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Showing content with the highest reputation since 03/01/23 in all areas
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Hello all, I am happy to announce that our latest update for the Libraries, Spotlights and A320-X product family for Prepar3D v4/v5 is now live and available (through the Experimental Channel) through our FSL Control Center ONLY. This long-awaited update restores compatibility with Navigraph Charts through the Electronic Flight Bag (EFB). It also brings full compatibility with 8.33KHz VHF communications (they were working only some of the time before). NOTE: I am sure you'll all be curious about our Concorde progress (as well as other products on the pipeline) - our development teams are very hard at work on these and more announcements will be coming when the time is right . As always, thank you for your continued support!38 points
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I'm surprised how many people think the entire FSLabs team is working on Concorde. The Concorde development team is small. The Airbus development team is several (read more than five) magnitudes larger. They have not been sat on their hands...12 points
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After a lot of work, side stick console is finished. Side stick and tiller are from Skalarki. Console designed and build by myself .7 points
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The confusion probably stems from the fact that Airbus-focused users are waiting for the Concorde to release first before hearing news about that line, so from a layman's/outsider's POV, it looks like FSL is focused on one line at a time.6 points
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I was not aware you were discussing the forum as your original demand was an “About Us” link on the website with details of company positions, this is different to using a forum, again by choice - I don’t think any customer is forced to use the forum. Anyway, not worth debating, makes no difference to the simulation of a Concorde.5 points
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That’s me. Can’t wait for Concorde, which I’m not buying, to release so we can get on with Airbus news. I sure miss the Sharklet Hype days.4 points
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When you’re retired it provides lots of interest plus pushing you mentally. It’s very important to some. I don’t consider P3D a game. It’s a simulator that keeps me occupied during the long winter days and far preferable to watching daytime TV which just turns the brain to mush!4 points
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At some point there will be a FSL product on MSFS. Terms like losing hope, faith, respect etc. are all very melodramatic. It’s a game; it’s not all that important in the grand scheme of things .4 points
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Prior to using Process Lasso I tested using P3D's built-in core affinity settings with the objective to keep all processing on cores 0-7 (3D vCache) ... with SMT OFF: AffinityMask=255 (make cores 0-7 available) P3DCoreAffinityMask=170 (set P3D to use core 1,3,5,7) MainThreadScheduler=0 RenderThreadScheduler=2 FrameWorkerThreadScheduler=4 With that set, ran a quick flight from same location EGLC to EGLL all maxed for Graphics. I performed 1/2 the flight with no AI, then started AIG at 100% (80% of available airline routes selected in AIG manager) ... no significant change FPS. Promising ... next I added 50% road/ship/boat traffic (the streets and water way of London were packed with cars/boats) ... averaged about a 2 FPS drop. Overall FPS compared to older 7950X in the same scenario was about 2 FPS higher which closely corresponds to the 8% TimeSpy score difference between the CPUs. Very promising, the world was alive with road, ship, aircraft traffic. I'll get actual data posted this weekend. But from what I've seen so far it's about what I expected. But getting the CPU setup for this type of activity was tricky but I did confirm that cores 8-15 were doing nothing while the cores 0-7 (3D vCache) were working per affinity settings above. I'll get to MSFS testing of AI/road traffic impact on the 7950X3D after P3D testing. I suspect results will be similar to that of P3D.4 points
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Andrew, I’ve known you for many years but have no idea how many people work for FSL. How about a “About Us” link on your website naming the full team and what their responsibilities and areas of expertise are? I’ve always thought Concorde work was done by you and Lefteris. Maybe that’s incorrect.3 points
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In that case would be nice to see some previews after almost one year. I’m sure that they are working hard, but as user I would appreciate some activity from the development team.3 points
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@Miguel de gonzalo, it’s of no interest to me but others may find it useful. As a long time user of Active Sky I’ve always been pleased with it in FSX and then P3D.3 points
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Ray, Most people are not flying a Concorde and most are not that fussed about the historical weather planning. Yes, MSFS should have at least a 24-48 historical weather options to make it more realistic and to aid the use of something like the Concorde, but if you look around, and I know you have, it’s just not getting that much traction. The good news is, I think Asobo could implement that option on its own even it doesn’t want to open the weather API.3 points
