps are optimized in terms of lift, and we modeled indepedantly slats and flaps effects to depict what I explained above. This work becomes really interesting when you simulate an hydraulic failure leading to slats only or flaps only configurations... In FS, slats and flaps are modeled the exact same way and you can't change the shape of the CL vs AOA curve at will. Of course you will see on the external model the high lift devices in an awkward positions, but if the developper didn't bypass P3D FM engine, then in backstage, there are huge chance you still have all your flaps and normal flight characteristics. I will stop here, because I think I have lost a majority of readers, as this topic is not as sexy as beautiful graphics or functionnalities, but I am very proud of what we achieved and am happy you will soon be able to put your hands on it. Fly safe ! Philippe
  25. 42 points
    Gents- another quick update on status, as it stands at the moment: As I mentioned before, we have been tracing an issue that we considered important enough to fix before allowing a release to go out (it is a transient bug in our electrics network wiring logic that, as all transient bugs, is very difficult to pinpoint and trace). Some of you might have noticed it in streams that our beta testers were showcasing over the past few days. We believe that we might have found the cause for this bug and are shortly going to produce a new build to our beta testers to play with, that should actually fix this issue. As with any bug fixes of this nature, while we're very anxious and eager to release this to you as well, we should allow our beta testers enough time to test this release, before it's deemed "fixed". I will give you another update when I have more news.
  26. 42 points
    No - the A320-X will form the base product (I.e it will be required). The expansions will each be priced at a fraction of the cost of the A320-X. We're quite excited about these expansion titles. Technically speaking, no one has offered a fully simulated A319 or A321 expansion that offers a true-to-life rendition of these individual airframes; they've always been 3D models using A320 systems/flight models. For the first time, people will have the opportunity to experience the intricate characteristics of the different aircraft in the A320 family. The A319 is noticibly more slippery in the air - and the A321 has significant differences in the fuel and flight control systems. Each variant will have its own individual engine performance model (example the A319 will have IAE V2524-A5's and CFM 56-5B7's - derated/higher pressure ratio from those on the A320); different drag, lift, weight and balance models. We'll be posting some previews soon
  27. 41 points
    Thank you ALL for contributing into this thread - the simple fact of the matter is (as we've said in other posts) - the update is in its very final stages of testing and should be released very shortly - as it was NOT a simple "compatibility update" however and includes significant updates (one of the most major ones as we explained in Cosford, being the revamped ELAC which you all should find very improved), it takes a bit longer than expected. That said, we've put mechanisms in place whereby if this happens again in the future (a new HF), we should be able to issue simple compatibility updates much faster (without any other code having to be implemented with it too). Thanks again for your feedback - we ARE listening! (Let me lock this thread for now, I'll reopen it when the HF update is released).
  28. 40 points
    The EFCS has received a significant update encompassing months of work and testing - none of the autopilot or flap ballooning issues will be a concern going forward. You guys will really enjoy the next update. We're finalising the release candidate today and anticipate a release within the next couple of days.
  29. 39 points
    Hello all, once again the simming community has taken us by surprise with the love, support and understanding it has so generously given our A320-X product, which is our first major release after six years of hard work, immense amounts of complexity in coding and several months of putting away everything else important in our lives to get things as smooth as possible in our first RTM release. For that, our entire team has to say a HUGE thank you! You all are making it worth while! We are getting some tremendous feedback that you are loving our A320-X, reviewers are already asking very esoteric questions and it seems that everyone is very anxious to see what comes next! As I've already hinted in the past, the FSX version is only the first step in a multi tier release plan. So far, we've managed a very successful EA launch with (lots more than expected) Early Adopters embracing and ensuring installer issues were identified and corrected (where necessary) but also fixed where the installer needed to be fixed, and then an equally (in fact, more) successful launch of the FSX RTM version (v1.0.1.172) followed by another release today (.173) which fixes a few issues that we identified and needed to get done. What comes next? Well- we're still allocating resources into fixing small issues people are identifying - first priority will always be CTDs and "immersion-breaking" issues, but other niggles are getting fixed left and right as well. We anticipate this might take a few more days still and we