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Lefteris Kalamaras

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Lefteris Kalamaras

Hi all,

Quite a bit of time since we updated you with our status... sometimes it's true that with our heads so deep into the code, it's difficult to come up and take a breath... there's quite a bit of development going on in the Labs, I won't tire you with the same old "it's very complex" reason, but it remains true today. Those of you who have read my status updates in the past will understand that my roots are in programming and development, so my skill set is more honed towards writing code than spreading hype and marketing fluff. As such, forgive me for sometimes forgetting that it's nice to put a little bit of text together for you all, if only just to say a nice hello and give you some heads-up on our status.

So - what's been going on:

We're doing great.

The team is working hard, as always and every new alpha release brings more functionality to our testers and advisers. Technical terms, such as "extended vertical profile calculations", "altitude/speed constraint triplets", "leg fuel prediction variability" are included in our daily discussions. While these discussions might excite me personally (didn't I say my background is in programming and development?), they don't offer themselves as presentation material for public consumption, not just because they tend to be dry in nature (calculating the Dx/Dy step for TCF/TAD predictions is in itself a matter of various US Patents but hardly instagram-worthy), but also because if we attempt to start such discussions in the forum, they have a tendency to diverge significantly into other forms of human fun (such as the displays we had recently).

We have also been working hard on the visual aspects of our simulation product - external model and virtual cockpit have been receiving lots of attention (always with the help of our advisers and testers). As is usual historically in such projects, code programming takes significantly longer than the development of visual elements, but in our case, we use that to our advantage - it's typical that some of our visual work has been done over more than once, as each round of alpha testing might identify elements that we wish to improve upon and beautify.

Why, then, "are we so late"?

Well, we are and we aren't. As I mentioned previously in my past "update" notes, I originally set the bar very high in terms of what we wanted to deliver, but failed to realize how hard that is in terms of development - in the past, all our simulation projects had been done solely with the entertainment market in mind, meaning that we were able to "cut corners" where corners could be cut (to a degree that would allow us to stay within the 18 month development time frame period).

With the A320-X family, we aim much higher - we want our product to be able to deliver proper functionality in so many different areas and each one requires absolute attention to detail. As such, where in the past we'd spend two-three days to develop the cabin pressurization system (for example) and call it "good enough" as a platform, in the A320-X it took us significantly longer to develop, as it tied into the bleed systems, our pneumatic simulation model and also took account of sealant leaks where they might play a role in the real aircraft. It also tied into the electrics wiring - the switches and knobs that control pressurization are properly tied into our electrical grid which meant that work in electrics had to coexist with the development of cabin pressure calculations.

This is but a small example of what attention we bring into our product - but it also means that we can't be accurate in estimating how long each system might take to fully be developed. Thankfully, it also means that when they are complete, these systems are so elegantly done they can be plugged into each aircraft type without requiring much more than the rewiring for each aircraft's input / output requirements.

I have been discussing with our team how we can bring some visual elements to life for you before our product is released. We have a few ideas that we will be showcasing in upcoming posts but for now, I just wanted to write you a small update just to say that we appreciate your continued support (it's amazing how much of that you keep showing us every day) and to ask for your understanding when there's some time between updates - I know it's frustrating, I've been there myself as a customer, but it's even worse as a developer because we're the first to want to give you the fruits of our labor.

That is all for now - I have asked Bob Lyddy, our new QA manager, to keep me honest in providing these updates so if I don't come up with a new one soon, you now know exactly who to blame (see how easy it is to point fingers elsewhere? :) ).

Talk to you soon!

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Hi all, Quite a bit of time since we updated you with our status... sometimes it's true that with our heads so deep into the code, it's difficult to come up and take a breath... there's quite a bit o

How about this one Emmanuel?

One more from today.

Romain Roux

Hi,

I am really happy with the idea that we will eventually have a really high level simulation of an airbus. Take the time you need to make it as we expect it.

Waiting is frustrating? Not so much than getting a botched product with a lot of bugs and lots of functionalities not even programmed.

People like me who search for the most realism can wait few years to have excellent products like with others programmers as well.

Concorde was a masterpiece, now it's the Airbus' turn.

Thanks for the update.

Romain

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I bought the ConcordeX a few days ago and it's amazing, the best plane in FSX. I should have bought it earlier because now I don't fly anything else and wasted too much money on other boring low quality payware. FS Labs are the masters at quality payware.....you guys are awesome! OPA :) from a fellow Greek. :lol:

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flynryan692

These complex systems that tie together are great, but if I learned anything from the last complex add-on I bought about a month ago, is that all this code and detail uses more VAS. More VAS + scenery VAS = FSX OOM. I hope you guys are able to provide something more acceptable, otherwise I'll have to pass.

Really looking forward to what you guys come up with!

