Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 01/17/22 in all areas

  1. Hello everyone, I am happy to announce that our latest update (v5.0.1.187) for the Libraries and A320-X product family for P3D v4 and v5 (64-bit) is now live and available through our FSL Control Center ONLY. This update brings compatibility with Prepar3D v5.3HF2 which was released very recently. Please only use FSL Control Center, through the Experimental channel, if you wish to bring compatibility to the latest P3D v5.3 HF2 version.
    34 points
  2. Latest arrival for Chair Airlines. This aircraft was delivered on DEC21 and making a nice company to other two A319 that currently on the fleet
    11 points
  3. Assumptions are free, Ray. They can also be wrong. I made one such assumption in 2010 when I was asked to buy Bitcoin and said "this has no future"...
    10 points
  4. Testing going well this evening with a lovely parallel approach into Heathrow with two members of the team flying from Washington and New York, arriving at Heathrow bang on the same time
    10 points
  5. I would like to thank @Gregory Verba for making this absolutely stunning repaint. Northern Cardinal (Cardinalis cardinalis) has been my favourite bird ever since I saw it in an encyclopedia as a kid. I have been in North America twice, but wasn't lucky to spot it. Now I can enjoy it in my sim. Thank you, Greg!
    10 points
  6. Early morning arrival CGN-MUC.
    10 points
  7. Extensive update for British A320 SL pack is out. Enjoy! (Important: If you have my previous textures installed ,you must delete previous installed Texture.BAW G-EUXY folders and Texture.BAW320-SL folder before installing the new one)
    10 points
  8. Leaving Rome... ... for London.
    9 points
  9. Easily one of the nicest sceneries I have, Tivat by Digital Design.
    9 points
  10. F9 1287 flight from Orlando to Phoenix
    8 points
  11. Frankfurt Tromso and Rome
    7 points
  12. Well @Norman Blackburn you were right. I gotta figure out a better solution for the FCU but my home flightdeck is proudly powered by FSLabs! 14 years of dreaming is finally a reality!
    7 points
  13. 7 points
  14. Yes as I said earlier, a lot of work has gone into the INS. It has really been very interesting re-producing the routes in so much detail and discovering where more attention was needed on our model. For example, a lot of research went into the London Bahrain route. We had data from ex-crews explaining certain characteristics of this scheduled flight that British Airways flew three times a week in the late 70's and early 80's. The crew reports suggested we cross Tripoli a little over 57,000ft. We were initially struggling to cross Tripoli much above 54,000ft with our model (though we knew the cruise climb performance was spot on from our trials on JFK/BGI runs). What later transpired was that our INS wasn't flying supersonic turns correctly. This discrepancy was causing the aircraft to use too much bank and loose altitude at every turn point. After reworking the supersonic control loops in the INS, the aircraft flew the supersonic sector down the Adriatic and Mediterranean Sea with a much smaller bank angle applied throughout the duration of the cruise climb - flying a series of long, smooth winding turns down towards Tripoli. As a result - the aircraft crossed Tripoli at 57,200ft. We were quite impressed [emoji4]
    7 points
  15. LX406 flight from Zurich to Dublin
    6 points
  16. Had a long-winded reply to Ray written. I then thought better and deleted it . Instead, I am posting this: HAVE A NICE WEEKEND EVERYONE. (C) 2008-2022. Thank you for being loyal followers, the Concorde work continues, we certainly hope the end result will satisfy everyone. Oh - and, just to piss Ray off even more: Johnny had my permission to post that screenie. (Didn't you Johnny?)
    5 points
  17. GM630 flight from Zurich to Skopje
    5 points
  18. Preparing in Hamburg ("Moin")
    5 points
  19. yesterday's flights MUC-LYS-MUC nearly ended up in a double autoland...
