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  1. Concorde Performance System X: http://concordeperformancesystem.org/ Concorde Performance System X (referred to as CPS-X hereafter) is a standalone utility which can be used with SSTSIM for Microsoft Flight Simulator 2004 (aka FS9) and FSLabs Concorde X for FSX, FSX-SE, P3D v2.x and v3.x. It allows the most demanding simmers to plan any Concorde flight either subsonic or supersonic. Any airport included in the simulator can be chosen as departure, destination or alternate, provided that it has a long enough runway to takeoff or land Concorde. CPS-X is only a fuel and performance planner, not a route planner. This means that you first need to use software like PFPX, FS Commander, or any route planning tool to generate the routes that CPS-X will use. Those routes must be exclusively created in FS2004 (text file) or FSX/P3D (xml file) *.pln files format. If not, CPS-X will not be able to use them. The tool provided by FSLabs only allows the calculation of the performance for some of the most popular airports used by Concorde during her illustrious career and only with a few loading profiles. CPS-X offers virtually unlimited routes only restricted by your own imagination. CPS-X allows you to calculate the right balance for any load, the right amount of fuel required and its distribution and the correct takeoff and landing performance. The performance provided by CPS-X is based on the real aircraft documentation from Air France. CPS-X uses several weather sources to compute the performance and fuel required. Real weather can be downloaded from NOAA servers or programs such as Hi-Fi Simulation Technologies Active Sky 2016 (only for FSX and P3D) or set manually by the user. CPS-X benefits from 5 years of experience developing previous versions while listening to and supporting its users. It is the sum of these 5 years that has helped me to improve it. This is a short summary of this product that should satisfy the most demanding fans of “Hard Core” Concorde simulation. Pierre Chassang
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