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Popular Content

Showing content with the highest reputation since 08/12/19 in all areas

  1. 243 points
    Hello everyone, I wanted to take the opportunity to first of all extend our hopes and wishes that everyone is feeling well and safe from the COVID-19 pandemic that has befallen the world. Please be careful to follow your government's instructions and advice so that this can become part of stories and folklore we all one day tell our grandchildren. Lockheed Martin's release of Prepar3D v5 is now behind us and I would also want to take a moment to discuss our roadmap regarding updates for the already released product line and a bit of detail on what the future holds regarding our upcoming releases. Prepar3D v4.5 - New HotFix 3 was released (did anybody notice?) First of all - while the spotlight has been on the P3Dv5 release - LM also sent out an update to P3Dv4, the new version being v4.5HF3. This will require that our existing products be updated to support it, so expect a quick compatibility-only update to roll out within the next few days, once our beta testers have taken some time to ensure everything still works as before. This update will strictly be for v4.5 HF3 compatibility reasons and will not add new functionality or features. NOTE: If you update to the latest P3D v4.5 HF3 before this compatibility update is released, we cannot and will not provide support for any problems that might surface, other than to say "please roll back until our compatibility update is out". Prepar3D v5 - What is new? What can work? We are deep in the process of testing our product line with the new platform. As a lot of you are also discovering now, there are a lot of underlying engine code changes in that base platform that are causing us to take time to ensure that we can safely release the products to you. Most of that effort revolves around the change from DX11 to DX12, but also there are some PBR modeling updates that we are looking to take advantage of as well, going into the P3Dv5 world. We are also investigating what the effect of DX12 will be on our testers with older / less powerful graphics cards, as reports are already coming in where users are running out of VRAM causing their sim to either crash unexpectedly or show the DXGI error that means their graphics card couldn't handle something and crashed the sim. We are aware that LM are also actively looking into this matter, so we'll make sure to keep you updated with our findings as well. Product updates and roadmap As I've explained in previous announcements, our development team focus has been on the new exciting Sharklets add-on, however we have also been adding new features and updating our existing product line in parallel with the Sharklets effort. We are looking forward to releasing these to you in the coming weeks - I would like to take the opportunity here to list the most significant of these additions and updates. Note that the order I am presenting the product line below is most likely going to be the order that our products will be rolling out, but this as always is tentative and subject to change at any time. FSLabs A320-X Those of you who have been with us since the FSX days know that we continuously update and improve on already released products for years after they first come out. The A320-X is a true testament to this philosophy, so we are going to be releasing several exciting features and new logic. Among the most notable of the updates and new features that the A320-X platform has received are: Added S8 software updates to the FMGS MDA/DH replaced with BARO/RADIO UPDATE AT deprecated IRS INIT page updated FIX INFO pages updated DMC updates for Profile/VDEV and approach identifiers Flight Guidance NPA logic revised Added CPDLC systems Added DCDU displays Several external model and virtual cockpit improvements All new PBR textures on the external IAE and CFM models That last part (PBR textures) requires that we release an updated paint-kit to go along with the updated model, to support the necessary PBR changes. We expect to also roll out new versions of our FSLabs-supported liveries for the models very shortly after the main product release that will feature those individual liveries in PBR textures. FSLabs A321-X We expect the A321-X product to be released relatively shortly after the A320-X update. It will also receive the updated S8 version of the FMGS logic and benefit from those code changes that the base A320-X platform receives. We're also looking into some PBR enhancements that can be added to the model, mainly for when it loads into the newer P3Dv5 platform. FSLabs A319-X While our testers are busy testing the A321-X update, we will also be updating the A319-X to receive the same amount of love and attention shown to its bigger brethren. This means we'll also be updating the external model to receive PBR textures and add the same FMGS, CPDLC and DCDU updates as in the other two aircraft variants. Expect this to drop sometime after the A321-X, followed closely with an updated paint-kit and PBR textured liveries, in a staggered roll-out release. FSLabs A320-X SL / A321-X SL "Sharklets" We have been paying special attention to our upcoming NEW expansion product, the "Sharklets", as it contains not one, but two aircraft variants, the A320-X SL and the A321-X SL, each having two individual engine variants - CFM and IAE, released together as a single product package, at an attractive price. I've been noticing several posts on social media asking why this is taking as long as it does as it's "just a few model changes on the end of the wings and some painting". Oh how I wish it were so... but it's not. Here's a by-far-not-all-inclusive list of the major differences / updates and new items that are in this product package: Electronic Flight Control System Load Alleviation Function (LAF) Aileron Anti-droop system Flight Model: Each of the four variants operates within a narrow margin of operational data, making this a true simulation of the specific aircraft, giving customers the unique opportunity to discover the intricate details and flying characteristics that until now, only pilots could comment on. FMGS S8 version update (as above) Fuel System: New fuel system supporting center tank jet pumps Updated FQIC and FLSCU logic Updated FWC to latest software standards Updated SDAC to latest software standards New ISIS model New DU LCD colorset for better contrast DDRMI now optional SATCOM Radome now optional iPad-style Electronic Flight Bag now optional Lighting: All lights are now LED Each LED light has accurate warm up / cool down times (exclusive FSL feature through FSLSpotlights technology) Anti-strobe blocker option to prevent cockpit glare Oh, and did I mention the sharklets added to the wings? Fun aside, the external model features many differences - some subtle, some not so much, like the upper wing to body belly fairing which is new... (see if you can spot them in the images below) Will there be a cost involved for the updates to roll into P3Dv5? No. The updates to all our existing products will be free of charge for existing customers, so you can continue to purchase P3Dv4 versions today and not worry that upgrading into P3Dv5 will cost extra. However, please keep in mind that this transition is not easy or simple for our development team, so there might be a period of time required while the details are worked out. Can I take my existing A320-X/A319-X/A321-X and copy the files over into P3Dv5? No. This will not work. If you manually attempt this and break your product by doing so, our support staff will not be able to assist you in recovering it, sorry, you're on your own! ---- One last thing, and as I do with most of my announcements: as a way of saying thank you very much for your continued support, I've added some screenshots the team collected for your viewing pleasure! Stay safe please!
