Mike Iacovetta Posted August 31, 2025 Posted August 31, 2025 Hello! Ive been a longtime fan of fslabs since the fsx days. Back in fsx I remember fs labs ran all of their simulation outside the sim, engine model, systems, and flight model, sounds. Because of that, it hand flew like nothing else in p3d, and felt kind of like xplane. Is FSlabs still doing this with their flight model in MSFS? I can tell from videos that their engine model is still spot on in msfs. How are the sounds? Are they as dynamic as they were in p3d? I remember fs labs was the first one, by probably at least a decade, to accurately simulate the change engine engine sound at different altitudes and airspeeds. It wouldn't be until the fenix a320 for msfs that this became popular and somewhat more common and expected. Are there any plans to update the visual model? It looks like the window shape and dimensions are a bit off, not by much, but enough to notice if you look closely. Also the glass does not look good from the outside. It looks like it isnt even there. Quote
Tomasz Link Posted August 31, 2025 Posted August 31, 2025 Engine sound: great Textures: great (for me) Flight model: great (I compare with Toliss and XPlane which has great obysics, FSLabs feels similar). Ground handling: like every plane i MSFS it accelerates too fast. msfs2024 integration: can’t fetch weather from the sim so if you are using sim built historic weather the efb is useless for performance calculations. Don’t know if developer plans to work on that. Quote
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