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Popular Content

Showing content with the highest reputation since 04/16/23 in all areas

  1. Hello everyone, I would like to take this opportunity to announce that our latest v213 update for the Libraries and A320-X product family is now live and available (through the experimental channel) through our FSL Control Center ONLY. This update fixes several issues reported by our customers, primarily with CTR TK FEEDG erroneous FWC messages, Auto Trim issue and the CLR button light on the ECP not extinguishing properly. Performance should also be improved as well. Our Concorde aircraft for Prepar3D v5 is in its late beta stages and we are anticipating it to be promoted to "Release Candidate" status within the next few days. Once that happens, we will focus entirely on fixing issues that are blocking release, so we expect it to reach your hands soon after that. I would also like to take a minute to discuss our plans to integrate our products into Lockheed Martin's newly released Prepar3D v6 (P3Dv6) simulation platform: As mentioned before, while development of our Concorde title was ongoing, our development and innovation efforts have focused in bringing all new versions of our existing product lineup to Microsoft Flight Simulator (MSFS). MSFS, with its sophisticated graphics, real-world mapping, and an immersive user experience, aligns well with our aim to provide customers once again with highly realistic and engaging flight simulation experiences. We believe that our product range will significantly enhance the capabilities and realism of MSFS, thereby offering added value to our users. While we understand and acknowledge the potential of P3Dv6, at this point in time, our resources and attention are devoted to maximizing the features and compatibility of our products with MSFS. Therefore, given the significant amount of work required to bring full compatibility to our products for P3Dv6, we have decided to revisit the possibility of adapting our lineup for P3Dv6 once we have successfully executed our current focus. It is important to clarify that this does not imply any permanent disassociation from the P3Dv6 platform. Rather, it's a strategic decision to prioritize resources, assuring that we bring forth the best possible product enhancements to our users, one platform at a time. P3Dv6 remains a vital element in our long-term platform strategy, and we look forward to exploring its potential in due course. We appreciate your understanding and patience and promise to keep everyone abreast of our progress. We eagerly anticipate the successful introduction of our product range to MSFS, followed by a careful consideration of any possible P3Dv6 adaptations. As always, thank you for your continuous trust and support!
    103 points
  2. In Loving Memory of Michael Ackermann It is with deep sadness and heavy hearts that we inform you of the passing of our esteemed team member, Michael Ackermann. Michael was not just a team member at FlightSimLabs, but also a cherished friend whose presence and contributions enriched our team and community in countless ways. He left us on the 9th of June, leaving behind a void that will be difficult to fill. Michael played a vital role as a hardware beta tester, displaying an exceptional passion for his work. His commitment to ensuring the highest standards and wealth of knowledge will be sorely missed by everyone around him. Those who interacted with Michael can attest to his infectious spirit, warmth, and genuine kindness. He consistently went above and beyond to lend a helping hand, offering guidance and sharing his expertise. His dedication to the team and unwavering support made him an invaluable asset to our community. As we come to terms with the loss of our friend, it is important for us to remember the incredible impact Michael had on our lives. We extend our deepest condolences to Michael's family, friends, and loved ones during this difficult time. Our thoughts and prayers are with them as they navigate through this profound loss.
    93 points
  3. We are thrilled to introduce our latest offering, Flight Sim Labs Concorde, exclusively for Prepar3D v5. This release marks the culmination of three decades of relentless dedication. Drawing upon a wealth of acquired resources, we present not only the most comprehensive and intricate Concorde desktop simulation but arguably one of the most sophisticated airliner simulations to date. Our objective with this title has been to transport our customers to a golden era of aviation, devoid of electronic flight aids, datalinks and moving map displays. Instead, the experience revolves around copious paperwork and meticulous planning, supporting a three-person flight crew. Immerse yourself in this bygone era, where precision and preparation were paramount in flying the world’s only supersonic commercial airliner. With the Flight Sim Labs Concorde, we have faithfully recreated the reliance on paper-based materials in our simulation by authentically depicting the resources and tools Concorde crews had available to them during this era, even down to the palm-top hand-held computers that were used for various Concorde performance calculations. By faithfully simulating this aspect of the aircraft's operations, we have captured the essence of what it was like to fly Concorde and transport users back in time to experience the thrill of navigating with traditional, yet precise, means. Flight Sim Labs Concorde features brand new visual models, utilising cutting-edge PBR texturing and graphics technology to meticulously render the aircraft's every detail. Every switch, lever and dial has been faithfully modelled based on 3D scans captured from the real aircraft cockpit. Step into the aircraft cabin and take your seat in front of Concorde's captivating flight information displays. Witness the mesmerising sight of the ‘Distance To Go’ displays rapidly ticking away as you soar through the skies at an astonishing speed of over 20 miles per minute. At the heart of