are possibly looking forward to a Spotlights update which should fix issues identified for a few Win8.1 users and some DX9 problems (mostly in switching from windowed to full screen, or selecting menus etc). In between those, different members of the team are taking a few deserved days off (not all at the same time) as we've been burning the candle from both ends for what seems like years now. Once the team has everyone back, we'll be starting the P3D beta testing - the product is in awesome shape as we've been working with P3D in parallel (as Andy explained in his interview with Matt Davies here) but it will require proper beta testing by our incredible beta testing team (they've all volunteered to keep at it - they are great). I anticipate that this should start asap (as soon as our team has caught its breath) but I can't tell how long it will last - it could be a few weeks, or it could be a couple months - this is in flux also because the underlying P3D platform is also a living breathing organism, getting updates frequently as well. P3D versions As explained in my previous updates and posts, the first step in our P3D road map is to release the "equivalent" version to our FSX A320-X product line. I've previously called it the "entertainment" version, but that title is hardly appropriate given the complexity of the current v1.0 status . We're also working on the more advanced "pro-level" versions, but we're not ready to disclose any info on this just yet. Pricing We expect the price of the "first level" P3D A320-X to be approximately US$30-40 more than the FSX one - and this is what all FSX customers will have to pay to upgrade to it, while at the same time maintaining both licenses. FSLabs is not in the business of exchanging or revoking previously purchased licenses. If you owned the FSX version, you'll still own it after buying the upgrade for P3D. When will it come When it's ready and fully beta tested. Not a moment earlier. As I said above, it could be a few weeks or a couple months, but we're not looking into long development cycles here - it's just a matter of ensuring all works OK in P3D as well. I am desperate what do I do in the meantime - I want my A320-X for P3D! Yes, we want to give it to you as well. Want to help us? The final price will be "FSX+upgrade", so if you really want to enjoy it today, buy the FSX version and then upgrade when the time comes, it will not cost you more to buy the standalone P3D version then anyway, so waiting it out makes no difference for you. If you've since deleted FSX, the Steam edition is frequently on sale for 5 Euros (or pounds or dollars) so the cost is negligible. --- We're here to answer all your questions always so please feel free to post them - just remember, please do not antagonize each other, there's no reason for doing that, we're all hobbyists trying to enjoy the most out of the "most advanced simulator aircraft add-on there is today" (as many of our customers already so eloquently phrased it). Thank you all for reading!
  30. 37 points
    Gents- this is not going to be product-related... and it's not going to be customer-related either. As it's a nice Sunday evening and I am sure everyone is now enjoying their favorite sim aircraft, I'd like to give a small word of thanks to the people who are selflessly answering your questions, queries and support requests. Our staff of volunteers who could actually be doing something else on their Sunday but instead they are here. Helping. Answering. Configuring. Managing the forums. Posting replies on FB. John. Tim. Karl. Norm. George. Fritz. Simon. You guys are awesome and I want to thank you... you deserve all our gratitude. The entire FSLabs development and QA team loves you... and I personally bow before you. Thank you again!
  31. 37 points
    EDIT: UPDATED 07th Jan 2020 Updated to version 2, not a lot of changers but needed updating to the new GSX ops plus other small changers. Enjoy! EDIT: UPDATED 04th July 2019 With countless flights and the new v400 build I have made a new version with many changers please use the link below. This version is designed to work along with v400. I will hopefully update it again when new versions are released. I hope it can help people get started with all the complexities of this wonderful aircraft. Or like myself remind me of all the steps. >>>>>>>>>>>>>>>>>>>>>>(This is NOT to be used with FS2Crew)<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Enjoy! Hi, After watching all of Flyboys (Johnny) and BB streams (thanks guys) I updated my Crib/walkthrough sheet. So as far as I can tell this is what they both use as there flow of work with the new ATSU So anyway I thought it might help? It's just what I use on my iPad so after going through all the changes I thought I might as well share it.
  32. 37 points
    Just to stop any conspiracy theories or other "are we there yet" voices- we're almost ready, finalizing some last-minute small niggles and getting a new release candidate to the testers. However, there are several documentation updates that we need to finish as well which might take us a few days still, so let's not keep asking daily "is it there yet". I'll let you guys know when we're close to home (oh - and please don't come out with "let's work on the docs later" - we like to give complete package updates, rather than half-way stuff). Hope that helps you sleep easier at night now .
