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Lefteris Kalamaras

An update...

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Lefteris Kalamaras

Hello all,

In our last update, we described our A320-X Release Road Map from a bird's eye view, knowing that everyone is very excited to hear about where things stand. At the time, we had just put together our first Release Candidate, expecting that we'd be able to deliver our RTM version to our initial Early Adopter customers soon after that. I'd like to give an update now regarding this process, as well as give some more details on this Release Road Map.

As promised, Version 1.0 of the A320-X for FSX will be released on a first-come, first-serve basis. This process will accept an initial group of customers as "Early Adopters", then it will close for a short period of time, to ensure that our installation process is working correctly and to allow our support staff to handle individual assist cases in a timely fashion.

In the next paragraphs, we'll outline some "things you need to know" to get you prepared for this major release. We'll also give you more details on the next milestone releases (for FSX as well as P3D) so you can plan ahead for the future.

As is normally the case with many complex aircraft simulations in the market already, we'd like to offer some instructions in advance that will assist you in setting up your simulator for use with the A320-X.

- FSX Service Pack 2, Acceleration Pack or Steam?

The A320-X is compatible with all three. The FSX Steam version is more up-to-date and still supported by the Dovetail development team. It also fixes some annoying older legacy bugs and handles memory more efficiently than SP2/Xpack, so we do recommend it. However, we strongly advise that you remove the Steam Overlay window, as it is conflicting with our FSL Spotlights which the A320-X uses.

- DirectX9 or DirectX10?

The A320-X is compatible with both. DirectX10 is *way* more efficient in memory handling and switching from DX9 to DX10 saves significant amounts of VAS in general. FSX SP2/XPack had several bugs with DX10 however, but those have mostly been resolved now with the use of a very handy utility called DX10 Scenery Fixer, by Steve Parsons. We fully recommend purchasing his latest version. Just remember when you first install the A320-X, though, to re-run the Lights/Effects converter, so you can properly enjoy the A320-X NAV and other light effects.

- Full Screen or Windowed mode?

The A320-X runs correctly on both. We do, however, advise against Full Screen, especially in DirectX9, as it's VERY buggy and OOM-prone. We have included some recommended steps on how to load the A320-X if you still wish to use Full Screen, in our introduction manual.

- Does the A320-X include full 2D panel functionality? What about a complete Virtual Cockpit?

The A320-X has both! Upon installation time, there will be a choice of "Virtual Cockpit Only" (with MCDUs and DU panel popups), "2D Panels only", or a full "Virtual Cockpit & 2D Panel" selection (which is going to be a bit heavier on VAS, so you need to be careful on your scenery settings).

- Can we use FSUIPC?

Yes, of course! We fully recommend (and enjoy) using FSUIPC. It also helps with our more "advanced" parts of the simulation, such as setting up the Steering Tiller separately from the Rudder Pedals (needs full FUIPC version), as there's no default FSX axis that can be set up for that. Just remember to calibrate all your joystick axes appropriately. Don't worry though, if you only have the free version of FSUIPC, we have provided another way of separating your Steering Tiller and your Rudder Pedals! We offer full instructions in our Introduction Manual on how to make this functionality available on your simulator.

- What about add-on Weather?

We fully support and recommend Active Sky Next and Active Sky 16, as our A320-X ND weather radar can accurately depict cloud and precipitation information through their provided API. We hope and expect to be able to include more weather add-on products in future milestone releases as well, though!

- I own GSX / AES / other ground handling products - does the A320-X work with those?

We have tested with GSX and AES and they both work correctly (even though the A320-X simulates parking brake accurately through hydraulic pressure on the brakes, rather than a mechanical link as per most aircraft, we have found a way to forward this information to the FSX variables so those products can be aware of parking brake conditions now).

- I am a Virtual Airline pilot - can I use the A320-X to fly?

Yes! As long as the VA software you use monitors FSX variables (such as Parking Brakes and Engine status) through FSUIPC, it should be able to work with the A320-X without issues!

- Can I use PFPX or other such products to feed flight plans to the A320-X Flight Management computer?