this simulation lies our revolutionary Virtual Crew System (VCS), an innovation that meticulously recreates the roles of the First Officer and Flight Engineer. The VCS breathes life into the cockpit with an authenticity that's second to none. Each virtual crew member performs exact cockpit flows and checklist items, placing you (the Captain!) in the heart of a dynamic three-person crew. Drawing from the experiences of both British Airways and Air France crews, you'll feel like an integral part of Concorde's legendary legacy. Our brand-new Concorde sound set captures the unique nuances of the four Olympus 593 MKII engines, incorporating authentic recordings from the aircraft's final year of service. Immerse yourself in a truly unique soundscape, from the rhythmic hum of gyroscopes and the constant whir of cooling fans, to the subtle undertones of electronic equipment powering a mass of 1960's technology on the flight deck. Experience our new sound-cone simulation as the aircraft flies faster than the speed of sound, dropping the iconic double-boom in its wake. With over 100 individually crafted Concorde routes to choose from, each based on real-world data, you can embark on a journey that's both thrilling and educational. Load any flight plan into our planning system to generate a comprehensive flight briefing. The generated briefing includes essential paperwork that all flight crews' took onboard with them, from loadsheets to navigation logs, tactical planning materials to refuelling sheets, and everything in between. Experience the thrill of navigating without electronic aids, and marvel at how pilots conquered the skies in a time before digital advancements. Flight Sim Labs Concorde isn't just a simulation; this is a living embodiment of the Concorde legacy, meticulously crafted to surpass anything that has come before. Every rivet, every control surface, every nuance of flight behaviour has been scrutinised and fine-tuned to mirror Concorde's essence with unmatched precision. Welcome aboard to the most authentic Concorde simulation experience ever conceived! And lastly - we cannot wait to start showing more previews on what we've also been working on For anyone waiting for that version - we are going to be offering a discount to all our loyal P3Dv5 Concorde customers once that product is available in the future!
    90 points
  4. Hello all, I am happy to announce that our latest update for the Libraries, Spotlights and A320-X product family for Prepar3D is now live and available (through the Experimental Channel) through our FSL Control Center ONLY. This update brings full compatibility with the latest Prepar3D v5.4 update that was recently released. You should also notice some improvements with performance as we fixed some issues that caused stutters for some customers. As always, thank you for your continued support!
    64 points
  5. I guess I'm now a gamer then!
    30 points
  6. Our customers who have since migrated to MSFS (a significant proportion) could equally put forward a similar argument. Our business decisions are not engineered around customer loyalty - they are built upon market research and ROI. Like it or not, the community base using P3D is reducing rapidly and this latest release from LM will not alter this trajectory.
    22 points
  7. I haven't noticed any performance issues while running our Airbus in MSFS. It's important to remember that MSFS utilises a completely new graphics engine compared to the FSX-ESP engine that P3D is built upon. This means you can push the limits and enjoy better performance in MSFS, even when throwing more demanding graphics at it, compared to P3D. And also - I think a lot of the MSFS crowd are already running newer rigs to take advantage of technologies such as TAA and DLSS.
    18 points
  8. Off on another Test Flight in AA.
    15 points
  9. We are maybe a little more fortunate than most since we get to play with a number of our own addons in MSFS
    13 points
  10. While you may well be ‘unconvincable’ - and that is fine, what you do with your money is entirely your business - I had been very much in the same boat. What I have found with MSFS is that the amount of freeware on flightsim.to which is genuinely very good, means I have spent money on 3x airports: EGCC, EGGP and EGLL. Default is generally excellent. Freeware is excellent. Payware takes things to another level. You don’t need to pay for much beyond planes to have fun in MSFS. Even the freeware (FBW A20N… No FSLabs yet, so hopefully I won’t get an Exocet missile through my virtual window for saying…. Is very flyable and very nice for zero pounds). I bet even a few devs around here enjoy a bit of MSFS Airbus Freeware. Not that they’d admit it of course My journey with MSFS was as follows: 1. It was released. I was sceptical, thought it was a game for kids and would be another MS Flight debacle. 2. Some aircraft turned up and it looked nice, but I was too heavily invested in P3D. 3. My PC blew up, so I bought a new fancy one and decided to install MSFS first to see what I thought. One flight… mind blown. Hooked. I remember being on the BAVirtual Discord with @Riyad McCollin flying a circuit in the default A20N absolutely gobsmacked and like a kid at Christmas. I cannot go back. Once you experience it now, there is no real return…. Have you tried it? If you haven’t in some time…. Give it a go. Humour me Oh, and before there is moaning about ‘not respecting other sims’…. I am not on commission… But I do care about Flight sim and I want people, passionately, to have the best experience they can. I have been doing this since 1995 on a crappy old computer with a CRT monitor. This really has been a major part of my life for 25 years I recall the same arguments with people on FS2004 and FSX, and those of us who had moved to P3D…….
    12 points
  11. Sorry for being notoriously Slow.
    11 points
  12. Hi everybody, I'm Alessio I'am a long haul captain and I would like to say thank you to accept me in this very nice group.
    11 points
  13. Version 1.0.0