  33. 37 points
    Hello all, We are very pleased to announce the release of our updated A320-X v1.0.1.192 for FSX. This is an update release for all versions of Flight Simulator X (SP2 / XPack and Steam) which features improvements and fixes over the previous versions and is inline with our promise to provide continuous support on our product line. We invite everyone to download and install this update as it fixes the MCDU freeze a lot of you have been observing. It also contains several other improvements and fixes itemized below: Logic fixes / improvements AOC - Service trip wind parsing fix - Route parsing logic updated - CRZ ALT fix - SimBrief parsing error fix ATSU - COMPANY MSG added ACHC - Fix for Cargo temperature logic ACP - PA logic fix Bleeds - Bleed logic fixes CPC - Rapid decompression alt bug fix ECB - APU Autoshutdown fixes ELAC - Elevator unloading improvements - added protection to elevator control block and reset flare gains - fix for elevators on ROLLOUT Engines - Fix for Engine Oil temperatures FAC - Tweak for low energy calculations FADEC - Small updates / improvements FMGS - Flight Management - MIN DEST FOB fix - ALTN fuel prediction tuned - FD leg calculation fixes - FC non-std position calculation fixes - Freeze fix - AC STATUS page on DONE reversion fix - FUEL and PAYLOAD interfacing with various components - INIT B Winds fix - FMP Takeoff cancellation logic added - Flight Guidance - Flare mode improvements - Flare gains updated - FMP Takeoff cancellation logic added - Fix for crash when GA without MSAP - Fix for issue around polar routes Fuel - Fix for Fuel Pumps and AUTO FEED FAULT Lights - Landing light effects improvement in cloud/fog - Spotlights improvements - Beacon on wing tips fix MCDU - Fix for X739 messaging - Fix for MCDU Lights not clearing Payload - Bouncing effect reduced SDAC - internal database improvements Tiller logic - Added option to make 'comma' key sticky Weather Radar - Gains tweaks General - Memory optimizations We are continuing our work towards our first Service Pack, our plan so far is to incorporate important missing functionality, such as Detailed Winds and Secondary Flight Plan (for example) and also improve further the braking and steering issues when no hardware rudder pedals are available. We expect this new functionality to be delivered after we release our Prepar3D version which is currently undergoing final rounds of beta testing. To download this v1.0.1.192 update, please visit our Flight Sim Labs redownload service area with your Order ID, Serial Number and email. Once you have downloaded the .zip file, extract both installers, uninstall previous Binaries and Resources and install the new ones as per our Installation Instructions here. NOTE: Also, please make sure you have updated FSLSpotlights to the latest version that is available (currently v1.0.0.31) - that's IMPORTANT . Thank you all for your continued support!
  34. 36 points
    Simbrief This week we coordinated with Simbrief and asked for some changes to be made to bring the OFP AOC Uplink more inline with real world procedures - and, more importantly, in an effort to mitigate some of the issues customers were seeing with uplinking their route into the aircraft. It also means that customers will only need to configure the Simbrief Downloader only once. You'll note that the destination folder has changed from the AOCService folder, to something like this: C:\Users\Public\Documents\FSLabs Data\Routes Please restart your Simbrief Downloader tool for these changes to take affect. You should then see the following: Once the file is saved into the FSLabs Data\Routes folder, you'll then be able to uplink the plan at your convenience from the A320-X series. Navigate to INIT A on the MCDU (press INIT button) Enter the ICAO FLT NBR (this should match the callsign in the filename you exported, in this case TCX430). Press INIT REQUEST* The OFP will be uplinked to the aircraft PFPX Using PFPX, the OFP can be saved to the FSLabs Data\Routes folder: Select the down-arrow next to Print Flight Plan (OFP) to select Save. Save the file to your C:\Users\Public\Documents\FSLabs Data\Routes folder and follow the steps listed above to uplink. It is important that the file name begins with the ICAO Flight Number - the default file name PFPX provides is fine, example: TCX430 EGKK-LTAI (19 Feb 2019) #1.txt AOC Auto-uplink will continue to function, should you wish to continue to print your OFP's to the FSLabs\AOCService\Uplink directory.
  35. 36 points
    Well it's Friday evening - a very busy week here. We're aware of the anticipation for this update; a lot of work is being undertaken to finalise the last remaining details. I've compiled a short preview video showing off some of the new features you can expect to see in the upcoming update, including the updated A320 models, snow/ice/frost and rain effects, pre-departure clearance, Loadsheets and Telex. Enjoy the video - I anticipate once we release our testing teams from their NDA's you'll be seeing a lot more. Have a good weekend.
  36. 36 points
    Hi Kyle, We're still working at getting our first V4 beta build together. We had wanted to send it to the team this weekend, but there are some areas that we still need to focus on before that can happen. You'll appreciate that all of our time is focused on this beta build at the moment. Once this has been released to the team - sometime next week, we'll then have a little more time to update everyone on what we've been working on for P3D V4. We're excited to show you.
  37. 35 points
    Hi all- just so that I don't give anyone a heart attack- we've been working on the background stuff required for the release, but I would not expect it to happen today as I'd like our dev and support team to have a relaxing weekend. We are almost there, however, so I expect it to be early next week - our testers are giving it a very thorough testing so please enjoy the streams tonight and over the weekend!
  38. 35 points
    Please take a look at our upcoming A321-X, now on final approach! We've released our teams from their non-disclosure agreement. Check out live streams from two of the professional pilots that work with us, Blackbox711 and Flyboy29021992.