    5 points
  20. And a few pictures from departing back to Zurich
    4 points
  21. Leaving Istanbul back to London
    4 points
  22. Sorry Ray - shots of a radar screen don't break our NDA - which is still in place.
    3 points
  23. Climbing out for Hannover And climbing out for Luxembourg Findel.
    3 points
  24. Just wanted to voice my appreciation at the level of work that has been going into this. It's a shame that it wasn't practical to support v4 as well as v5 but I guess I now feel rather vindicated in my decision to move to v5 last year meaning I've managed to move through most of the teething problems now. I've been itching to fly supersonically again for a while so I look forward to release! Kind Regards, Martin
    3 points
  25. Blast from the past. Two generations of this former airline...
    3 points
  26. On the way to Tivat, and in a few we'll go back to Belgrade.
    3 points
  27. Hi Ramón, I've been expecting you Hope you're well. Yes, we understand the silence is frustrating. However, I did try to explain our reasons in my post earlier in this thread with regards to how dynamic the development process for these titles can be (add into the mix Covid and MSFS). In addition to this, I am well aware of the Colimata and DC Design efforts - another reason why we are keeping a tight lid on our developments. I know how passionate you are Ramón about Concorde - and you know as well as I do how difficult some of the Concorde resources can be to acquire. They are not on the Internet. A lot of data we have has been accumulated over almost thirty years. We have features on this new Concorde title that have not been seen before - and the last thing we want to do is reveal those too early. Our passion for this aircraft has certainly not dissipated - you'll see that when we're ready to show more of what we've been working on. To quote one of the guys on our team 'it makes Concorde-X look like a toy'. For the time being - with consideration for questions we can't answer (release dates etc), please don't hesitate to post. Myself or the team will try to answer if we can.
    2 points
  28. It is really hard for me to choose where and how to start this post. I want to thank the FSLabs team and, at the same, complain. I truly appreciate all the amount of information that Andrew has shared regarding the development process and new features of our beloved aircraft, but a question pops again and again in my mind: was it really that hard to provide ANY kind of information all this time? And, as others have mentioned along this thread, the information has not come by an initiative of the team, but after a question of a customer in the forum. And it hurts because many of us have refrained to ask similar questions due to the FSLab's strict policy of "it will be done when it is done" or "it will be said when it can be said". Any kind of question regarding the development of Concorde have usually been simply avoided and, sometimes, locked. So I find the amount of information released in this post really shocking. And the question comes again and again... was it really that hard to provide ANY kind of information all these months? I will not dare to talk for others but, in my own particular case, I would be more than happy with a quick update every couple of months. I insist: ANY piece of information is valuable for me. For example: - During the last months we have stopped the development of the aircraft because we have been contacting with past Concorde crews and compiling information to make our simulation systems more real. - We had plan to develop feature xxx, but we have found some limitations in the SDK and, for the time being, this will not be available OR feature x will be substituted with y OR we are developing a workaround for the limitations of the SDK regarding xxxx - This last two months the development has been faster than expected. However, please remember that tomorrow things can go the other way round OR we have found unexpected problems with xxx that have delayed our scheduled progress. What I have found so disappointing all this time is the COMPLETE SILENCE. Waiting for months, and months, and moths on end with only HOPE that the FSLabs team has not stopped the development (or cancelled altogether) is frustrating at best. And because of the mentioned forum's policies, not daring to ask one more time, afraid of being silenced or locked. As a Concorde addict, you can take for granted that I will change to whichever platform has the most accurate model and that I will pay whatever it is requested. But, in my case, passion rules over reason. If Concorde were for me just another plane, just as I feel about your Airbus (a great plane... but just "one more jet" for me), you can take for granted that by this time I would be so tired of waiting for Concorde that I would have move my interest to something else. In particular, I plan to buy X-plane 12 as soon as it is available and try the Colimata v2 Concorde. I do not expect it to be at the same level of Concorde-X but maybe it will satisfy my craving for Concorde for the time being, even if I am 100% sure I will come back to P3Dv5 and FSLab's Concorde once it's ready. But I am so tired of the memory limitations of P3Dv3 that I feel the need to try something else. Once again, thank you not only for sharing some information about the development of Concorde but also for proving that your passion for Concorde is not gone with the wind. However, I cannot help the feeling of having being treated like and addict with withdrawal: I will do anything for my dose, and you are taking advantage of it. I want to let it clear that I am simply describing how I feel and, as most feelings, are NOT rational and can only be controlled up to a limited point. Your house, your rules. I take it or leave it. I know... Again, thank you for sharing so much details about the coming Concorde. Hopefully, we will not have to wait so long for the next update. Kind regards.