    234 downloads

    -Eurowings A321- FOR FSL A321 IAE ONLY Features a complete overhaul of the default FSL A321 paint kit including: Custom 4K textures with accurate seam panelling, fuselage section joins and rivets. Custom 4K metallic maps (PBR) with baked ambient occlusion (AO) effects. Custom 4K normal maps for fuselage, engines, wings and tail. Reworked landing gear including tyres and struts with custom PBR effects. Enhancements to aircraft overlay textures, including PBR effects. Custom dirt effects. Special thanks to @Hugo Bicho, @Daniel Du Preez and @John Tavendale for the custom 4K A320 Paintkit. To Install, simply drop the texture folder in your FSLabs A321 IAE simobjects folder. IMPORTANT: This livery requires the following download to be installed to appear as intended https://forums.flightsimlabs.com/index.php?/files/file/2940-common-files-for-fsl-a321-v501100-custom-4k-pbr-textures/ Special thanks to @Hugo Bicho, @Daniel Du Preez and @John Tavendale for the custom 4K A320 Paintkit. Please ensure that you have installed this required package before attempting to install this livery. Please DO NOT upload, share or use the textures without any permission. If you would like to donate my work, it would be highly appreciated! https://paypal.me/MarvinToepfer172
    10 points
  14. Been a while since I painted anything. Thought I'd recreate this Janky old bird
    10 points
  15. Hello all, I am happy to announce that our latest update for the Libraries, Spotlights and A320-X product family for Prepar3D v4/v5 is now live and available (through the Experimental Channel) through our FSL Control Center ONLY. This long-awaited update restores compatibility with Navigraph Charts through the Electronic Flight Bag (EFB). It also brings full compatibility with 8.33KHz VHF communications (they were working only some of the time before). NOTE: I am sure you'll all be curious about our Concorde progress (as well as other products on the pipeline) - our development teams are very hard at work on these and more announcements will be coming when the time is right . As always, thank you for your continued support!
    10 points
  16. Thx to @Matthew Ashman soon: https://ocean-virtual.com/
    9 points
  17. Ray, I'm very sorry, it must be the heat today - I've got no idea what you're talking about? I mean that sincerely. Why would any of our development team be flying Concorde-X around in P3D v3, when we have a brand new Concorde title flying in P3D v5 and MSFS?
    9 points
  18. Version 1.0.0

    64 downloads

    This is Iberia Express EC-JLI – A321-213. The aircraft having lovely "Illes Balears" sticker. Package contains: - EC-JLI A321-213 - Cabin Textures - Iberia Express EFB - Airframe config file This livery was done with the Custom Paintkit by @Gregory Verba , @Florian Wolfand @Enzo Dewit To have this livery fully working you must download and install common folder: https://forums.flightsimlabs.com/index.php?/files/file/3335-files-for-a321-custom-paintkit-by-gv-ed-fw/ Installation: 1.Check that you have installed common files (specified above) into correct folder! 2.Verify you have latest version of common files! 3.Drag Texture.IBS EC-JLI and airframe configs folders to your Fslabs A321 CFM folder. 4. Copy IBS folder to Fslabs A321\Airlines folder. YOU ARE NOT ALLOWED TO UPLOAD, MODIFY OR SHARE ANY OF THE CONTENT PROVIDED IN THIS DOWNLOAD ANYWHERE WITHOUT MY WRITTEN PERMISSION!! PLEASE RESPECT MY WORK. It took me a lot time and effort to create this livery, so if you like it, don't forget to leave positive feedback, or just say thanks. Also, If you like my work, why not show your appreciation with a small PayPal donation? Any donations are highly appreciated but never required. Paypal
    9 points
  19. Back in the oldie. 5.4 reinstalled and enjoing the FSL again.
    9 points
  20. Version 1.0.0