  39. 35 points
    Hello all, Happy New Year to all of FSL A32X Family customers from the FSL Team! Best of wishes to all in 2019 Time for another A320-X preview of the upcoming update!More to be revealed soon.
  40. 35 points
    Gents- I will be posting a new update soon, just a quick response here for all: We are hard at work with the v4 update - but not only. Our timeline was given in my previous announcement, so I am not sure why I would have to repeat myself, but I will for Gerald's sake: We are estimating that the v4 update will take a few weeks, as mentioned before. Together with, or shortly after the v4 release we hope that we can get a major part of the SP1 contents (and bug fixes) released for FSX and P3D v3. Those will be followed by the A319 release and the FSLabs Manager release which will then allow us to be doing micro-update releases to all our products. By the way - all this update work (and it is VERY significant) will be delivered free of charge for our customers. The A319 of course will come at a price (to be determined). Thanks for reading!
  41. 35 points
    Actually, our plan is A319 (in progress), A321, A320 Sharklet, A318 (maybe).
  42. 34 points

    Version 1.0.4

    4290 downloads

    Repaint of Alaska Airlines N625VA P3D v4 compatibility. You can simply drop the Texture.XXX folder into your sim and the aircraft will automatically be added to the vehicles list. A Readme with instructions are included in the archive for installing into P3D v3 & FSX. Features Created using detailed custom paintkit with custom bump textures Updated Fresnel light maps meaning lower sun glare and accurate colour reproduction. New fuselage, tail and engine specular maps (Thanks to Daniel Du Preez for these) New wing textures (Thanks to Christian Mohr for these) Updated CFM details (Thanks to Hugo Bicho for these)
  43. 34 points
    Oh, the little guy? I think he's out on the ramp getting ready for a delivery flight. Big brother is in the workshop today
  44. 33 points
    Hello all, If you have been following our forums, you might have noticed me replying to several posts asking for updates and information that "I will be coming out with more news soon". I've refrained from doing so until now, not because we've had nothing to show, but because there was a lot of work involved and I wanted my update to have some significant details on where we are at and what is to be expected - a roadmap, if you will. Lots of things are happening simultaneously in the sim world as we speak: New versions of sim platforms, for example: Dovetail released a FSX Steam update a few weeks ago and Lockheed Martin came out with a new Prepar3D v3.0. This is wonderful news for the industry, however at the same time, it means there are now five different simulation platforms to be supported in the future, all with a common ancestor, Microsoft Flight Simulator X. We have SP2, XPack, Steam, P3D v2.5 and P3D v3.0 now, one or more instances of which is running on customers' setups. As such, we need to remain vigilant on our goals for the FSLabs product line, to ensure we keep you satisfied with our upcoming releases. This is where our product line stands as of the time of this writing: FSL Spotlights We just recently released a new version (available for free download on our servers) that is compatible with ALL simulator platforms. This means FSX SP2/XPack, FSX-Steam Edition, but also Prepar3D v2.5 and Prepar3D v3.0. This version improves significantly on the quality of spotlights that can be seen in the virtual cockpit, especially so for low-polygon models that suffered jaggy artifacts in previous versions. Feel free to download and test it for yourself - just place your aircraft at LGAV airport and the product will work 100% unrestricted. Once you're satisfied, you can purchase a license to unlock it for the rest of the world - do so inside the FSL Spotlights Manager (as instructed in the documentation). FSL Concorde-X Someone already spilled the beans (*cough cough* Andy): We have already released a couple v1.3 candidates to our Concorde-X beta testers. This upcoming release contains the following new features and updates: - Compatibility with FSX-Steam Edition. - Significant memory management improvements (300-350MB of VAS savings compared to the previous version) - Full DX10 compatibility for FSX and FSX-SE (windowed mode as well as full screen) - New and improved Virtual Cockpit lighting thanks to FSL Spotlights (you *will* need to download FSL Spotlights!) - Sonic boom effects heard in external view - Several bug fixes: - Yaw Trim not showing on Elevons - Virtual Flight Engineer fixes - Increased drag for supersonic descents - Autopilot roll control improvements - Most FSX crashes on exit fixed Barring any unanticipated delays with the Concorde-X testing, we expect that this version will come out on our eSellerate servers within the following weeks. As such, anyone who's purchased the Concorde-X with eSellerate download protection in the past 365 days from the day of release will be able to download the new full version for free. For those who have purchased it more than a year ago, we've made a special purchase available at a token price tag (4.99) which covers our ISP providers' cost