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These complex systems that tie together are great, but if I learned anything from the last complex add-on I bought about a month ago, is that all this code and detail uses more VAS. More VAS + scenery VAS = FSX OOM. I hope you guys are able to provide something more acceptable, otherwise I'll have to pass.

Really looking forward to what you guys come up with!

If i recall correctly, they are doing something similar to my DX10/11 work in FSX and handing off some of the load onto the GPU which might improve things a bit.....

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Ian McPhail

Lefteris: I have been looking forward to the A320 for a long time. I see that you have had the same rancorous debate over P3D as in many other forums, with the same sort of fundamentalist belief on the one side, and laissez-faire on the other. LM v2 is looking like a major breakthrough and I for one have long abandoned the orphaned FSX.

All I would ask is that you leave it to your customers to make the decision about whether they can use your add-on, rather than you making the decision for them. And at the risk of being monstered it isn't hard to point to the many developers who now supply P3D installers.

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Yeah I can imagine the P3D_V2 thing being a game changer around xmas time..

Your A320 can't be a million miles from release either..

Could you let us know if the A320 will be compatible with P3D_V2 as once its out, I can see FSX users jumping to P3D_V2 in droves..

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Andrew Wilson

There's a growing concern that we are simply ignoring P3D. Please don't consider this to be the case - the majority of our team have been part of the FS Community for over 20 years. We are passionate about this hobby, just as you are - and we are therefore very interested to see the latest developments LM have added to P3Dv2.

At this time, we won't be committing to anything until we have evaluated the platform - it would be imprudent of us to do so. We are very conscious of the latest developments surrounding P3D - it is something we have been following attentively.

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So I guess the screenie posted about 6 weeks ago wasn't good enough?

I am speaking for myself only now. But to be honest: no it wasn't. (if you want it in this context)

It's a A320 in the night! If it wasn't here in this forum I couldn't tell if its one of the competitors.

No detail shot, just a distance shot with dark tones dominating.

Sorry thats no polemic, just the truth how I think/feel. If it would have been at least a detail shot or at daylight to see the geometry as a whole but in this situation nothing we can't reproduce with any other addon.

But it's not that I am not thankfull. As standalone picture its good, but to argument with it (in the context with the post of A320Family)... I just feel disappointed and somehow upset.

Thank you either way for the update!

best regards,

Emmanuel

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Please don't get me wrong. I am just talking about the 2 threads (by A320Family and tumtiddle). :)

Maybe I described it badly ... still struggling with the language and actually bedroom time ;)

But thanks for the picture clarification! ;)

best regards,

Emmanuel

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Andrew Wilson

Hi Maurice,

It's not modified. I do have SweetFX installed for FSX. I don't use it often, but I wanted to show off the specular textures we have on the model, which this shot emphasises really well. They are superb! They really bring the model to life when you're flying and panning around the aircraft.

I'll be posting some more screenshots soon.

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Lucas Latreche

Wow Andrew it looks absolutely brillant. And in addition to that you chose Aegean(that's the greek inside me speaking).

Anyway keep up the fantastic work guys and thanks for these previews.

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Hi Maurice,

It's not modified. I do have SweetFX installed for FSX. I don't use it often, but I wanted to show off the specular textures we have on the model, which this shot emphasises really well. They are superb! They really bring the model to life when you're flying and panning around the aircraft.

I'll be posting some more screenshots soon.

I agree, those textures are amazing! And I really enjoyed the dark marks bellow pax windows! Needs a nice wash!

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Lucas Latreche

Sounds like Andrew is in a good mood lately :) . After spending my evening delving into the fcom, it makes me want to fly this bird even more. Can't wait to see how it looks on the Inside.

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Chris Howard

One more from today.

[Moderator] Picture removed from quote. No need to double up and increase the length of the thread un-necessarily. :)

That's what i'm talking about!! (The Greek bird's a bit of alright too! :lol: )

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Bob Lyddy

Fellow simmers,

We'll show more pics, including the cockpit, in due time. There is no need to give our competitors a preview of what is coming. Trust me, you will not be disappointed.

Bob

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Jonas Dahlke

One more from today.

[Moderator] Picture removed from quote. No need to double up and increase the length of the thread un-necessarily. :)

The model and the details are very realistic ! I´ve never seen a such realistic model of an airbus in FSX before :-) a real eyecandy.

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Fellow simmers,

We'll show more pics, including the cockpit, in due time. There is no need to give our competitors a preview of what is coming. Trust me, you will not be disappointed.

Bob

When you do, could you also show some without the use of enb/sweetfx etc? The only thing I use in FSX is shade, so inevitably my system will look a bit different to shots with the effects used.

Cheers

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Bob Lyddy

When you do, could you also show some without the use of enb/sweetfx etc? The only thing I use in FSX is shade, so inevitably my system will look a bit different to shots with the effects used.

Cheers

Chris - I do not use enb / sweet fsx, modified textures, etc... so any screenshot I post will be with stock FSX. Still do not ask when...

Bob

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