  2. 154 points
    Hello everyone, First of all, I hope that everyone is still healthy and safe from the continuing COVID-19 pandemic that has befallen the world. Some countries were hit harder than others, this has been a tremendous test of our limits both in terms of our medical facilities as well as our collective global economy and I am so relieved to see that overall, the human race is united against this invisible enemy! Now - I am happy to announce that our latest update (v5.0.1.100) for the A320-X for both P3D v4 and v5 is now live and available through our download page. As I had mentioned in my April roadmap announcement, this is our first update that makes the A320-X compatible with P3D v5, which brings significant improvements in performance, but that's not all it brings: In this update, you will find external model texturing was redone using physics-based rendered (PBR) textures, which come to life with newly tuned dynamic lights and effects and splashes to increase the immersion factor even further compared to the previous v4 simulation. Along with new PBR texturing, we took some time to model each passenger window individually in detail, which enables stunning PBR reflections when flying. Each window also has animations added to its window blind, so as you fly, blinds will adjust. Since we now dynamically calculate sun angles in our code, when the sun is shining bright on the left side of the aircraft, passengers will close the blinds, whilst during take off and landing (when it’s a requirement to have them open), they will all be open. A small feature perhaps, but one that we like as it comes even closer to reality! Together with the v5.0.1.100 A320-X for P3Dv5, you will need to download and update your favorite liveries from the forum download section, as the paintkit was updated to take advantage of the new PBR technologies. Last, but not least, if you also own the A319-X and/or A321-X, we have made updated versions available (v4.0.1.100) for P3Dv4, as they share some of the internal workings and code with the A320-X. Keep in mind that these are compatibility updates only, full updates to these products will follow in the coming weeks for P3Dv5, as per our earlier roadmap information. Here's a more complete list of the improvements and updates that are part of this release: First release for Prepar3D v5 (v5.0 HF2 required) ADIRS Fix for IR initialization OnAPU and OnEngRun panel states ATSU PERF page wind retrieval logic improvements TO PERF page now accepts double click for TOW/MACTOW Fix for payload distribution with low weights Fix for PDC acknowledge Various smaller fixes BSCU Fix for BRK RELEASED signal to indicate AUTO BRK loss CIDS Updates for cabin blinds Effects Contrail tweaks Engines Approach idle logic fixed External Model All new PBR models with several improvements and fixes Cabin blinds logic added FMGS FG Single yaw damper failure (FAC) now affects LAND 3 FAIL OPERATIONAL (Y HYD LOSS) LOC Convergence logic added FM Runway length units option added Several logic fixes S8 software updates: MDA/DH replaced with BARO/RADIO UPDATE AT deprecated IRS INIT page updated FIX INFO pages updated DMC updates for Profile/VDEV and approach identifiers Flight Guidance NPA logic revised FSL Configurator Now detects livery changes and suggests P3Dv5 restart (due to LM's new aircraft list cache logic) Gear Gear extension limits adjusted properly Infrastructure Sun elevation angle calculations improved Timezone logic updated Lights Tuned external lights Radios Updated startup radio frequencies Improvement on COM frequencies logic Sounds PTU sound fixes PTU sound updates for self test Various MECH horn now triggers EXT PWR and Chocks Virtual Cockpit Improvement on RAT & EMER GEN labeling and button Cosmetic fixes DCDU now optional ACP/RMP fonts replaced ----------- As a way of saying thank you very much for your continued support, I've added some screenshots the team collected for your viewing pleasure! Oh- and by the way, these updates to all our existing products are once again, free of charge. Stay safe please!