and ensures continued support. Our Concorde-X roadmap will also bring the Concorde-X to Prepar3D. This will be a separate SKU at a similar price tag as the FSX version. While we'd wish to provide upgrade paths from one product line to the other, the significant work involved to support both product lines does not allow this. We expect that we'll be able to provide a bundle price if both products are purchased together. FSL A320-X (Be honest, did you just jump here directly?) We've made quite a bit of progress. Some information to set the mood and set up some expectations: - We have aimed to be realistic in all aspects of the A320-X. If you have watched my videos from "a few months ago" at that conference, we wanted to ensure the aircraft feels, breathes and behaves like its real counterpart. This is one of the reasons why we took such a long time developing it - we tried to make it feel like an A320 in its flight behavior and in its dynamics all around. Not all of us are A320 pilots, but for those who are, we hope that you will "sense" the A320 in your flight sticks, rather than feel something that is "eh, like one, possibly". This was really important to us. Manual flight should behave and feel the same, in EFCS normal laws, but also in alternate and direct law as well. - Once we were happy and satisfied with how the bird flies "by hand", we needed to adapt this sensation to its automatic counter-part. Since this is a VERY computerized aircraft, this meant we had to observe, identify and reproduce a multitude of scenarios, setups and patterns which identify the nuances and characteristics that make the A320 so very unique but also so very "easy to fly". We learned these past few years that "easy to fly" means "quite difficult to program". We believe we've achieved that to our satisfaction now. In fact, rather than continuing on with my thoughts, I asked our testers to provide some feedback on what's coming your way and what their thoughts are on the A320-X. Here's a few select tidbits of what they had to say so far: "The autopilot and ATHR are phenomenal. You watch YouTube videos of how they react in the real plane, and that's what you're getting in the FSLabs one. The transitions in vertical modes? Smooth as silk." "Sounds - engines fading away in cruise and the wind noise getting noticeably louder; it feels so immersive. Same with electrical contactors etc. When the engine goes available on upper ECAM and you hear the contactor bringing that engine's GEN online. Also switching from ground to APU power and you hear the electrical hum change frequency slightly". "Batteries - noticed last night the load on the batteries starting the APU (and stanby compass going nuts). Again, these are only little things that add to the immersion factor". "Fuel system - pitching down from T/D caused the OUTR TNK XFR ECAM warning when the main tanks were getting towards low". "Single engine handling - both this and general static thrust (crew-only payload and <5t fuel means you'll be on the brakes nearly all the time when taxiing)". "One of my favourite aspects of the A320X simulation is the immersion factor you’ve achieved with the sounds in this product. Audio dynamically fine tunes to represent the different phases of flight with great results. From boarding - where you can hear the hustle and bustle of passengers in the cabin, dings from the CIDS, the whirring of the hydraulic and fuel electric pumps and the distinctive whistling of the packs running. To the blowers below the flight deck keeping the racks of electrical equipment cool – and not forgetting the ‘barking dog’ sound from the PTU on push and start". "Once on the move the aircraft really comes to life – thundering down the runway, the thud of each runway light sends rattles through the cockpit as the aircraft accelerates. The nose wheel below the flight deck begins to resonate as you approach takeoff speed and peaks as it breaks free from ground contact. Climbing out, the characteristic buzz saw from the engine fans as the tips rip through the air at supersonic speeds, gently begins to fade away as the atmosphere gets thinner – replaced by the rush of wind noise on the flight deck". "My favourite part is descent – the engines slowly reduce to modulated idle, which sends another low-frequency resonance through the aircraft. Soon after, we’re at ‘top of bracket’ on the PFD speed tape and the FMGS commands true thrust idle – the resonance produce by the engines falls away and we’re gliding. Only the distant turbulent sound of the spoilers can be heard in the background as the automatics chase our descent profile". "The individual systems, you can see most of the wonders implemented behind the scenes appear at power-up. Once you get some AC power online, the Display Units come to life, you see the self-test screen and then they come on properly. For the next few minutes you can see and hear the multitude of computers coming online, either through quick flashes on the overhead PBs or the FIRE TEST master warning upon startup". "The quality of TERR ON ND. Absolutely brilliant - I love that the "sweep" is accurate, and only updates terrain during turns when the sweep reaches that part of the display as per the real