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Showing results for tags 'p3d v5'.
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As the title suggests, a time-lapse video of my approach into Helsinki on my flight from Munich in a Lufthansa A319.
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FCU backlighting is gone after updating to P3D 5.1
Marc Stanford posted a topic in General Discussion
I just updated to P3D 5.1 recently but I noticed that the FCU/BARO readouts does not have the yellow backlighting to the digits like it did in 4.5, did FSL remove them or did I do something wrong during installation? -
hi all, anyone know how to get your mouse to control the switches a little more precise , i find them a little to hard to control very sensitive especially QNH , always having to retune, fiddle around to get the right setting in the box , also the lights are the same. i have had this before with other addon aircraft but not the FSL bus?, been trying all day but cant seem to fix it, maybe its my mouse or some setting i cant remember, anyway its not major just a pain !
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Hello. Is there an adaptation planned for P3D v5?
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As indicated in title Beta 7 was posted yesterday. This should apparently fix the ND range change-related issues reported in this thread:
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hello guys, this is a strange, when typing in the MCDU 2 scratchpad it mysteriously starts self deleting what ive typed like a ghost first officer very weird. i have have installed the co pilot and call out addons and fly from the right hand seat , wonder if thats got something to do with the issue ?
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Hello everyone, I've been tweaking my P3d v5 settings to see what makes the sim tick. Unlike in v4, v5 makes very heavy use of VRAM, which is good! However, I and a few others have noticed that it's rather easy to crash the sim by going over the memory limit. With all the ORBX products installed, sitting at FlyTampa EKCH V2, I easily hit the VRAM limit with my RTX 2080 when sat in a default A/C. Bear in mind that most of my sliders are one notch away from the maximum position. I just wanted to let you know so that you're prepared for this possible issue ahead of the FSLabs v5 in
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Dear FlightSimLabs, as a potential customer, I wonder if you could shed some light on your likely pricing model going forward. I understand that P3D V4 represented a lot of effort for developers to adapt their product to the new code base, and as such I can understand the cost of the P3D v3 and P3D V4 versions being the same, in effect meaning that anyone wanting to operate the software in both environments pays for each at the full price. My question is whether you see yourselves continuing with this model through future iterations of P3D e.g. V5, V6 etc. I understand that it is quit