  3. 83 points
    Hello all, We’re pleased to announce the immediate release of our A321-X for Prepar3D v4.4+! The A321-X is the biggest aircraft of the A320-X family, at 6.93m longer than the A320-X. Seating configurations vary, from a typical 170 to 200 seats being the most common variant, and up to 220 seats in a more high-density layout and a Maximum Takeoff Weight of up to approximately 93.5 tons. The FSLabs A321-X has many new features added, ranging from full external visual changes, such as Physics-based Rendering (PBR) newly supported in Prepar3D v4.4+, to internal systems and logic applicable specifically to this aircraft. To give you a small idea of what's included, here are a few details on the new features: CPDLC The A321-X is the first aircraft title to feature a fully integrated CPDLC system, giving customers the unique opportunity to interact with ATC via datalink communications. Using the Hoppie ACARS network, which is currently integrated into the FSL A320-X and A319-X titles, customers of the A321-X will now be able to logon to an ATC station and transmit/receive instructions via CPDLC. The system simulates the ability to request a change in altitude, speed or routing – and receive and reply to numerous communications from a connected station. Many controllers on the online VATSIM network are already providing CPDLC service – and the teams have been testing this functionality with controllers on the network for over a year. The A321-X was the perfect candidate to debut this new technology – with the longer flight times across Europe; the aircraft can be automatically instructed to switch over between controllers; without any input from the flight crew. The system features a new ‘ATC MENU’ within the MCDU ATSU program, as well as two DCDU modules situated next to the MCDUs. The system is fully integrated with the FWC – allowing alerts to play through the flight deck speakers to draw attention to any new messages received. In addition to the CPDLC logic, the system also features ADS-C, which offers both periodic and event driven contracts to subscribers on the Hoppie ACARS network. This technology may be incorporated into software used by any Virtual Airline, allowing any flight to be monitored without the need for additional client software. A321-X Fuel System The A321-X features a different fuel system to that found on the A320 and A319. There are no outer-wing tanks – and the transfer of fuel from the center tank is done using jet-pumps into each wing tank - rather than electric pumps found on the A319/A320 that feed fuel to the engines. The jet pumps offer a more economical alternative – and have since been installed on the newer sharklet series. In addition to the different components found in the main transfer system; the A321-X also allows the user to add two additional center tanks, allowing a total fuel capacity of 23,770kg. This additional fuel is pumped forward into the center tank via a complex system of valves – relying on differential pressure and triggered by an even more complex system of electrical relays. The system allows the aircraft to fly extended routes, such as Helsinki to Gran Canaria, London to Cairo, or Frankfurt to Banjul increasing the flying time up to 7 hours – giving customers plenty of time to play around with the CPDLC features listed above! Flight Warning Computer The Flight warning computer system (FWC) has approximately 60 different sheets of logic applied specifically for the A321-X variant – as a result, ECAM actions appropriate to the A321-X will show where necessary and new ones that would not apply to the smaller variants are implemented. Overspeed warnings, flap/slat angle/position warnings, hydraulic, fuel and air conditioning system warnings, stall thresholds, door configuration warnings, minimum target speeds all have their own specific settings in the logics implemented in the A321-X variant. Crew stations / Doors The FSLabs A321-X simulates call buttons for the extra crew stations found in the aircraft (MID / EXIT / ALL) as well as the specific exit variations, fully depicted in the Lower ECAM Door page, depending on the aircraft configuration selected. Engine Models The A321-X simulates both engine variants found in the CEO: The IAE 2533-A5 produced by Rolls-Royce and the CFM56-5-B3 by CFM International, each capable of powering the A321-200 aircraft with 33,000 pounds of thrust. Modeling of each engine has been accurately simulated in the A321-X and the difference in thrust powering the aircraft is significant, compared to the smaller variants. Cabin Camera System The A321-X also features a new cabin camera system, integrated into the lower ECAM display. This can be toggled via a new VIDEO switch on the pedestal and allows the user to see a live video feed of the cabin. With a passenger capacity as high as 220, boarding times can be around 40mins – and this feature is a great way to check on the boarding status of the aircraft – especially when using FSDT’s GSX Level 2 where animated passengers can be seen boarding and disembarking the aircraft. Takeoff Performance With the rollout of the A321-X, Flight Sim Labs will also debut a new high-definition takeoff performance system. The new system collects obstacle data on the takeoff path from the simulator and uses this to generate accurate performance figures for the six available variants currently in the FSL A320 fleet. The system provides the option to calculate optimal performance figures for a given runway – whereby each possible configuration is analysed and the most favourable configuration is returned, making the process easier and less time consuming for the flight crew. In addition, warnings are also returned – such as ‘TOGA REQUIRED’, ‘TOPL LIMITED’, or ‘VMGC LIMITED’. The new system compliments the A321-X, where the aircraft often operates out of small airports at heavy weights in high temperatures; requiring careful consideration to performance. Please note that the A321-X is an add-on expansion Package for use with the A320-X Base Package in Prepar3D v4. The A320-X for Prepar3D v4 is not included in this product and must be purchased separately. You can find the A321-X available for purchase here. As always, thank you for your continued support!
