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Showing content with the highest reputation since 06/28/21 in all areas

  1. Hello everyone, I am happy to announce that our latest update (v5.0.1.169) for the A320-X product family for P3D v4 and v5 (64-bit) is now live and available through our download page. This update brings compatibility with Prepar3D v5.2 HF1 which was released a couple days ago. As always, thank you very much for your continued support!
    80 points
  2. Personally, with this news today, I feel like FSL will miss out on bringing their bread/butter product line in MSFS (A320). Before, there was some ambiguity about MSFS being a viable platform. Now, however, it is clear as day - MSFS is THE future of flight simulation, and it is ready for prime time. I feel like FSL should do with their Concorde what JustFlight chose to do with their F28 and immediately halt development for P3D, and focus on bringing the Concorde to MSFS, and/or considering an A330/A340 for the new platform. The P3D ship was already sinking, but now it has split in half. It’s going down fast. Hopefully, it’s not too late. As much as I love the Concorde, I am not willing to keep P3D installed for it. Bring it to MSFS and I will purchase. I think it is time for FSLabs to put out a statement, making their intentions of MSFS clear.
    19 points
  3. On our way from Heathrow to Hamburg with the P3D hotfix.
    19 points
  4. Version 1.0.0

    244 downloads

    Hello Captains, This is an alternative VC texture pack for Fslabs A319/320/321. Sharklets variants included. These textures were tested and optimized to work with P3D V5.2 with EA and HDR enabled. Features are: Optimized to work with EA and HDR. Complete rework of main panel. Custom buttons, switches and dirt effects. Complete rework of lower main panels. Complete rework of overhead panels. Complete rework of cabin door. Rework and enhancements of chairs. Enhancements and rework of other VC files, oxygen mask, windows, carpets and etc. Pack include all files required to work with SL variants. Read Instruction carefully!!! YOU ARE NOT ALLOWED TO UPLOAD, MODIFY OR SHARE ANY OF THE CONTENT PROVIDED IN THIS DOWNLOAD ANYWHERE WITHOUT MY WRITTEN PERMISSION!! It took me a lot time and effort to create these textures, so if you like them, don't forget to leave positive feedback, or just say thanks. Also, If you like my work, why not show your appreciation with a small PayPal donation? Any donations are highly appreciated but never required. https://streamlabs.com/skyteam78/tip
    18 points
  5. If your having to use a "slightly" different landing technique in the SL compared to the WTF and your finding it float more then im very happy with how it turned out. In the real word if you fly a WTF aircraft in the morning then hop into a SL and you use exactly the same technique you will find yourself sailing down the runway. The reduction in induced drag means you need to fly it onto the ground not like the WTF where you let it more sink onto the runway. Off the top of my head i can think of lots of distinctly different landing techniques. WTF,SL, A321 WTF, A321SL xwind and minimum field length are all different. Then you have light weight and heavy weight landings and at least to me the aircraft was always easier to control in the flare at higher landing weights than lighter ones. Lets call WTF a normal Airbus landing. SL has less drag in flare so if you flare it identically to the WTF you will sail down the runway. You want to fly it onto the ground ie slight check to kill 80% of the sink then let it fly on. If you keep pulling back it will fly on and on and on and on and on. Simmers chasing vs -10' landings is the cause of long floats professionals are looking at touchdown zone only. A321 flare starts slightly earlier ie 5' not at 100' lol. You MUST avoid snatching in the flare to keep tail strike margins. IE if it starts to sink during the flare and you run out of energy just let it sink into the runway under NO CIRCUMSTANCES do you try to arrest the sink this is the cause of 90% of tail strikes. Remember rule 1 we are not worrie about VS in a landing we ARE worried about grounding an aircraft for several months. A321SL has similar character to A320SL in terms of drag so you will see a floatier float if you want to. Again slight check let it fly onto the ground again no snatching if you start sinking due wind variation etc guess what its not your day thats why the gear has big shock absorbers. Min field length in any is the same. Your single priority is a touch down target landing. Slightly different technique using less "pull" you re aiming to fly the aircraft positively onto the runway. This technique is used for anything under 2000m ball park and any runway critical failure ie dual hydraulic etc or contaminated runway landing. If you fly the Labs enough you can develop all those different techniques as they work in P3D as well as the real world and if you mess them up in P3D the results are the same. Enjoy the differences. As an aside as one of the first SL operators we originally had a different set of limitations for our SL aircraft which where subsequently changed as people got the feel for the differences. These days there are no real differences listed or discussed in manuals its something that like many Airbus'isms get shown during line training. Manuals dont discuss many things Airbus's do that endear them to the guys flying them like sloppy AP authority, inability to hold speeds accurately, poor pitch control particularly in the negative G aspect, autothrust being well lets say reactive. Manuals never tll you the good stuff! One very good technique to use on every landing is the last chance look. Passing 50' flick your eyes to the PFD and look for these things. Current speed is it above or below or on target. Spend trend vector is it heading up down or stable. Pitch attitude is it approriate. By looking at those things you will see into the future lol. If your speed is low and trending low you ar elow on energy keep your power slightly longer. Hi on energy reduce power slightly earlier. the last chance look is a great technique to asses aircrft energy coming over the threshold to allow you to adjust your flare technique for each landing individually. No two landings are the same.
    17 points
  6. Gents- we have always encouraged healthy discussion about our products and anything that concerns them, even bringing up points from other products in comparison. We will always maintain that openness. We have, however, always asked that if people want to find more direct information about other products, they visit their web sites instead - posting entire pages here is not really recommended or necessary, if you need that, then Google's your friend! Thanks for respecting this and allowing us to maintain this openness!
    16 points
  7. a little undercarriage maintenance...
    14 points
  8. TFS. ... and leaving TFS on the following day:
    14 points
  9. 13 points
  10. 13 points
  11. 13 points
  12. Approaching Munich Off to the Canarias! Passing the french part of the Pyrenees
    13 points
  13. HAM-FRA-AMS-FRA today
    12 points
  14. 12 points
  15. Arriving. Thanks a lot to @Florian Wolf for spotting me today
    12 points
  16. a little bit of today
    12 points
  17. vEWG Flight EDDL - LICJ - EDDL
    12 points
  18. OS857 flight from VIE to TLV. Great opportunity to test new cockpit textures (wip) P3D 5.2, EA on, HDR on, Auto exposure off, no mods for HDR.hlsl, no CP HDR override settings.
    12 points
  19. 12 points
  20. UQ to be the first in the fleet...
    12 points
  21. MUC to AMS and back to MUC
    11 points
  22. I really hope they do. I always thought IF I finally switch to MSFS one day, FSLabs will be the reason. Not so sure anymore, but I still keep my hopes up. At some point, FSL will have to tell us what they plan to do...
    11 points
  23. First flight on my new 5800X, MUC > HAM.
    11 points
  24. Turkish Flight from Istanbul to Skopje
    11 points
  25. Hoy vamos a Palma!!! Really fun day. Gatwick - Palma - Gatwick
    11 points
  26. 11 points
  27. Early evening arrival to Malta
    11 points
  28. Version 1.0.4