aircraft. The clarity of the display is also excellent, and the waypoints showing correct details (purple outline for constraints etc)". "Immersion is so important to most serious simmers, and that's what the A320-X brings in spades. Other already available products are either incomplete in aspects beyond just failures or are unabashedly designed to be "lite" in many respects, such as FMGS modeling and aircraft systems beyond the most basic. The A320-X brings it all home at last and at a level at least equal to any airliner simulation available today." "I love the immersion factors such as the rich and varied sound set, which animates the cockpit environment in spectacular fashion. I love that the MCDU menus are complete and authentic as compared to the real deal; thus putting me in a virtual cockpit all the way. The A320X brings all of these details to life." "Trip times, fuel burn in the FMGS is simply to the spot - no nonsense. I'd tried some other products - they were way off. In the A320-X, you will not have to be playing guesswork with the numbers, it's correct from pre-flight to landing". "So MANY details really: 1. The engine simulation is by far the best I've seen in FS. Realistic (and immersive) startups down to secondary engine parameters. Effects of bleed demands (packs, anti-ice) on engine (individually) and thrust on the ground and in the air. Smooth single engine taxi. Spoil up/down timings - The ATHR is genius. Everyone needs to fly gusty/windy approaches and see Ground Speed Mini in action. 2. External model animation and sounds all properly linked to their appropriate systems. Rudder weathervane in the wind. Drooped surfaces react to wind direction and speed. Inlet/outlet doors animations. 3. First real Airbus FWCs simulation. Just SICK: Hundreds of messages generated from real interactions of the sim systems. 4. Proper pressurization system - you can play with it on the ground and the air and expect high levels of simulation. 5. EFCS: Simply the best. The end of the "Airbus can't be done in FS" curse. FINALLY !!! The smoothest, yet the most reactive. A joy to hand fly. All laws, degradations are there. 6. Excellent representation of Airbus Display Units. Perfect ratios - Colors are very close to the real thing. Great fonts, great smoothness". Personally, I feel those comments are seriously enthusiastic - however, I've not been able to find a single comment to be 'exaggerated' or 'over-the top'. As you can see, our testers are actually really enjoying the A320-X so far. In fact, so much so, that I am wondering if I might not crack the whip a bit now to get them to find more bugs, so we can give you as much of a smooth experience as possible come release day! Oh - and by the way... We released a new video, see what you think of that part at the very end that says "Now in...". I'm embedding it here. Don't cheat - watch it first, then read on below. (Watch in full screen, 1080p resolution for best experience) Did you cheat? Oh well. If you did, shame on you! If not: Yep. It's true. We're in BETA now! This means we've frozen all new code development and have gone 100% into bug fixing mode for the features that made the v1.0 RTM cut. Our beta testers have been given the OK to actually start flying the aircraft online on VATSIM/IVAO so if you see them around, be kind and don't make them break their NDA, or I'll have to kick them from the beta testing team! Pity them therefore! We'll be opening up the beta applications process very soon as we now want to get a few more simmers as well on board. Expect more info on this in a separate post. Oh - and a final note. A thank you goes to Airline2Sim for helping us out with this latest video - they are awesome! In fact, we are hoping that our initial collaboration will extend to a more fruitful relationship - they've liked what they saw in the A320-X so much, that they're going to be producing their next training series with it, to be taught by a team of real world A320 pilots! But for this, I'll let Ben Weston describe their plans more when he is ready! I promise I'll keep updating everyone with beta progress regularly now! Hope you liked what you've read so far! It's not long now!
  45. 33 points
    Hi Lefteris, I would just like to say thank you for posting a full summary of what has happened and admitting errors were made. Whilst I was not impressed with the way you went about it I can fully understand your intentions with regard to the DRM. As you were just trying to protect your property from theft. So to everyone, I say lets move on, lesson learnt. I for one will not be asking for a refund and am looking forward to supporting FSLABS with their upcoming release of the A319 and anything else after that. Lets focus on what an amazing aeroplane they have created.
  46. 33 points
    Gents - our testers found something yesterday evening in 4.2 that we felt ought to be fixed for this release. That work was carried out early this morning and our beta team are now testing a newer build. I anticipate, unless any show-stoppers are discovered, that we’ll be in a position to release the update to you tomorrow. In the meantime - we’re busy working on some new features that are being integrated into our upcoming A319-X.
