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Lefteris Kalamaras

[07FEB2017] A320-X for P3D and FSX - Update v1.0.1.197 now released!

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Lefteris Kalamaras

Hello all,

I am happy to announce we have just made live our latest A320-X release v1.0.1.197 for P3D which should make it compatible with all Prepar3D v3 releases to-date, including the latest Hotfix 3 (v3.4.22.19868).

In this release, apart from the usual compatibility update code additions, we have made several improvements and fixes on this already incredible product, as part of our promise for quality support and attention to customer needs. All these improvements, updates and fixes are also rolled into our A320-X release v1.0.1.197 for FSX which is also available immediately!

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Here's what our team would like you to know is included in this update:

AOC Service

We noticed that on a few setups, the AOCService process would sometimes take up a lot of CPU processing power, resulting in stutters and performance drops. This is now improved - you should not see any significant AOCService CPU processing time any longer throughout the flight.

Fuel

Changes were made to prevent third-party applications from sensing refuelling during the flight.

FMGC

Logic fix for HDG on rollout and missing runway bumps
Logic fix for Lateral T/D detection
Logic fix for DEP RWY leg header naming structure
Logic fix for shallow descent vertical path
Fix for V1 / VR / V2 rounding errors (126 would sometimes show as 125 on PFD)
Mach CRZ fuel predictions tuning
Corrected interpretation of tailored data in Navigraph NAV Database sources
Accurate handling of Circle-To-Land procedures now available through the NAV Database (this was originally going to be an SP1 item but we were able to include it in this release. Try some arrivals in LFMN - they are superb!)

Engine Generators

Logic fix for GEN FAULT failure

FADEC

Engine Anti-Ice logic improvements
Logic fix for Bleed issues

Sounds

We added the ability to allow sounds to continue to play when P3D loses window focus, if the P3D "Mute On Lost Focus" option is unchecked, as this adds a lot to the immersion factor. We know a lot of you wanted this feature, so here it is!

Doors

Door disarming is now available through the PA push-button on the Audio Control Panel

Brakes

An additional MCDU OPTIONS page was added for BRAKES coefficients and factors. On top of this, the keyboard and joystick button brake handling logic was modified to allow the maximum toe brake deflection to be user-specified and to default to 28% of the full toe brake travel. This results in a much finer braking action when the keyboard "." brake (or joystick brake button) is used and we're very happy with the resulting smoothness that occurs in all surface conditions (the braking action is now dynamically controlled based on whether the runway surface is dry, wet, icy or snowy).

Virtual Cockpit

Auto Brake MAX key size is now fixed
APU START key now returns even if the user accidentally moves the mouse away from the button while it was pushed in (which resulted in APU AUTO SHUTDOWN situations).

External Model

The Runway turnoff lights position is adjusted to match real world specs

Miscellaneous fixes

Several optimizations in the code resulting in smoother FPS performance in most conditions
Memory leak fix for situations where the user would select an MCDU subsystem then return to the MCDU MENU page

NOTE:

Please make sure you backup any modified files you have made, like the A320ThrustLevers.ini or A320XGauges.ini files, which contain settings you might want to retain before you reinstall.

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As always, we are very appreciative of your feedback and we're constantly working towards bringing more improvements to you in our later versions. I will be sharing our plans for our next updates sometime soon, but until then, you are cleared directly to our Redownload area where you can download this new and very exciting update. Don't forget to also grab the latest FSLSpotlights v1.0.0.33 which bring compatibility with the latest P3D v3.4 HF3!

Thank you once again for your continued support!
    
   

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