Yep! It's one of the features we're very proud of, as we've done a lot of work to allow accurate management of your A320-X flight plans. Once you purchase the A320-X, make sure to read the Introduction Manual in its entirety, especially Appendix A, where an entire section is devoted on PFPX and the A320-X.

- What about AIRAC cycle database providers? What is supported?

We've signed licensing deals with both Navigraph and Aerosoft to receive and use our ARINC 424 database converter software. This means you'll be able to download the latest AIRAC cycle for use in the A320-X from either of those providers as soon as the A320-X is made available! (in fact, those of you with a keen eye will notice that the Navigraph FSLabs database is already available to the public).

- Are there any significant A320 features missing from the product?

This "Early Adopter" RTM version has been a huge task and we consider it our first milestone with many to come along our road map for release of the FSLabs A320-X product family. We have included all the features we expect a true, complete A320 simulation should include. While we believe that this version is already a robust simulation that will provide a level of detail and immersion that will satisfy even the most knowledgeable flight sim pilots, there are a few smaller features secondary in nature that we are not 100% happy with and have decided to hold back on including them in this version (SEC FPLN handling is perhaps the most prominent of the A320 features you may notice we have disabled for now, others being much more minor in nature). Those features will be enabled as part of regular, future updates and service packs to the A320-X product.  

- What about the P3D version? When is that going to be available?

We will be starting our beta testing process for the initial P3D version as soon as the FSX Early Adopter process is done and the FSX v1.0 RTM is fully available to everyone. The initial P3D version will match the features found in the FSX version and will have an equivalent price range. The Professional P3D version (with more features and instructor station) will follow as a later release.

- How much will all this cost?

Our A320-X for FSX (FSX-SE included) will be priced at $99.95.  This price will include both CFM and IAE variants (each variant accurately detailed with its own separate flight and engine model, different ground handling and wing flaps characteristics) as well as full Virtual Cockpit and a complete 2D panel selection.

However, to show appreciation to those of you who are eagerly anticipating it, we will offer the Early Adopter version at an introductory price of $89.95 until the RTM version is released.

The initial release of the A320-X for P3D will follow, priced at a somewhat higher, but equivalent price range (most importantly having to do with increased liability and insurance requirements, as Prepar3D is not labeled "for entertainment purposes only").

Once both product versions are available on the market, we'll be releasing combo pricing and upgrade pricing, from FSX to P3D and vice-versa. That means you can purchase the FSX product now, then upgrade to the P3D version once that is available! More information on this will be released once we're closer to releasing the P3D version.

Once again, we'd like to thank you for your continued and very valued support throughout the long development process. We hope and expect that you will enjoy this very advanced A320 aircraft simulation as much as we have enjoyed developing it.

Oh - and one more thing... (scroll down)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Lukas Leccese

Are replies allowed? If yes I want to say OH MY GOD LEFTERIS TAKE MY MONEY TAKE MY HOUSE TAKE MY CAR. You guys rock!!!! The price policy is absolutely amazing! I've been following your product for 5 years now and can't believe what I just read! I always thought I have to step back from the early adopters version because I want to play it on P3D mostly. With the upgrade pricing this won't be an issue anymore!

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Romain Roux

Wow! Thanks for the update Lefteris!

And by the way...

 

 

 

... appointement made!

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Ju_li_en Ke_ml_er

Awesome news.

Qui question about FSUIPC.

Can we separate the rudder and tiller with the free version  or do we need the full version ?

 

 

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Chris Howard

Best news I've had delivered to my inbox all day!

I really look forward to T - Day if im in quick enough but either way, I will be owning and enjoying your bus!

 

Thanks for the best update Lefteris! 

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Fl@vio_Cat@lano

Wow something unexpected! 

First of all congrats guys, as I imagine that no one other than you is more happy to see this product out after all the long efforts, then I would like to ask how to be in the early adopters: there will be a selection as for the beta or is a sort of "race"? And... will your server be ready?:D

Greetings!

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Lefteris Kalamaras
7 minutes ago, jjk said:

Awesome news.

Qui question about FSUIPC.

Can we separate the rudder and tiller with the free version  or do we need the full version ?

I updated the post to clarify this a bit more.