    2 points
  29. reinstalled gsx and its working as expected , thanks for everything guys. Solved
    2 points
  30. I updated P3D, ActiveSky and of course A320 and fly. First test flight was OK, no stutters, lags or other problems.
    2 points
  31. Version 1.0.0

    74 downloads

    This is Air Serbia A319 extensive Package! This package was developed with great and professional cooperation from Predrag Danicic! The package includes: 1.Seven registrations: YU-APA | YU-APB | YU-APC | YU-APD | YU-APE | YU-APF | YU-APK. Each livery is unique and includes high level of details and precise colors. 2.Optional low Vram / lowest quality textures. 3.Real cabin. 4.VC textures. 5.Airframe config files with real weights and real configuration – provided by Predrag Danicic. 6.Air Serbia announcements and stands – created by Predrag Danicic. I can highly recommend using them together with Air Serbia Virtual for excellent experience: https://airserbia-virtual.com/ These liveries were created with A319 Custom Paintkit made by Gregory Verba, Enzo Dewit and Florian Wolf To have these liveries fully working you MUST download this Common file and read the instructions carefully: https://forums.flightsimlabs.com/index.php?/files/file/3034-files-for-a319-custom-paintkit-by-gv-ed-fw/ Installation (Read Instructions Carefully!): 1.Check that you have installed common files (specified above) into correct folder! 2.Verify you have latest version of common files! 3.Copy content of high quality textures or lower vram - lower quality textures to your Fslabs A319 IAE folder. 4.Copy Airframe Configs folder to your Fslabs A319 IAE folder. 5.Copy ASL folder to Fslabs A319\Airlines folder. 6.Optional VC textures: If you are using mine VC textures copy content of GV VC folder to Fslabs A319 IAE folder. If you are using default FSL VC textures copy content of FSL VC folder to Fslabs A319 IAE folder. YOU ARE NOT ALLOWED TO UPLOAD, MODIFY OR SHARE ANY OF THE CONTENT PROVIDED IN THIS DOWNLOAD ANYWHERE WITHOUT MY WRITTEN PERMISSION!! It took me a lot time and effort to create these liveries, so if you like it, don't forget to leave positive feedback, or just say thanks. Also, If you like my work, why not show your appreciation with a small PayPal donation? Any donations are highly appreciated but never required. Paypal
    2 points
  32. Stunning shot Stu EA on or what for settings just curious or an edit
    1 point
  33. I’ve changed it for you as the option to change it yourself was removed. I don‘t see any other products in your name. If there are others please send the order reference to
    1 point
  34. Descending into Geneva.
    1 point
  35. Steve/Ray - Development in this industry is incredibly dynamic - primarily the reason why progress is seldom shared with the community. And here is a perfect example of why details are withheld - it is difficult to commit to anything. Any number of things could happen between now and release that could potentially steer the project in a different direction. These are concerns development teams handle constantly in this industry - I can only imagine the anxiety it would cause if we relayed every decision and delay to our potential customers. The decision to support P3D v5+ is not one taken lightly. We are, of course, aware of potential customers on the v4 platform. At some point, however, the cost of supporting an obsolete platform is greater than those potential sales. Your argument suggesting customers who purchased v4 were in some way supporting FSL I'm afraid is void; we see no commission from their sales. We have, however, a working relationship with the developers at LM and they have been instrumental in providing support by means of bug fixing and new technologies for us to utilise in our upcoming titles. We cannot offer competitive titles for an obsolete platform - especially at a time when expectations are higher than ever in the community. We will have some more Concorde news to share going forward. Right now, the teams are busy at work. Should anyone wish to put any questions forward, we will do our best to answer them.
    1 point
×
×
  • Create New...