  4. 80 points
    Hello everyone, I am happy to announce that our latest update (v2.0.2.450) for the A320-X, A319-X and A321-X for P3D v4 (64-bit) is now live and available through our download page. This is a compatibility update to bring the product family up-to-date with Prepar3D v4.5.14.34698 (HOTFIX 3). No other updates have been added since v2.0.2.440. NOTE: This update does NOT make the products compatible with Prepar3D v5 yet. You have been warned! As always, thank you very much for your continued support and, for those among us celebrating Orthodox Easter, HAPPY EASTER everyone!
  5. 79 points
    Hello everyone, I am happy to announce that our latest updates (v5.0.1.103) for the A320-X and A321-X are now live and available through our download page. This is the first update that makes the A321-X compatible with P3D v5, which brings significant improvements in performance, as well as several updates and fixes to the base code. In this update, you will find external model PBR texturing for the A321-X was updated to bring it up to v5 standards, adding several improvements which follow the A320-X update, such as dynamic cabin window blinds logic, newly tuned dynamic lights, effects and splashes, overlays redone using PBR techniques, contrail fixes for P3D v5 and other small cosmetic fixes which add to the immersion. We also added several fixes to the code, such as cockpit door open/close logic for the various panel states (Cold & Dark, On APU, On GPU, Engines Running), a fix to the VOR Radios logic to not show radials when an ILS frequency is tuned, logic fixes to the FWC EMER CANC button functionality and other small updates. As usual, you will find the complete list of updates at the end of this note. Something else I'd like to discuss here is that we have been receiving several queries from our customers regarding our upcoming plans and I'd like to assure everyone that we will continue to support our current product line into the future, as per our April roadmap. This means that after today's A321-X update release, the plan continues to be a release of the A319-X for P3D v5, then the Sharklets. Regarding MS Flight Simulator, while I cannot divulge any information as there are several NDAs in place, we have been carefully aligning our business to explore all possibilities the new sim will allow. What I can announce today, however, is that we are very excited to be opening invitations to interview additional developers to allow for faster and more streamlined development of our products, current and upcoming. We will be adding positions for C++/C# developers, as well as 3D modelers so if you love aviation, have the requisite experience and want to join our development team, please read this job posting and apply! Here's a more complete list of the improvements and updates that are part of this release: First release of the A321-X for Prepar3D v5 (v5.0 HF2 required) Weight and balance now set properly in P3Dv5 CIDS Cabin blinds logic save/load improvements Cabin blinds logic tweaked for hot wx Effects Contrail tweaks FWC EMER CANC now cancels audible OVERSPEED and C CHORD (ALT ALERT) properly Lights Several light fixes for P3Dv4/P3Dv5 Radios VOR tuning in ILS frequencies no longer shows needles on ND As always, and as a way of saying thank you very much for your continued support, I've added a few screenshots the team collected for your viewing pleasure!
  6. 70 points
    Hello everyone, I am happy to announce that our latest update (v2.0.2.440) for the A320-X, A319-X and A321-X for P3D v4 (64-bit) is now live and available through our download page. This update brings some fixes and improvements to items reported since our v434 release. Notably in this version, you will find a fix for the STD ATSU leap year issue, as well as fixes in friction logic that caused high brake temperatures in "hard winter" scenarios. Note that you will need to download updated versions of the FSLabs provided liveries, as there were a few small differences in the updated models which require the affected liveries to be updated as well. We have already updated those for your downloading pleasure. A few people are wondering what is to follow - we have already shared that we have been working on a Sharklets extension to our add-on family, this should be available for purchase within the coming months. Development work to follow that project is under way, but it's heavily influenced by the release timetables of Microsoft Flight Simulator (or "FS2020" as people have started calling it now) and, contrary to a few other developers out there, we'd rather announce more detailed plans for it as soon as we have coordinated schedules with Microsoft (way too many NDAs and I am surprised how some people tend to ignore them). Below, I've listed a detailed change log for items added / improved in this latest v440 update. As always, thank you for your continued support! PS. The A321-X Paintkit is ready and we expect to have it uploaded within the next 24-48 hours as well! ---- AOC (All) Small fix for PERF logic BSCU (All) Fix for NWS not working while in LG gravity extension CPDLC (A321-X) Small logic fixes Leap year parsing fixes DCDU (A321-X) Changed Brt/Dim to a rocker switch External Model (A321-X) Various fixes FSL Configurator (All) Crash prevention for incorrect settings FADEC (All) Fixed logic for IDLE flag logic with EAI. Friction (All) Brake friction logic fixed for Winter Snow Coefficients added for Sliding/Rolling in Hard Snow SEC (All) Spoiler auto-retract logic improvement Sounds (A321-X) IAE external fan sound fix
  7. 69 points
