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Lefteris' VR usage with P3D


Aidan le Gras

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Aidan le Gras

I noted in the latest announcement Lefteris mentioned the following:

"On a separate note, I'd like to mention that I am now the proud owner of a HP REVERB G2 VR set (which I fully recommend for those of you who feel the need to spend 800 Euro on a whim!). I find the product very solid - it introduced me to a world that is full of possibilities and opportunity in how flight simulation will evolve from here (but also showcased some glaring omissions from P3D itself, like the absence of proper VR controller handling, unless I am missing how they are connected / working in the sim - please feel free to tell me in a separate forum post). I mention this purchase, so as to inform everyone that we also fixed the issue where a large white rectangle would appear in front of the VR virtual cockpit - this was due to our cockpit light sensor which we now made transparent so as not to block your view while in VR. A small fix, but a good one at that!"

For what it's worth, I have no trouble in other flight sims using my HOTAS in combination with a mouse for the remaining items. However, I have not seen performance on P3D version 4.5 in VR that is even remotely acceptable. I am wondering how others are going with their attempts to use VR and this platform or are we still not quite there?

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  • 2 months later...
Lefteris Kalamaras

Aidan,

I don't think VR on P3Dv4 is going to be a thing... I have only ever used it with v5.

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Aidan le Gras
11 hours ago, Lefteris Kalamaras said:

Aidan,

I don't think VR on P3Dv4 is going to be a thing... I have only ever used it with v5.

Ok, can I ask how you rate the experience, what sort of quality are you getting? I wonder whether it’s worth it especially given how demanding your great add on can be. 

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Lefteris Kalamaras

I think the experience is wonderful, however as I do not (yet) have any haptic gloves for input, it gets ruined when I have to use the mouse to click - I wish P3D would have some way of utilizing the Reverb input controllers like DCS does.

Performance-wise, I do not see any issues in v5.

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ay.m3r1ck |3ern4rd
2 minutes ago, Lefteris Kalamaras said:

I think the experience is wonderful, however as I do not (yet) have any haptic gloves for input, it gets ruined when I have to use the mouse to click - I wish P3D would have some way of utilizing the Reverb input controllers like DCS does.

Performance-wise, I do not see any issues in v5.

The DCS integration of controllers is really great. Simple yet so effective...

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Aidan le Gras

That's great to hear. I've been struggling to find many who have used this  320 in VR successfully but going forward I'm not that interested in any sim that's not in VR. 

Well sold :D.

Thanks

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B_r_u_n_o-R_o_l_o

I use the 320 in VR all the times, I am ok with the mouse, although P3D implementation is a bit sluggish. Even though I have an RTX3080, I have to dial back a bit on the settings (EA OFF, etc.) otherwise I run out of memory. Also sometimes experience freezes or DXGI Hung device, but that's how it is for the time being. I couldn't imagine flying the 320 in 2D anymore, VR is the way to go IMO

Bruno

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Lefteris Kalamaras
On 6/7/2021 at 7:57 PM, B_r_u_n_o-R_o_l_o said:

I use the 320 in VR all the times, I am ok with the mouse, although P3D implementation is a bit sluggish. Even though I have an RTX3080, I have to dial back a bit on the settings (EA OFF, etc.) otherwise I run out of memory. Also sometimes experience freezes or DXGI Hung device, but that's how it is for the time being. I couldn't imagine flying the 320 in 2D anymore, VR is the way to go IMO

Bruno

Did you try it in 5.2? VR has been improved significantly, according to LM claims.

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Søren Dissing
16 minutes ago, Lefteris Kalamaras said:

Did you try it in 5.2?

I haven't installed 5.2 yet, but I'll definitely try when a certain line of products become available B)

The main problem - for me at least - is the mouse cursor implementation, coupled with the jitters produced by even the slightest movement of your head. On my system (3090 / G2) I can even see the cursor moving when I breathe... If only there was some way of adjusting the head tracking sensitivity. One entry in the change log (Updated OpenVR version.) has me wondering, though.

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B_r_u_n_o-R_o_l_o
12 hours ago, Lefteris Kalamaras said:

Did you try it in 5.2? VR has been improved significantly, according to LM claims.

Hey Lefteris! I will upgrade only after my beloved A320 is available in 5.2 :)

Bruno

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Aidan le Gras
On 6/14/2021 at 5:12 AM, B_r_u_n_o-R_o_l_o said:

Hey Lefteris! I will upgrade only after my beloved A320 is available in 5.2 :)

Bruno

Whadya know, it’s available now. I’ll have to check it out myself. 

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B_r_u_n_o-R_o_l_o

so I ended up upgrading yesterday and V.R has definitely been improved in 5.2 (floating menu option is kinda cool)....

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