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Karl Brooker
2 minutes ago, blackwolf said:

Wow something unexpected! 

First of all congrats guys, as I imagine that no one other than you is more happy to see this product out after all the long efforts, then I would like to ask how to be in the early adopters: there will be a selection as for the beta or is a sort of "race"? And... will your server be ready?:D

Greetings!

It's just "first come, first served" :)

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Niels Desmet

Amazing! I think i will have a day off Thursday :P 

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Fl@vio_Cat@lano
4 minutes ago, tumtiddle said:

It's just "first come, first served" :)

Ahah! It will be tough!! :D 

Thanks for the answer Karl!!

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Sam Alzuber

Finally. Thank u FSL team. Sure it'll be worth the wait

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Janne Valtonen

Shut up and take my money !!

..and keep up the good work :)

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Lefteris Kalamaras

I left it as "Thursday afternoon" as there are always unexpected little snags that can be at play - the plan is sometime in the afternoon European time.

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Robbie Garrett

How I feel right now :) ahaha! Cannot wait. Great price also.

 

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Lukas Leccese
10 minutes ago, Lefteris Kalamaras said:

I left it as "Thursday afternoon" as there are always unexpected little snags that can be at play - the plan is sometime in the afternoon European time.

Thank you for answering. 

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bluesky

Hi, Greats news!

As for now with every major release of a popular FS aircraft i have followed the server did not withstand the first request wave.

So my question is, will it be based on “luck” if you get a connection to the store to get the early adopter release before the offer is closed or will everybody who want’s to buy it at Thursday will be able to do so?

Do you expect that the “Early adopters release” will be offered for some days or will it get closed on Thursday?


Thanks

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leftseat

Is there an option to use only the keyboard for rudder and n/w steering ?

Greg

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Lefteris Kalamaras
Just now, bluesky said:

Hi, Greats news!

As for now with every major release of a popular FS aircraft i have followed the server did not withstand the first request wave.

So my question is, will it be based on “luck” if you get a connection to the store to get the early adopter release before the offer is closed or will everybody who want’s to buy it at Thursday will be able to do so?

Do you expect that the “Early adopters release” will be offered for some days or will it get closed on Thursday?


Thanks

This is not like the beta - it'll be "first come, first serve", sometime this Thursday afternoon. We hope you don't drive our web server nuts :).

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Lefteris Kalamaras
1 minute ago, leftseat said:

Is there an option to use only the keyboard for rudder and n/w steering ?

Greg

Greg-

the A320-X is an advanced simulation - it will require some hardware to properly enjoy. Keyboard action is feasible, but we don't expect it's the best way to thoroughly enjoy all the stuff we've coded in there...

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Karl Brooker
52 minutes ago, jjk said:

Awesome news.

Qui question about FSUIPC.

Can we separate the rudder and tiller with the free version  or do we need the full version ?

 

 

Lefteris has hinted at it, but the A320X actually provides a very handy keyboard key that you can use - with the key held down, your rudder axis will only apply to the tiller axis. This way, you'll be able to get full nose-wheel deflection. When it's not held, your rudder axis is controlling the rudder, however you still get a couple of degrees of nose-wheel steering to help keep you on the centreline during the takeoff roll :)

This is a fantastic compromise for those who don't have the hardware available to be able to assign different inputs.

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Ju_li_en Ke_ml_er

That's good news that we can use this key plus the rudder axis to control the tiller. For the aerosoft a320 i've mapped the tiller to the arrow keys and its downright uncontrolable.

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Vimal Ana

Oh wow this is actually a great way to break the news! Now it's whether I should get it for fsx for the time being or wait for p3d !

And also do you think it's possible to use a mobile device to buy it?

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domukas777

My joystic broke few weeks ago.. And now I came back to old days - using my mouse as a yoke! :D:D ( I know I know, it's supper unrealistic, but for now I'm going to hold off buying another one ).

So my question is, is it flyable with mouse-yoke ( known as ctrl+y )? :D
 

But until you guys release P3D version, I guess I will have another one, but just in case I want to know..

Thank you for the great news!! Cannot wait to see some reviews!!!!