    Hello everyone, I am happy to announce that our latest update (v2.0.2.434) for the A320-X and A319-X for P3D v4 (64-bit) is now live and available through our download page. This update brings some fixes to items reported since our v424 release, as well as improvements for both products. Notably in this version, you'll see that we've introduced our own Takeoff Performance Calculator for use with our AOC Service, which adds intersection and obstacle data for many airports around the world. We will soon be posting more information on the extra functionality provided as well as how to add more data for airports that might be missing that info. (Also, this update is required for the upcoming A321-X, so please update your A319-X / A320-X in order to allow for this ). Below, I've listed a detailed change log for items added / improved in this latest v434 update. Wishing you happy holidays and as always, thank you for your continued support! ------ AOC Fixes for TOPL with OPT CONF Flap 2 Config logic improvements for OPT CONF Added logic to return TOGA if unable FLEX Performance calculation logic fixes Fix to order PDO data by TORA ACSC Logic optimization fixes ATSU Obstacles EO SID simulation logic added Logic updates for ATC Alert PERF REQ page fix ELAC Fix for THS during high roll rates FAC VLS and AFloor issues fix (FLAP/SLAT BNR sync) Further logic fixes Fix for rudder control logic FADEC Engine data lookup optimizations FMGS FM: IDLE/PERF factor support added TCM TOD logic fix Friction Roll / braking coefficients fixed for ice/snow FSL Configurator DOW detection logic improved IDLE/PERF factor support added Fuel System logic update fix Lights Tail logo light fixed Payloads Fix for num of crew Fix for payload initialization Sounds PTU sound logic fixes
  8. 68 points
    Hello guys, I appreciate all of the hype going on already and I am super excited to see all the anticipation reaching amazing levels! In fact, I wanted to share that, while we don't expect the release to go out tonight as our beta team is still going through the usual uninstall / reinstall of the new HF2 client and testing the latest version, we are actually quite confident that what is coming is going to make everyone very happy! We also expect to lift the NDA within this weekend to allow our testers to showcase some of the beautiful new features we've put in place - I am sure a lot of you have watched several streams where our beta tester friends show PBR models, S8-related features, etc, but those are not all that we have been doing while you waited! Andy reminded me of one of his favorite features that was added just very recently - this example showcases how the team is able to build on each other's strengths and improve our products above and beyond: Margarita was able to add quite a lot of immersion to the external model by remodeling each passenger window individually in detail, to allow all of the beautiful PBR retexturing work that had gone into the visuals to, erm... well, shine! Together with the individual window remodeling, she actually took the time to model individual cabin window blinds and add animation to them. The idea was that we'd now be able turn blinds on and off, adding to the immersion factor with each of our updates. When we discussed this internally, Andy threw an idea that felt that could take the immersion level a step further - in typical FSL fashion... so I'll let him explain what he did in his own words . All I am going to say is... this is just another small example of what it means to be #FSLabbed... Take care and have a nice weekend!
  9. 56 points
    Hi all – As Lefteris commented on, one of my favourite areas of the updated models, besides the PBR, is the cabin windows. Each window has now been remodelled in detail - and we've also modelled the cabin window blinds, individually. You'll notice the blinds moving as you fly - depending on where the sun is relative to the aircraft and flight phase. For example, should the sun be shining on the left side of the fuselage, then you'll see more cabin blinds close on that side. As the sunlight becomes more intense before dusk or after dawn - more blinds will close. During dusk/dawn, we figured the passengers might want to view the sunrise/sunset - so expect more blinds to open. As you fly into the night and your passengers settle down to rest, you'll see more blinds close again. And, of course, all window blinds will be opened for takeoff and landing. As you know, we love to add the smaller details, that collectively, make the immersion experienced when using the A320-X series quite unique. Here's a shot on the return back from Faro this morning.
  10. 54 points
    I've elected to stay away from this until now as it gives people an opportunity to joke around, vent their frustrations on a "perceived delay" of our release (even though I've explained the reasons behind the delay) and has so far been kept casual and light-hearted. It seems things are starting to derail now, however. When our beta testers are starting to be called "fanboys" and the requirement that "claims need to be backed up" arises, people's feelings are starting to be hurt and I am not liking the direction the thread is taking. So - without further ado - if you do not wish me to lock this thread and/or start muting people (which I hate doing), take the direction back to the main road it was going on before. Keep having fun, keep spreading hype, but the rest should stop here and now. Any more inflammatory posts and I am taking more strict measures.
  11. 53 points
    Hi guys- just a small note to say that we're fixing some issues we found while testing the release - nothing too major but it might take a little bit more time to do. That, in combination with the upcoming P3Dv5 HF2 which we feel will fix a couple other very important shortcomings, is delaying our release. Just wanted you guys to know, so you don't expect the release to drop within the next couple of days at least.
  12. 47 points
    Please expect an announcement tomorrow (Wednesday 15th) - we want to showcase some of our latest work.
  13. 45 points
    We're very busy behind the scenes Here are a couple of shots from a test flight this afternoon.
  14. 43 points
    We’re testing the release candidates for the A320 - so we’re close. It’s a fantastic update with a tremendous amount of effort from the whole team.
  15. 41 points
    Thank you ALL for contributing into this thread - the simple fact of the matter is (as we've said in other posts) - the update is in its very final stages of testing and should be released very shortly - as it was NOT a simple "compatibility update" however and includes significant updates (one of the most major ones as we explained in Cosford, being the revamped ELAC which you all should find very improved), it takes a bit longer than expected. That said, we've put mechanisms in place whereby if this happens again in the future (a new HF), we should be able to issue simple compatibility updates much faster (without any other code having to be implemented with it too). Thanks again for your feedback - we ARE listening! (Let me lock this thread for now, I'll reopen it when the HF update is released).