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Hello Captain's. I read the latest posts right here. I will contact our friend Ramon who hosted CPS previous version on Web. He kept the web site sleeping... Beside the web site there was a forum. Even if CPS-NG will be not compatible with future FSL version, It can be used to compare the performance between FSL utility and CPS-NG. In the meantime the CPS-NG development continue.... All the best to you all Pierre3 points
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Correct ... no game runs faster with more than 8 real cores so it's pointless to enable. Once you exceed 8 cores (which P3D will do if allowed) the effectiveness on performance actually deteriorates. That's a secret ... gotta have some secrets or else these "builder" companies will run with it as their own secret But like I said, the Guru3D folks need to figure out what happened to their L3 cache, they're missing a huge chunk of it. Cheers, Rob. EDIT: and Guru3D need to turn off their "Integrated Video" in the EFI ... ugh, Guru3D very sloppy for game testing ... shame on them3 points
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Hi Matthias, More news on our new Airbus titles will follow the P3D Concorde release.2 points
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Speaking personally aircraft drive the choice of simulator for me. If a sim - however good it appears- doesn’t have the aircraft I want to fly I’ll not buy it. Hence why I never considered XP. P3D has all the ones I want to fly so it’s not a difficult decision to stay with it. I suppose if people are attracted by glitz whilst choosing to ignore the sim is in a perpetual beta state that’s up to them. I’ve not forgotten Microsoft abandoned flight sim back in 2009. There’s always the chance they’ll do it again. I’m always grateful to LM for resurrecting ESP and delivering a significantly better sim in the five iterations of P3D.2 points
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I have not done full data logged 7950X to 7950X3D compare in MSFS or P3D yet ... was hoping to do that last weekend, but got diverted with other projects and probably not be able to get to it this weekend either. It's a little tricky to setup the AMD CPU to optimize the 192MB of vCache ... but one completed, performance was definitely higher ... but I'm not seeing 53% higher when I do a quick visual run MSFS, but I promise I'll get to testing within the next couple of weeks. I'm currently setting up a 18U rack mount with 4 computers (in addition to my 2 computer SimPit) of varying performance that I eventually plan to test with on lower order hardware. I've been trying to get an AMD 7900XTX GPU that does NOT have a defective heat pipe cooler ... none of the manufacturers (XFX, Sapphire, etc.) are prepared to confirm a new unit purchase will have a none-defective heat pipe cooler. They seem to be playing a game off buy, try it, and if it overheats then ask for an RMA ... probably why the GPU has dropped in price. Anyway, more testing to come in a couple a weeks. Cheers, Rob.2 points
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I had promised some previews before the year end – so allow me to share a few details on some of the features you can expect to see: Here’s a shot of G-BOAA flying in the British Airways Negus livery. We’ve painted all the liveries the aircraft flew in – even the hybrids that operated between livery transitions. Not only that – but each airframe (fourteen production aircraft) has been configured with its retrospective weight and balance properties; resulting in unique handling characteristics. Any of the fourteen airframes can be repainted – and will automatically inherit British or French configurations depending on its MSN. The external model has been reworked using the latest PBR technologies offered in P3Dv5 – which are used extensively to render the correct lighting characteristics around the airframe. This shot of the famous Pepsi livery worn by ‘Sierra Delta’ gives me an opportunity to mention another feature we’ve implemented; this livery was restricted to twenty minutes at Mach 2 – as the darker paint on the fuselage caused the skin to retain more heat (the speed at which Concorde flew would heat the nose to just under 127C). We thought it would be a neat feature to implement this – so our simulation checks the colour of the fuselage/wings and heats the airframe appropriately. Of course, this will then lead to significant consequences – and with the help of ex-Concorde flight and ground crews, we’ve devised a probable chain of failures that will result from exposing the airframe to excess heat. It means that any custom repaint will need to give this careful consideration – just as was done in real life – as it was the primary reason why most of the liveries designed for Concorde in its lifetime were white. Here we have a shot of ‘Alpha Echo’, on what I presume is a 27R departure from London Heathrow given the early left turn with the reheats still lit. As with all of our titles – we include a whole range of special effects – and the reheat system designed for this title utilises our latest technologies. The reheats are completely dynamic, reacting to ambient lighting conditions to vary their appearance. In daylight you’ll see the reheat spray rings and pre-ignition sequence as each reheat lights up in stages. At night – the diamond cone effect extends to illuminate the aircraft and its surroundings, throwing sparks as the aircraft thunders down the runway. The Olympus 593’s MkII’s weren’t the cleanest of engines, so we’ve included various special effects for engine smoke that also varies with atmospheric conditions and engine power. This one is my #BeaconShot – landing in reduced visibility, where our volumetric lighting effects can be seen. As with our other titles, each light carries a whole range of special effects, including volumetric properties that can be seen during inclement weather operations, custom warm-up