  47. 33 points
    Dear Puppi, congratulations! You single handedly managed to get our entire moderator staff very upset and I had to take them all out for beers to quiet them down . Now - once your blood pressure levels come down from "boiling", I'd like to calmly point out to you the following, just so you will take a nice deep breath and enjoy this product like everyone else is: 1) AOCService is crashing for a very few people only - we've traced most of those to firewall blockages on their computer (I know, I know, we should know better and try to open these up ourselves, but guess what - that's considered bad etiquette and none of our beta testers had this issue even). We have many pointers out on how to fix it, you are welcome to read those and see which one fixes it for you. 2) I am sorry - the price is not 100Euro - it's $99 + VAT (a good amount of the first part goes to pay the credit card or Paypal that you so conveniently use from the comfort of your home, another amount goes to eSellerate so that they can put food in their children's mouths too and that last VAT part goes to your government to spend, it doesn't reach our pockets). We even have a warning in BIG RED LETTERS saying you should choose US$ so you get less of a hit from the conversion as your credit card might offer a more favorable rate than eSellerate (again, nothing to do with FSLabs anyway). 3) You are absolutely correct- that price ($99 from which bla bla bla) only buys you a SINGLE texture (and two different, distinct, engine types with associated flight models, etc - all calculated from the real thing in years of painstaking sample collections etc etc.) - the other 60 or so liveries that we offer in our Forum Download section are given out absolutely free. No extra charge. 4) I have instructed Bruno and Hugo, our two bouncers, to stop forcing customers into buying DX10Fixer, as the last customer who refused they had to dip in the Hudson river (next to where that A320 had landed) with cement shoes. As a result, we no longer force anyone from doing so - instead, they enjoy the full 200-300MB extra VAS usage that DX9 forces on them rather than select to reward Steve Parsons for his excellent work. (the "ding ding ding" that FSUIPC warns you with when you're almost out of memory because I am quite sure you like full 4096 cloud textures as well is free). --- Puppi - I am sure you will take my response as a good-natured, well-intended attempt at humor - this is the intention anyway. Don't take it too seriously, after all we're all here to enjoy ourselves. For $99 (from which, bla bla bla), you get to own a license for unlimited use of an aircraft (sorry - I correct myself - TWO models, a CFM and an IAE) and a FSLabs livery (that I hold so dear, as Margarita spent months and months refining, as it holds the image of our company). Don't you agree it's not a bad deal? Learning the A320 alone will probably take you over a year (if you spend evenings) - that's quite a bargain in my book. Put a smile on your face, we'll help you out whenever you need. Take care!
  48. 33 points
    Hello all, In our last update, we described our A320-X Release Road Map from a bird's eye view, knowing that everyone is very excited to hear about where things stand. At the time, we had just put together our first Release Candidate, expecting that we'd be able to deliver our RTM version to our initial Early Adopter customers soon after that. I'd like to give an update now regarding this process, as well as give some more details on this Release Road Map. As promised, Version 1.0 of the A320-X for FSX will be released on a first-come, first-serve basis. This process will accept an initial group of customers as "Early Adopters", then it will close for a short period of time, to ensure that our installation process is working correctly and to allow our support staff to handle individual assist cases in a timely fashion. In the next paragraphs, we'll outline some "things you need to know" to get you prepared for this major release. We'll also give you more details on the next milestone releases (for FSX as well as P3D) so you can plan ahead for the future. As is normally the case with many complex aircraft simulations in the market already, we'd like to offer some instructions in advance that will assist you in setting up your simulator for use with the A320-X. - FSX Service Pack 2, Acceleration Pack or Steam? The A320-X is compatible with all three. The FSX Steam version is more up-to-date and still supported by the Dovetail development team. It also fixes some annoying older legacy bugs and handles memory more efficiently than SP2/Xpack, so we do recommend it. However, we strongly advise that you remove the Steam Overlay window, as it is conflicting with our FSL Spotlights which the A320-X uses. - DirectX9 or DirectX10? The A320-X is compatible with both. DirectX10 is *way* more efficient in memory handling and switching from DX9 to DX10 saves significant amounts of VAS in general. FSX SP2/XPack had several bugs with DX10 however, but those have mostly been resolved now with the use of a very handy utility called DX10 Scenery Fixer, by Steve Parsons. We fully recommend purchasing his latest version. Just remember when you first install the A320-X, though, to re-run the Lights/Effects converter, so you can properly enjoy the A320-X NAV and other light effects. - Full Screen or Windowed mode? The A320-X runs correctly on both. We do, however, advise against Full Screen, especially in DirectX9, as it's VERY buggy and OOM-prone. We have included some recommended steps on how to load the A320-X if you still wish to use Full Screen, in our introduction manual. - Does the A320-X include full 2D panel functionality? What about a complete Virtual Cockpit? The A320-X has both! Upon installation time, there will be a choice of "Virtual Cockpit Only" (with MCDUs and DU panel popups), "2D Panels only", or a full "Virtual Cockpit & 2D Panel" selection (which is going to be a bit heavier on VAS, so you need to be careful on your scenery settings). - Can we use FSUIPC? Yes, of course! We fully recommend (and