  16. 40 points
    The EFCS has received a significant update encompassing months of work and testing - none of the autopilot or flap ballooning issues will be a concern going forward. You guys will really enjoy the next update. We're finalising the release candidate today and anticipate a release within the next couple of days.
  17. 35 points
    Hi all- just so that I don't give anyone a heart attack- we've been working on the background stuff required for the release, but I would not expect it to happen today as I'd like our dev and support team to have a relaxing weekend. We are almost there, however, so I expect it to be early next week - our testers are giving it a very thorough testing so please enjoy the streams tonight and over the weekend!
  18. 35 points
    Please take a look at our upcoming A321-X, now on final approach! We've released our teams from their non-disclosure agreement. Check out live streams from two of the professional pilots that work with us, Blackbox711 and Flyboy29021992.
  19. 32 points
    Hello everyone, Just a small post to let everyone know that we've updated the A320-X installer to v5.0.1.101, which hopefully fixes a few issues with regional settings when language is not set to English. While this is officially NOT supported (and neither is it for Prepar3D itself, for that matter), we expect that the program should work OK. We also relaxed the requirements for Windows LTSC and Enterprise, however, again, they're not officially supported - they should install on those now, provided they're updated to latest versions. We also updated the A319-X and A321-X installers to allow for the installed products to be compatible with their existing livery installers as some of you reported they were not being found properly. All three installers are now available through our download page. As always, thank you very much for your continued support!
  20. 31 points
    We've had a good week. Another release candidate went out at 3am Greece time (you see how hard we're pushing?). Sit tight - we're getting there
  21. 30 points
    Daniel Du Preez

    V5

    Hi all, With the NDA lifted I can showcase what I've been up to the last few weeks. I consider this my COVID-19 furlough project as I was off work for almost a month and a half but I'm back into the fold now thankfully! I spent my time off working on an all-new 4K PBR-enhanced fuselage kit and am combining it into a full-featured kit in collarboration with @Hugo Bicho and @John Tavendale. This is leveraging Hugo's wings, engines, pylons, stabs and other bits. I've completely reworked the entire fuselage, including panelling, rivets, wing box, doors, landing gear struts, tires, cockpit area (including wipers), cabin windows with accurate shape and applied PBR custom effects where needed. The venerable @John Tavendale has been providing input too and I borrowed some of his bits (cargo doors, etc), so thanks John! He will also be doing the normal maps for the fuselage, which is still pending but coming soon. A lot of work has gone into this and I hope you can appreciate the finer details We are in the process of finalising it so that we can start pumping out liveries. But here are some WIP shots of some liveries I've got in the works Disclaimer: These are still WIP and may not represent final product. Air France F-GKXG Air New Zealand ZK-OAB Cheers, Daniel
  22. 30 points
    I did that on purpose, you know - just to see how fast it would be picked up! On that topic: We were planning on posting a news update today, but it's already 10pm here and family obligations are already calling. As such, I would like to apologize but this will take place tomorrow instead, rather than put something out that misses fun and exciting things! Talk soon guys!
  23. 29 points
    So as the A321 Progress thread was such a...hit i thought i'd start a sharklets one given LKs comment, Anything goes to do with them on this topic. Let's see if we can beat the old topic (Permission given by mr. Blackburn)
  24. 29 points
    I fly both the 320 and 321 in the real world. All of my company's 321's are sharklet equipped. I find the airplanes fly pretty much the same although there are a few things to be mindful of. One obviously is the possibility of a tailstrike on takeoff and landing. We always brief this during the takeoff and arrival briefings. My company has big red placards in front of our eyes to remind us as well. Sometimes this can be mind over matter on short runways or when you've used up most of it during a flex takeoff. 1R in SFO comes to mind, when heavy heading to NY. A nice 3 degree rotation per second and the airplane flies right off. I mention this because before we got the 321, my company took data on rotation rates. It found that a number of rotation rates in the 320, would have resulted in tailstrikes in the 321. Some guys were rotating a little too aggressively. Another thing that is different is the auto flap retraction system and the fact that green dot can be extremely high at heavy weights after takeoff. Another thing worth mentioning is to stay away from REC MAX. I like a good 1000 feet buffer between cruise and REC MAX in the 321, especially when the ride is bad. Even then sometimes, that is too tight. Doing a transcon such as JFK-LAX and experiencing mountain waves when your high speed and low speed margins are tight can get interesting. For the most part the autothrust does a great job, but it can be slow at times. In that case its best to get a lower altitude to spread the margin. In the 321 fuel usually isn't an issue for us on a transcon. However, sometimes getting a 320 with no sharklets, and a perf factor of 3.4, etc. you have no choice but to stay high for fuel reasons. This is especially true going across the country during the winter when you are battling extreme headwinds. Spoilers are another difference on the 321. In the school house, they always preach that you can use full spoilers