Popular Post Andrew Wilson Posted May 19 Popular Post Share Posted May 19 We have been incredibly busy since the beginning of the year, dedicated to completing our highly anticipated Concorde title. Initially, it will be released on the Prepar3D platform and later made available on MSFS. The development of the new virtual cockpit has been an arduous process. As you may know, the flight deck of Concorde is renowned for its complexity among commercial jet airliners. Consequently, remodeling it has presented a significant challenge, particularly within the limitations of the Prepar3D environment. However, we are pleased to inform you that we are nearing the end of this process, with just a few final touches remaining. We expect the title to enter the Beta testing phase next week. To provide you with a sneak peek, we would like to share a few screenshots from our current alpha build. These images were captured earlier this morning as the virtual flight crew prepared for the "Double O One" service to New York. Our team has utilised the development of the new Concorde title as an opportunity to explore and implement cutting-edge technologies for generating and rendering materials. One such example, shown here, is where we have simulated the unique characteristics of the instrument glass. Despite being specially coated to minimise reflections, it posed significant challenges for the flight crews. To enhance these effects, we've built upon our dynamic lighting technology within Prepar3D to mimic the ambient lighting properties of the individual panels. You'll find at 50,000ft, the window blinds will often need to be extended in an effort to see the instruments more clearly. In this shot, the Virtual First Officer is conducting a light test on the Master Warning System. Notice how the illumination from the 40 warning lamps casts a vibrant glow on the underside of the electronic flight channel unit positioned above. Our upcoming Concorde title boasts an enhanced flight control system, featuring an early fly-by-wire model that enables precise and accurate flying. With the assistance of the Auto-Stabilisation computers, you will find executing flying procedures such as the Canarsie Climb out of Kennedy or a Compton departure off Heathrow's 09R significantly more manageable and streamlined. The Virtual Flight Engineer is seen here conducting a light test on their workstation. Each switch, warning lamp, and dial has been intricately coded to faithfully replicate its real-world counterpart. As an integral part of the preflight checks, the Virtual Flight Engineer meticulously follows the exact procedures to ensure the aircraft is configured for engine start. Personally, I find this process to be one of the highlights of this new title, as it involves comprehensive testing and configuration of various systems in preparation for departure. Observing this preparation truly showcases the dedication to realism and attention to detail that we've poured into our simulation. One aspect of this simulation that I find particularly captivating is the fact that Concorde operated as an analog aircraft. There were no moving maps, electronic flight bags, or guiding magenta lines. When I transitioned my focus from our Airbus series to Concorde, which, at that time, was represented by our previous title Concorde-X, I felt a sense of trepidation about flying to New York with nothing more than a printed Navigation Log and an INS (Inertial Navigation System). However, after engaging in conversations with several Concorde pilots, I discovered that they actually had access to nearly all the same information that modern-day crews have at their fingertips through electronic flight bags. The only difference was that the information was all in paper format. And so, from the outset, it has been our goal to accurately simulate this aspect of the Concorde experience. We have therefore strived to faithfully recreate the reliance on paper-based materials in our simulation. Our aim is to provide users with an authentic depiction of the resources and tools available to Concorde pilots during that era. By faithfully simulating this aspect of the aircraft's operations, we hope to capture the essence of what it was like to fly Concorde and transport users back in time to experience the thrill of navigating with traditional, yet precise, means. The Concorde chart showcased in the image above is a product of our simulation, created using computer rendering techniques. It encompasses a comprehensive global map, highlighting Concorde's scheduled routes, Navigation Aids, Warning Areas, VHF and HF Volmet frequencies (we are anxious to share videos of this exciting feature!), as well as acceleration and deceleration points. Furthermore, our simulation faithfully replicates the various charts that were utilised throughout the years. The presented chart represents the one employed by flight crews at British Airways in 2003. Additionally, we accurately simulate the charts used by British Airways crews during the late 70s and early 80s. Furthermore, we have included the charts used by Air France crews, as depicted below, to ensure an authentic experience on the flight deck. By meticulously recreating these historical charts, we aim to immerse users in the specific time periods and provide an accurate representation of the navigational tools and materials available to Concorde pilots throughout its operational history. The charts presented here offer just a glimpse into the extensive paperwork involved in each Concorde flight. We are excited to provide further insights into our Concorde simulation, particularly highlighting the planning and tactical documentation that is meticulously calculated and generated for every individual flight using our Concorde simulation. We've gone beyond the surface-level charts and delved into the intricate world of flight planning, where a multitude of factors are taken into account. From fuel calculations and performance data to weather analysis and route optimisation, our simulation faithfully recreates the complex processes involved in preparing for a supersonic Concorde flight. We are excited to share more details about these aspects of our simulation, as they truly showcase the depth and realism we have achieved. Stay tuned for further updates, as we enter Beta testing and make our new Concorde title ready for release. I'll leave you with a shot I captured last week of Sierra Delta lighting up for an evening test flight! 50 10 Quote Link to comment
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