    49 downloads

    Repaint of new Canarian based airline Lattitude Hub's first A319, connecting the canarian islands with the main land. Installation instructions: Simply drag the folder "Texture.EC-NMO" into your FSLabs A319 CFM folder. Hope you like it! If you spot any errors or mistakes, feel free to contact me. Happy landings and stay safe!
    10 points
  29. On our way to Brindisi
    10 points
  30. At last, with NZAA out there's no excuse to not fly in New Zealand.
    10 points
  31. First hop of the day. A very long haul from Detroit to Grand Rapids. Incredible journey that defies the range of the A321SL: 172 nautical miles! Boarding and preparing for what will certainly be a very long adventure A small step for the passengers, a huge leap for mankind Pushing back into the unknown Time to part ways One last goodbye k bye After incredible 35 minutes of flight time (7 minutes longer than usual because i left the cockpit for coffee), finally established on LOC RWY08R Here comes the big boy Grand Rapids, at last. Baggage truck casually inverted. Nothing to worry about. The flight was so long that it shifted reality just a tad bit. Jokes aside, fantastic freeware Time to fly back.
    10 points
  32. 10 points
  33. NZWN-NZCH. P3D v4.5HF3, ASP3D, TOGA Envtex/Envshade and REX SkyForce
    10 points
  34. LX2596 flight from Zurich to Malta
    10 points
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