in 321 with the autopilot on. While this is true, sometimes it's impossible. Using full spoilers, especially on an RNAV arrival at the higher altitudes, sometimes causes VLS to increase so much that you're still stuck with using half. I usually lead my descents by 10 -15 miles from my TOD as a rule of thumb in the 321 when I get crossing restrictions. When landing on the 31's at JFK, coming from the west, you are always left high. They bring you over the airport and then dump you down. Sometimes it can be a challenge to get down before they turn you on the base leg. Even down low with full spoilers, descent rates can still be slow. Flying into SFO and LAX can also be challenging. Its rare ATC lets you fly these arrivals as published. It seems as long as they let you fly the arrival and comply with the published speeds, you can manage. However, once they start messing with your speeds, it can be challenging to meet some of the crossings and speeds. The airplane is harder to slow down and come down than the 320, even with spoilers to help. Lastly is the landing. I find the 321 is easier to land than the 320. With that being said, I always leave the power in a little longer on the 321 on landing (of course depending on conditions). I usually start coming back to idle at around 20 feet. The 321 isn't the airplane to try and hold it off while you float halfway down the runway with an increasing pitch angle. Only once on landing have I heard the 321 announce "Pitch Pitch". My FO was landing and we were no where near the limit, but it was a gusty day. We were also landing at an airport known for shifting winds in the touchdown zone. If memory serves right, its around 11 degrees in the 321 before you get a tailstrike. Once the mains touch I usually leave the stick where it is. I say that because in the 320 upon touchdown, I usually move the stick back slightly to keep the nose from slamming down. This is especially true if using medium autobrakes. Once they "grab" , if you release the stick, the nose will slam to the ground. However, in the 321, when the spoilers deploy on landing, there is a pronounced nose pitch up. So I find leaving the stick where it was upon touchdown and then "flying" the nose to the ground usually does the trick. All in all, its a good airplane to fly. Hope this gives you a little insight as to a few differences. Here is an article on tailstrikes. Its a good read! https://safetyfirst.airbus.com/app/themes/mh_newsdesk/documents/archives/a320-prevention-of-tailstrikes.pdf Jay Collie
  25. 28 points
    tbf, remove if you wish but i feel like it needs to be said. Some of you are highly disrespectful & can't seem to appreciate what you have. People digging out andrew yesterday calling him a lair was abit uncalled for & now some of you kicking off at the beta team. Honestly guys, be respectful to one another. the team are doing their best and as fast as they can.
  26. 28 points
    Lefteris, could I respectfully request that in the future, this type of information / awareness is in the Announcement section up front, or in an email to customers? If your company wishes or needs to operate outside of normal convention (the A319/A320 is the only aircraft add on for P3D that is version controlled to minor updates) then customers need to know by formal needs other than the current “beat into submission” methodology. All of us, including myself, who have NOT upgraded to HF2 are now fowl of LM support requirements, as LM only provide support if you are on the CURRENT version. Now I don’t have an issue but if I did, I would need to upgrade first to meet their requirements, which means losing the Airbus. Also, to complicate matters, there is no reversion back to HF1 in LM downloads. You can only go back to 4.4. I totally get it that the greater unwashed has made a Flight Sim Development environment that is almost borderline on tell them nothing, but please, can we rise above the belt, be the bigger person and take the view that the adults among us be informed properly and in a timely manner. I should not have to root around a forum to find basic information on the status of a product that costs hundreds of dollars (where I live) when the host sim has upgraded. Finally, can I appeal once again to separating bug fixes from product improvement / enhancements and implement the Updater that was put on the roadmap more than two years ago. You should have access to my details if you wish to send me a private bollocking. A LinkedIn search would also reveal that I am not a kid but an Aviation Professional. I have put this case before but nobody from FSLabs ever engages in the conversation but can spray a person in the same thread for not using their real name. Thank you for reading. Kind regards, Mark
  27. 26 points
  28. 26 points
    OK. That's fair. We'll do that .
  29. 26 points
    I... KEEEL... YOUUUUUU!!!!
  30. 25 points
    G-NIKO working the MT1161, preparing to taxi out at Kos heading back to Gatwick on Friday evening.
  31. 25 points
  32. 25 points
    1) P3D v4.5HF3 compatibility update for A319/A320/A321 - no new features added. 2) A320-X v4.5/v5 update (PBR, CPDLC, S8 etc) 3) A321-X v4.5/v5 update (PBR updates) 3) A319-X v4.5/v5 update (See above for A320-X) 4) A320-X/A321-X SL expansion title release for v4.5/v5 with EFB/Satcom and other new features mentioned
  33. 25 points
    looking forward to threads where people instantly upgraded to the new version and complaining about FSL not working
  34. 24 points
  35. 24 points
    While I understand there might be some strong feelings towards other simulations of A320 aircraft, I would kindly ask everyone to watch their tone and refrain from derogatory or insulting remarks. There are people working very hard to develop these products so if by any chance they frequent this forum, they will feel terribly if they read your comments regardless of your intentions. Please think about such things before posting.