and cool-down times, in addition to custom lighting properties that integrate with the surrounding ambient conditions. The main landing lights situated at the forward wing root were seldom used in daylight operations due to the buffeting they created – something we have also simulated. Onto our brand-new virtual cockpit, designed from the ground up especially for P3Dv5 and MSFS. Each instrument has been built using high-definition texturing and includes dynamic lighting that reacts to both ambient lighting and any of the various lighting systems on the aircraft. In this shot you’ll note the rather inconsistent instrument lighting – each instrument is rendered with its own individual lighting characteristics. This shot was taken shortly into a supercruise on a Barbados return to London; you can see the aircraft is climbing initially at a healthy rate given the very cold troposphere around the equator and will ‘settle’ into a cruise climb which is simulated so precisely that, for any given weight and ambient temperature, the aircraft is never more than 50ft from the calculated profile. Most of our efforts with this new virtual cockpit have been on modelling the new flight engineer station. Every single switch, dial, rotary selector is simulated. The task of the flight engineer can be left to our new ‘virtual flight crew system’ and our virtual Flight Engineer (and First Officer) will carry out their duties exactly as per real world procedures. In fact, one of my favourite areas of this simulation is triggering this process on a cold and dark aircraft and then watching the systems come to life and witnessing the various warnings flashing and sounding as the Safety and Cockpit Preparation flows are executed; a process that goes on for a good twenty minutes or more which is enough time to plan your route using our new planning utilities. Here we have two external devices. The left showing a remote connection to any of the three INS CDU’s which can be used to operate and monitor the INS system throughout the flight. The device on the right is showing a page from the tactical part of the generated flight briefing. In this instance, the Concorde EROPS chart. This chart, rendered and generated automatically for any given route, depicts the diversion commit points. The blue flags signify the viable alternates for a 3-engine diversion and the red flags for a 2-engine diversion. Each point is calculated meticulously using weather and aircraft performance data, accompanied by a two page digital printout of tactical data that formed part of the British Airways crew flight briefing. Any time a flight plan is generated, a tactical plan is calculated and provides all the data required to make a comprehensive decision for a diversion field. You’ll also note the current NAT tracks are rendered on the chart, although Concorde operated above the North Atlantic Track system, the crews needed to be aware of where these were for any given flight over the North Atlantic, in the event of an emergency descent. I hope this has provided a small glimpse of what you can expect from our new Concorde title. I’ve hardly scratched the surface of what’s included – and we’ll be excited to reveal more details in the coming weeks as we progress towards a release. From all of us at Flight Sim Labs – thank you for your continued support and we wish you a Happy New Year. (Reposted from our Concorde General forum - head over there to discuss!)2 points
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Is it possible to have "state of the art" on that """"simulator"""" that is closed and limited?1 point
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Touch Sensors can also be used to create a fun and different way to perform actions in the simulator just was you would by using a Push Button or Toggle Switch.1 point
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Doesn’t seem to have harmed Lefteris, Andrew, Pete and John Dowson plus many others who give their full names on their respective websites. And I’ve been using my own name in forums for over 20 years without incident.1 point
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Hendrik, it may surprise you how many people remain happy with P3D. Each new release has brought significant improvements and for me it remains the best IFR simulator. Note IFR. I happily accept that the scenery in MSFS is great but as you get higher the differences between it and P3D become less obvious. And of course it has a huge "elephant in the room" in live weather. One set of weather for wherever you're flying in the world. So if I choose to fly out of LAX for a daytime flight the sim is using nighttime weather. That's not something I'm prepared to accept especially when Asobo are adamant the weather engine is off limits to 3rd party developers as no SDK info or Weather API will be released for the forseeable future. Around a dozen Concorde users? How on earth did you arrive at that conclusion?1 point
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I have to travel 150 miles down to RAF Cosford from my home town of Ulverston in Cumbria, but I would not miss it for the world. I really hope that JustFlight get the clearance that they need to organise a show this year.1 point