Wish you all the best with this product!!! Thursday will be a Big day in sim world! :)

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George Marinakis

Regarding tiller and rudder hardware.....I picked up a relatively inexpensive Logitech Extreme 3D Pro joystick at the start of alpha testing.  It has a twist axis which works really well as a tiller (note: as is/will be stated in the documentation, you need FSUIPC to set up the tiller access as FSX doesn't provide for it).  The A320 has the ability to mix and match pedal and tiller controls to get what I believe is the most realistic ground handling of any aircraft for FSX to date.  It is SO MUCH EASIER to taxi using a tiller than it is trying to steer with rudder pedals.  You guys are in for a treat.

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simugeek

Great news! Very excited!

Sent from my iPhone using Tapatalk

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Wayne Klockner
1 minute ago, GSM said:

Regarding tiller and rudder hardware.....I picked up a relatively inexpensive Logitech Extreme 3D Pro joystick at the start of alpha testing.  It has a twist axis which works really well as a tiller (note: as is/will be stated in the documentation, you need FSUIPC to set up the tiller access as FSX doesn't provide for it).  The A320 has the ability to mix and match pedal and tiller controls to get what I believe is the most realistic ground handling of any aircraft for FSX to date.  It is SO MUCH EASIER to taxi using a tiller than it is trying to steer with rudder pedals.  You guys are in for a treat.

Another joystick option that's working well for me is the inexpensive Thrustmaster T.16000M, which can be configured for either right or left-handed use....I'm going with lefty, of course. This joystick also has a twist axis, and I've set mine up just as George has his Logitech.

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vulcan

Is the price +VAT for European customers Lefteris?

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Edmundo Azevedo

Daoes the price indicated includes VAT for us from Europe?

Thks

Edmundo Azevedo

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Lefteris Kalamaras

Gents-

no, VAT is applied after the base price.

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Aurelien Vandoorine

Amazing news, I hope I'll manage to be on the Early adopters. I've been waiting for soooo long, refraining from purchasing a limited version from another developer, tbut they never intended to go this far ;). Congratulations, and a safe delivery on Thursday (though I'm really afraid for your servers :p)

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Robbie Garrett

Out of curiosity regarding the rudder function. Can I use buttons on my Logitech Attack 3 Joystick like I use for any other aircraft? My current A320 doesn't allow me to do this, so will FS LABS allow me to use the top two buttons that I have set in FSX for rudder control?

 

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25 minutes ago, tumtiddle said:

Lefteris has hinted at it, but the A320X actually provides a very handy keyboard key that you can use - with the key held down, your rudder axis will only apply to the tiller axis. This way, you'll be able to get full nose-wheel deflection. When it's not held, your rudder axis is controlling the rudder, however you still get a couple of degrees of nose-wheel steering to help keep you on the centreline during the takeoff roll :)

This is a fantastic compromise for those who don't have the hardware available to be able to assign different inputs.

 

15 minutes ago, GSM said:

Regarding tiller and rudder hardware.....I picked up a relatively inexpensive Logitech Extreme 3D Pro joystick at the start of alpha testing.  It has a twist axis which works really well as a tiller (note: as is/will be stated in the documentation, you need FSUIPC to set up the tiller access as FSX doesn't provide for it).  The A320 has the ability to mix and match pedal and tiller controls to get what I believe is the most realistic ground handling of any aircraft for FSX to date.  It is SO MUCH EASIER to taxi using a tiller than it is trying to steer with rudder pedals.  You guys are in for a treat.

 

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George Marinakis
3 minutes ago, Robbie Garrett said:

Out of curiosity regarding the rudder function. Can I use buttons on my Logitech Attack 3 Joystick like I use for any other aircraft? My current A320 doesn't allow me to do this, so will FS LABS allow me to use the top two buttons that I have set in FSX for rudder control?

I'm not 100% sure but I think rudder and tiller are axes which means you need to pick an available axis for assignment. Buttons won't work (although I will admit, this is not something that I've tried).  I had the Attack 3 at the start of alpha.  It's a great and very affordable joystick but it does not have a twist axis so when tiller was introduced into the A320-X, I picked up the Extreme 3D Pro.