  36. 24 points
    HiFi have been fantastic, not just for this release but in supporting all of our releases. I think it took Lefteris ten minutes to add support for ASP3D thanks to their help.
  37. 24 points
    Just to answer some quick questions: Everything will be compatible with both v4.5/v5. We'll update the existing titles to v4.5 HF3 in the coming days. The updates for the A320/A321/A319 will follow for v5 - there is some significant work to be done here. The new Sharklet expansion product will then follow.
  38. 23 points
    Joe Park

    V5

    Belfast Aldergrove departure
  39. 23 points
    Felipe, you called people "fanboys". That's a derogatory, inflammatory, demeaning, insulting (shall I continue with the adjectives?) remark. The point isn't to shut up, it's to be courteous, respectful, kind, polite and nice. If you can't be those, best course of action is to keep quiet. I'd prefer if you could be those things instead, however.
  40. 23 points
    Gents- (I feel this is Groundhog day and I'm living the same scenario over and over ) As I've said before, the bug most noticeably fixed by the upcoming new release has a quick workaround that everyone is aware of by now (CLR and LSK3R). Together with the fact that we appreciate your previously mentioned aversion to multiple releases happening within a very quick period of time, we took a few days longer to fix other small issues reported, most notably with the external model, so you won't be confused with those multiple releases. (At the same time, yes, we are aware of the pain point of not having an update manager - we *are* working on that, even though I sound like a broken record). @Marc Stanford the battery recycle issue is a deeper one that we've been looking into - no time estimate given on that, I am sorry. For the modeling stuff, I know @Margarita Fiotaki has many small issues fixed, so we'll be pushing out a list of what the update release contains once it's finalized. Just a bit more patience, guys - this is the usual "circle of life" .
  41. 22 points
    Matthew Ashman

    V5

    Some final pics from today's ops, CGN - MUN. tomorrow will be a 3 Sector day which will include MUN - HAM - STR - NAP. I have a feeling that with the Aircraft currently being at NAP IRL, it will return with a fresh lick of paint that isn't the Air Berlin colours .
  42. 22 points
    Hello all, I am happy to announce the immediate availability of FSL Spotlights v5 for Prepar3D v5.0. You can find it here. This release is compatible with Prepar3D v5 only - for previous Prepar3D versions, please refer to the Downloads Area and use FSL Spotlights v2.0 and earlier. Please note that this product is once again offered as a free download with no license purchase required. Also note that, due to Prepar3D v5 now using DirectX12, there is no UI control window inside P3D to control the spotlights brightness at this time - we are releasing this mostly in anticipation of the upcoming A320-X update for Prepar3D v5. However, we will work towards adding a user interface for Spotlights v5 in an upcoming update, so please stay tuned. Thank you all for your continued support!
  43. 22 points
    Guys, thank you so much for the A321! & have a happy christmas!
  44. 21 points
    Hi guys, just a little heads up to whom it may concern, I updated my "Random Payload Generator" from a quirky Excel based system to an actual website. I was always unhappy with the Excel version of my little tool, so I used the current lockdown to actually learn some HTML, CSS and JavaScript, which I didn't have any experience in before. But it's aparently working and I am constantly learning, so lend me some rope if you see something stupid I did... Here's the changelog for v3.0: - Transition from Excel to web based version - Added A321 - More/Individual seat configs (max seats) selectable - Added flight types "Charter" and "Mixed". Renamed "Leisure" to "Holiday" - Added optional Mail cargo - Optimizations of some calculation logics - Minor changes to layout and stucture - Added some explainations ("About") - Temporarily removed passenger manifest (WiP) - Temporarily removed PDF function (WiP) Please remember this is just a little free fun project and in active development. If you find any bugs, stupid result etc, just send me a message. Please visit the new Payload Generator here: www.simpax.eu (Note: Not optimized for mobile devices yet) All the best and stay healthy everyone, Stu
  45. 21 points
  46. 21 points
    Factually, there WAS an announcement. However, SOMETHING happened to stop that announcement.That in no way questions Andys integrity. Nor will it be implied. Personally I know the poster was just having a giggle. However, we stand by our team and the decisions they make, even if not to the liking of some. Just remember, we are working our butts off to get things to you as quickly as possible. Part of this is the fact we may encounter a late issue.
  47. 21 points
    Stop reading my magic 8-ball .
  48. 21 points
    One of our beta testers commented to me just now that we have not provided any news on the A321-X progress for the past few days, so here it goes: "We're working very hard to get it to you asap." You see, we're at one of those times where beta testing is going well, but the work involves code fixes mostly, so there's nothing really to report. However, I wanted to make him happy, so I posted that news for you, to say that we're one day closer than we were yesterday! (Let's see now how much flak I will get for doing this and regret it for the next times to come ). Oh- and there are two new buttons added and a knob. (comment intentionally vague, so we can run all sorts of guesses for fun ).
  49. 20 points
  50. 20 points
    His typing skills are awful I hear. 3 words a day or something.
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