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I usually respect Guru3D, but in the article you linked they failed on a few fronts: Above is from Guru3D website, there is no BIOS/EFI "9922" for the Asus Crosshair X670E Hero? But here is where Guru3D failed to setup the CPU correct for game testing: Again, this is from that Guru3D article on their website ... notice at the bottom left you see "SMT Unit #1"... absolutely do NOT enable SMT for games. So from this point forward their gaming results are now all incorrect. Did they set Dynamic Core Preference to "Cache"? Here is my AIDA64 CPUID: As you can see I have SMT disabled. I'm assuming when Guru3D screen captures CPUID they happened to hit a low frequency state for the CPU clock and multiplier? Even so, if you notice Guru3D have the CPU voltage at 1.376v even when running at low frequency?? Compare that to my setup where I have the CPU at 1.119v at much higher frequency. But finally, the kicker ... where did all 3D vCache go? Guru3D shows 64MB and I have 192MB (which is accurate)? We're both running the same version of AIDA64. With that said, my Time Spy scores (above are considerably higher than what Guru3D reports). Since they didn't setup the 7950X3D for gaming, all their gaming scores are irrelevant/skewed. If the belief at Guru3D or anyone for that matter is they can drop in a CPU and not setup anything in the EFI/BIOS, that's just wasting performance (and one's money). Cheers, Rob.1 point
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Ray, yeah that's the post I thought you were referencing. I don't know if that T symbol is Tom's Hardware, but doesn't really matter as it has no context. MSFS Setting Ultra -- that doesn't set AI traffic settings nor road traffic settings, only some graphic settings (and as I recall doesn't max the LODRadius with Ultra preset). No context to what aircraft/scenario was used as a basis for the test flight. No data indicating what other add-ons were included if any. No data showing CPU load during the test flight. Not enough data to provide any usable conclusions from what was presented. The OP currently owns a 13900K and seems to suggest adding faster RAM will make it faster which is the case for any CPU, so probably some CPU bias happening with OP. If that test was running at 4K and the GPU at 100% and the CPU at 40%, then it doesn't really say much about CPU performance ... but more importantly we just don't know because no context was provided. I think the Intel 13900K is a very capable CPU games/sims, it's just not the "most capable" CPU as of today, AMD has taken that spot. I personally haven't experienced any significant issues with Intel or AMD CPUs. I typically go with whatever is the fastest because that's what provides the best experience. I skipped the 13900K only because I knew the 7950X3D was coming out soonish. My simulator goals is to load it up with everything and try to hit min FPS of 40 in all cases ... 40 is where my LG C9 OLED VRR range starts so my experience is very smooth from 40-120 FPS. If I can realize a 16% gain from the 7950X3D that will put my worst case (fully loaded) scenario right at 40 FPS for P3D. For MSFS it doesn't matter since it's well above 40 FPS with frame gen but MSFS accomplishes a lot less (not bashing, just the facts). Cheers, Rob.1 point
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Hello captains, My way to home cockpit started a few months ago by deciding to build a pedestal. Previously having excellent desktop Skalarki FCU, MCDU and ABRK products, I decided to get more stuff from them. I got RMP, ACP, Flood panel, Wx radar panel, Atc panel, Ecam and switching panel. Pedestal, printer and other panels I build myself. I am also using Thrustmaster TCA for now. The pedestal is ready for future expansions but it looks that from here the next project will be side stick console1 point
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Hello all, It's been a couple months since our last news, so I wanted to take this opportunity and give you an update of our current project development status. We've so far been very quiet as regards our MSFS development plans - we've taken some time to investigate the best possible way to bring our product family into the new platform while maintaining a common code base that still keeps a high level of realism and fidelity as regards the flight model characteristics our customer base has been used to up to now. Given the well documented state of the Microsoft Flight Simulator SDK we are continuing our efforts to innovate beyond the platforms' current limitations. Over the last eighteen months, FSLabs has undergone a period of growth where we've brought a number of new developers on board as well as a new support team member and this allows us to utilize functional teams to develop our products in parallel. A few words regarding our current product road map: We're very excited to be working on the A320 NEO which we expect to make available on the Prepar3D platform initially. The A320 NEO will join the A320-X Master Series line of products that we are working to bring onto the MSFS platform. We also expect to release the Concorde on Prepar3D first and again, we're working to release it to the MSFS platform. We will be excited to share more previews of this title as it enters beta testing in the next six to eight weeks! We're also happy to announce that the A3XX product that we've been teasing for a while now is in fact the Airbus A330. We've been working on this product along side our other development and we expect to give you more news on that later on. Last but not least, as promised in my last news announcement, we're excited to bring a functional update to the A319/A320/A321 WTF series that brings the EFB, and Jump Ahead feature to these aircraft (for owners of the Sharklets series) as part of today's update that will become available in the next few hours as part of our experimental channel. This update will also include more fixes and improvements to the FMGC logic as part of our continued commitment to supporting our existing product family. As always, thank you for your continued support!1 point
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Mo matter how much we ask, beg, plead for a 380/350/340/long-range Cub or whatever, I would think FSLabs has already made up its mind and it working on it.1 point
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