    157 downloads

    This is Scandinavian OY-KBP A319-132 Star Alliance livery. Package contains: - OY-KBP A319-132 Star Alliance livery. - Cabin textures. - Scandinavian custom EFB. - Airframe config files. This livery was created with A319 Custom Paintkit made by Gregory Verba, Enzo Dewit and Florian Wolf To have these liveries fully working you MUST download this Common file and read the instructions carefully: https://forums.flightsimlabs.com/index.php?/files/file/3034-files-for-a319-custom-paintkit-by-gv-ed-fw/ Installation: 1.Check that you have installed common files (specified above) into correct folder! 2.Verify you have latest version of common files! 3.Drag Texture.SAS OY-KBP and airframe configs folders to your Fslabs A319 IAE folder. 4. Copy content of SAS EFB to Fslabs A319 folder. YOU ARE NOT ALLOWED TO UPLOAD, MODIFY OR SHARE ANY OF THE CONTENT PROVIDED IN THIS DOWNLOAD ANYWHERE WITHOUT MY WRITTEN PERMISSION!! PLEASE RESPECT MY WORK. It took me a lot time and effort to create this livery, so if you like it, don't forget to leave positive feedback, or just say thanks. Also, If you like my work, why not show your appreciation with a small PayPal donation? Any donations are highly appreciated but never required. Paypal
    9 points
  21. Hi Steve, Those details, and more, will be released in due course. Thanks for your interest
    8 points
  22. 8 points
  23. We are very aware that a large number of you are keen to know our plans moving forward. When we have something to update you with, we will, of course, let you know. In the meantime, we will keep working hard.
    8 points
  24. Approach into Bergen in my 'game without a weather engine'. As a gamer I'm very much looking forward to what Flightsim Labs can do for me and my money.....
    8 points
  25. There have been online surveys, plus statistics for various VA's (BAV for example), Simulators used with Vatsim/IVAO etc. It's consistent data that shows the P3D market is shrinking. I'm intrigued to see how the community react to P3D v6 on Monday.
    8 points
  26. Didn't they say 2024? Still at least 6 months away? And, as I understand it - either MSFS 2020 will continue to function alongside MSFS 2024, or customers will be entitled to an upgrade path of sorts?
    8 points
  27. Appreciate that. I’m just setting expectations. We can discuss more openly after the 3rd.
    8 points
  28. but most of US have moved on to MSFS and are waiting for them to get there too. Then we will continue supporting them like we always did.
    8 points
  29. November 5, 2003 - One of many sad days at the final twilight of Concorde's flying career. On this day, Alpha Golf made her final ever flight from JFK to Boeing Field in Seattle, to be added to the collection at the Museum of Flight. She was given special permission to fly supersonic over Northern Canada for this last flight, and in doing so, she set a new record time for the westbound crossing of North America. Alpha Golf was the first Concorde I ever saw in person, and as such, has a special place in my heart. I decided to research and fly this flight yesterday - BAW9094. Lined up for a departure off of 13R, the NY Skyline looming in the background. Reheats on, punching through Mach 1 about 40 miles after YMT. Since we're quite light, the time to M1.7 was only 5 minutes 31 seconds. I will admit, it feels so wrong to be flying supersonic over North America. But also special at the same time. From any and every angle, she is absolutely gorgeous. Short final to 14R at KBFI - with the Seattle skyline greeting us. Touchdown - stick forward, de-rotating for the last time. Aircraft secure - With the "crowds" dissipated, Alpha Golf now sits, awaiting her weeks-long decommissioning job. All in all, this was a very interesting and fun route to fly, but replicating last flights always brings a tinge of sadness. Nevertheless, I'm glad I finally got to do this one!
    7 points
  30. 7 points
  31. Some random screenshots from my training flights : Attempt for suicide - circle land at LOWI 08 - landed in 1 piece Gatwick - prepare to flight to Bratislava. Of course supersonic, sorry EU citizens My office : Flying home : Welcome home :
    7 points
  32. PepsiJet arrives into YBCS!
    7 points
  33. The immersion is fantastic. And congrats on the release. Cheers !
    7 points
  34. No need to get snippy. MSFS has a weather engine. I just used it last night, in fact. So, I was curious to know why you think it doesn’t have one.
    7 points
  35. Okay it's quite clear I'm wasting my time & literally people are in denial despite being told the samething a million times over. Have a good day
    7 points
  36. P3D isn't *that much different* yes, it has upgrades etc over fsx of course. But with MSFS they can do much much more. P3Ds engine is beyond exhausted at this point. As harsh it sounds. People need to move with the times. Including devs
    7 points
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