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Robbie Garrett
1 minute ago, GSM said:

I'm not 100% sure but I think rudder and tiller are axes which means you need to pick an available axis for assignment. Buttons won't work (although I will admit, this is not something that I've tried).  I had the Attack 3 at the start of alpha.  It's a great and very affordable joystick but it does not have a twist axis so when tiller was introduced into the A320-X, I picked up the Extreme 3D Pro.

That's a nice joystick. What's the rudder function though? What's the easiest axis to use? is it the same as the twist axis for the tiller?  Especially if I choose to fly to places like Funchal where enhanced rudder control is useful. 

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MoeGhaziri

already applied for a day off on Thursday . Thanks fslabs for the great achievement.

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leftseat
1 hour ago, RudiJG1 said:

Another joystick option that's working well for me is the inexpensive Thrustmaster T.16000M, which can be configured for either right or left-handed use....I'm going with lefty, of course. This joystick also has a twist axis, and I've set mine up just as George has his Logitech.

Thanks Rudi...I have the attack 3 and have been happy with it for years, but I guess I will have to make the change. I too only fly from the capt side (left handed) .

 

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Karl Brooker
47 minutes ago, Robbie Garrett said:

That's a nice joystick. What's the rudder function though? What's the easiest axis to use? is it the same as the twist axis for the tiller?  Especially if I choose to fly to places like Funchal where enhanced rudder control is useful. 

If you have a joystick with a twist axis (like I do, it's a 10 year old Cyborg 3D), then that's most typically used for rudder. Most people just have a single controller like this, so typically the nosewheel steering is linked to the rudder. Using FSUIPC, you can assign additional hardware to just the tiller axis - this means you could use rudder pedals for the rudder, then keep the twist axis on a joystick for the tiller. Now, of course, a lot of people (myself included) don't have the luxury of multiple inputs like this. The A320X offers a great compromise with a keyboard input that allows the rudder input (usually the twist axis) to control only the tiller. This means on the ground, I use this key in the turns, using the twist input. Once I'm on the centreline of the runway, I don't use the key anymore, and the twist input goes back to controlling the rudder.

I see your Attack 3 doesn't offer a twist input. If you have the means to do so, I'd strongly recommend that you look at a joystick with one. It'll greatly improve your FSX experience, not just for the A320X but for all aircraft :)

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Lucaat

Can one purchase an FSXSE license, and then later transfer the license to P3D and pay the difference?

question_cat.jpg

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leftseat
1 hour ago, RudiJG1 said:

 

What about thrust levers ? Does it require hardware as well ?

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Karl Brooker
2 hours ago, Lefteris Kalamaras said:

Once both product versions are available on the market, we'll be releasing combo pricing and upgrade pricing, from FSX to P3D and vice-versa. That means you can purchase the FSX product now, then upgrade to the P3D version once that is available! More information on this will be released once we're closer to releasing the P3D version.

@Lawk See Lefteris' comments in the OP

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Markus Burkhard
1 minute ago, Lawk said:

Can one purchase an FSXSE license, and then later transfer the license to P3D and pay the difference?

Re-read Lefteris' post. It says upgrade pricing will be available.

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Lucaat

I really should get that LASIK done. :D

Seems reasonable, I shall fire up the old hag fsx 

EDIT: Meh, maybe not too much hassle to install every addon twice for p3d and fsx. I will hope for a swift P3D beta :) And watch the early adopters on Twitch.

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teohalfen

I think i'll have to wait until the P3D version, as I don't use FSX anymore... And I think the FSX version won't run properly in the P3D... Anyway, awesome news...

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njflyer

That's great news, thanks for the update. One question, can you guys release the beta testers and let them spoil us with screenshots and videos? I am unfortunately one of the P3D users that will have to wait a bit longer. Wishing the team all the success they deserve for what has been a lot of hard work I am sure!

 

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Karl Brooker
3 minutes ago, njflyer said:

That's great news, thanks for the update. One question, can you guys release the beta testers and let them spoil us with screenshots and videos? I am unfortunately one of the P3D users that will have to wait a bit longer. Wishing the team all the success they deserve for what has been a lot of hard work I am sure!

 

Ahem... :)

 

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