enjoy) using FSUIPC. It also helps with our more "advanced" parts of the simulation, such as setting up the Steering Tiller separately from the Rudder Pedals (needs full FUIPC version), as there's no default FSX axis that can be set up for that. Just remember to calibrate all your joystick axes appropriately. Don't worry though, if you only have the free version of FSUIPC, we have provided another way of separating your Steering Tiller and your Rudder Pedals! We offer full instructions in our Introduction Manual on how to make this functionality available on your simulator. - What about add-on Weather? We fully support and recommend Active Sky Next and Active Sky 16, as our A320-X ND weather radar can accurately depict cloud and precipitation information through their provided API. We hope and expect to be able to include more weather add-on products in future milestone releases as well, though! - I own GSX / AES / other ground handling products - does the A320-X work with those? We have tested with GSX and AES and they both work correctly (even though the A320-X simulates parking brake accurately through hydraulic pressure on the brakes, rather than a mechanical link as per most aircraft, we have found a way to forward this information to the FSX variables so those products can be aware of parking brake conditions now). - I am a Virtual Airline pilot - can I use the A320-X to fly? Yes! As long as the VA software you use monitors FSX variables (such as Parking Brakes and Engine status) through FSUIPC, it should be able to work with the A320-X without issues! - Can I use PFPX or other such products to feed flight plans to the A320-X Flight Management computer? Yep! It's one of the features we're very proud of, as we've done a lot of work to allow accurate management of your A320-X flight plans. Once you purchase the A320-X, make sure to read the Introduction Manual in its entirety, especially Appendix A, where an entire section is devoted on PFPX and the A320-X. - What about AIRAC cycle database providers? What is supported? We've signed licensing deals with both Navigraph and Aerosoft to receive and use our ARINC 424 database converter software. This means you'll be able to download the latest AIRAC cycle for use in the A320-X from either of those providers as soon as the A320-X is made available! (in fact, those of you with a keen eye will notice that the Navigraph FSLabs database is already available to the public). - Are there any significant A320 features missing from the product? This "Early Adopter" RTM version has been a huge task and we consider it our first milestone with many to come along our road map for release of the FSLabs A320-X product family. We have included all the features we expect a true, complete A320 simulation should include. While we believe that this version is already a robust simulation that will provide a level of detail and immersion that will satisfy even the most knowledgeable flight sim pilots, there are a few smaller features secondary in nature that we are not 100% happy with and have decided to hold back on including them in this version (SEC FPLN handling is perhaps the most prominent of the A320 features you may notice we have disabled for now, others being much more minor in nature). Those features will be enabled as part of regular, future updates and service packs to the A320-X product. - What about the P3D version? When is that going to be available? We will be starting our beta testing process for the initial P3D version as soon as the FSX Early Adopter process is done and the FSX v1.0 RTM is fully available to everyone. The initial P3D version will match the features found in the FSX version and will have an equivalent price range. The Professional P3D version (with more features and instructor station) will follow as a later release. - How much will all this cost? Our A320-X for FSX (FSX-SE included) will be priced at $99.95. This price will include both CFM and IAE variants (each variant accurately detailed with its own separate flight and engine model, different ground handling and wing flaps characteristics) as well as full Virtual Cockpit and a complete 2D panel selection. However, to show appreciation to those of you who are eagerly anticipating it, we will offer the Early Adopter version at an introductory price of $89.95 until the RTM version is released. The initial release of the A320-X for P3D will follow, priced at a somewhat higher, but equivalent price range (most importantly having to do with increased liability and insurance requirements, as Prepar3D is not labeled "for entertainment purposes only"). Once both product versions are available on the market, we'll be releasing combo pricing and upgrade pricing, from FSX to P3D and vice-versa. That means you can purchase the FSX product now, then upgrade to the P3D version once that is available! More information on this will be released once we're closer to releasing the P3D version. Once again, we'd like to thank you for your continued and very valued support throughout the long development process. We hope and expect that you will enjoy this very advanced A320 aircraft simulation as much as we have enjoyed developing it. Oh - and one more thing... (scroll down)
  49. 32 points
    Just so everyone is alert: Yes, 4.2 update was what we were alluding to. No, the existing A320-X for Prepar3D v4.1 is *NOT* compatible with the Just Released 4.2 update. That's why we needed to wait to release our v230 update. No, the v230 update is not out yet - we're expecting a very short delay until our beta testers download 4.2 and give the go ahead. If there's any delays on fixes we'll let everyone know, but so far we don't expect any. So - if you download the 4.2 update, do not expect v215 A320-X to work - it'll complain about the wrong version of Prepar3D installed. In short - if I were you and wanted the A320-X to not break, I'd download the 4.2 update but wait until the 320-X v230 update is released unless I could do without my favorite aircraft for a short period of time (but we all know I can't).
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