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Popular Content

Showing content with the highest reputation since 02/28/24 in Posts

  1. Hi Steve, Those details, and more, will be released in due course. Thanks for your interest
    8 points
  2. Zurich to Barcelona (Swiss flight opb Edelweiss)
    3 points
  3. short test-flight with my new GPU from geneva to zurich
    2 points
  4. I must have missed that when it was live then. Sounds cool.
    1 point
  5. Some flight deck pics after landing at VABB with hot brakes
    1 point
  6. Individually, I will not be purchasing an MSFS (X-Box) game version. Will the 'P3D version' still, be made?
    1 point
  7. I don't remember exactly. Maybe atc request or just enjoying lovely Vienna approach
    1 point
  8. Hi Steve, Sorry, I missed this. I don't think we are planning to attend this years event in FSExpo. It's a long trip for us. I don't know if there is any news on a U.K show happening again. It's a shame those have stopped.
    1 point
  9. Quoting the pertinent parts We, in line with most if not all developers can't even start to comment on the next iteration of MSFS however the thinking by most is that there will be a lot of commonality between it and its current version. The one thing that is sure though is that our current focus, per our last announcement, is that we wish to bring the products enjoyed by our customers currently in P3D, to those now using or planning to use MSFS.
    1 point
  10. We are thrilled to introduce our latest offering, Flight Sim Labs Concorde, exclusively for Prepar3D v5. This release marks the culmination of three decades of relentless dedication. Drawing upon a wealth of acquired resources, we present not only the most comprehensive and intricate Concorde desktop simulation but arguably one of the most sophisticated airliner simulations to date. Our objective with this title has been to transport our customers to a golden era of aviation, devoid of electronic flight aids, datalinks and moving map displays. Instead, the experience revolves around copious paperwork and meticulous planning, supporting a three-person flight crew. Immerse yourself in this bygone era, where precision and preparation were paramount in flying the world’s only supersonic commercial airliner. With the Flight Sim Labs Concorde, we have faithfully recreated the reliance on paper-based materials in our simulation by authentically depicting the resources and tools Concorde crews had available to them during this era, even down to the palm-top hand-held computers that were used for various Concorde performance calculations. By faithfully simulating this aspect of the aircraft's operations, we have captured the essence of what it was like to fly Concorde and transport users back in time to experience the thrill of navigating with traditional, yet precise, means. Flight Sim Labs Concorde features brand new visual models, utilising cutting-edge PBR texturing and graphics technology to meticulously render the aircraft's every detail. Every switch, lever and dial has been faithfully modelled based on 3D scans captured from the real aircraft cockpit. Step into the aircraft cabin and take your seat in front of Concorde's captivating flight information displays. Witness the mesmerising sight of the ‘Distance To Go’ displays rapidly ticking away as you soar through the skies at an astonishing speed of over 20 miles per minute. At the heart of this simulation lies our revolutionary Virtual Crew System (VCS), an innovation that meticulously recreates the roles of the First Officer and Flight Engineer. The VCS breathes life into the cockpit with an authenticity that's second to none. Each virtual crew member performs exact cockpit flows and checklist items, placing you (the Captain!) in the heart of a dynamic three-person crew. Drawing from the experiences of both British Airways and Air France crews, you'll feel like an integral part of Concorde's legendary legacy. Our brand-new Concorde sound set captures the unique nuances of the four Olympus 593 MKII engines, incorporating authentic recordings from the aircraft's final year of service. Immerse yourself in a truly unique soundscape, from the rhythmic hum of gyroscopes and the constant whir of cooling fans, to the subtle undertones of electronic equipment powering a mass of 1960's technology on the flight deck. Experience our new sound-cone simulation as the aircraft flies faster than the speed of sound, dropping the iconic double-boom in its wake. With over 100 individually crafted Concorde routes to choose from, each based on real-world data, you can embark on a journey that's both thrilling and educational. Load any flight plan into our planning system to generate a comprehensive flight briefing. The generated briefing includes essential paperwork that all flight crews' took onboard with them, from loadsheets to navigation logs, tactical planning materials to refuelling sheets, and everything in between. Experience the thrill of navigating without electronic aids, and marvel at how pilots conquered the skies in a time before digital advancements. Flight Sim Labs Concorde isn't just a simulation; this is a living embodiment of the Concorde legacy, meticulously crafted to surpass anything that has come before. Every rivet, every control surface, every nuance of flight behaviour has been scrutinised and fine-tuned to mirror Concorde's essence with unmatched precision. Welcome aboard to the most authentic Concorde simulation experience ever conceived! And lastly - we cannot wait to start showing more previews on what we've also been working on For anyone waiting for that version - we are going to be offering a discount to all our loyal P3Dv5 Concorde customers once that product is available in the future!
    1 point
  11. There is an update for v5.4. There was an extensive discussion on AvSim about CP working with v6. If Keven Menard is the developer as I think he is, this post gives you an insight into his attitude to all his customers hoping for an update. I’m sure the vast majority would have been happy to pay for the update given there can’t have been wholesale changes to the camera API. https://www.avsim.com/forums/topic/635659-parallel-42-chaseplane-dev-statement-on-p3d-v6/?do=findComment&comment=4984042 I intend staying with the perfectly satisfactory v5.4 unless he has a change of heart.
    1 point
  12. Sad day for me today as FS Labs has parted ways with the ESP lineage. I got P3D v6 and I see that FSLabs won't be paying attention to this release. Went ahead and removed the control center and everything. Life is short and I understand that FSLabs probably need to pay bills and MSFS is the way that flight sim developers pay those bills. MSFS isn't for me, and will never likely be (my bias tells me how making software gaming console compatible ultimately compromises things). FSLabs provided me many, many hours of joy with the Airbus family and I am sure they will provide so many others with that joy in their focus on MSFS. Take care FS Labs and best of luck to you.
    1 point
  13. My major concern with msfs isn't with graphics or performance - those are its stronger points! My doubts revolve around its ability to simulate accurate dynamics.
    1 point
  14. Not much different? Are you serious. For what it’s worth I’m still flying Concorde in P3D v3.4. When you’re above FL500 at Mach 2 what do you think the outside world looks like? Exactly the same in v3 as v5.3. It differs only below 10,000ft. DX9 to DX12, 32-bit to 64-bit, a proper ATC program in Radar Contact v4 and historical weather using AS meaning I can load correct weather for a daytime flight anywhere in the world. When MSFS has caught up with what I currently have I’ll consider it but my guess is I’ll be waiting a long time.
    1 point
  15. As much as I love FSLabs products, they sort of this bring this on themselves with their snail pace development and absolute lack of any communication as if their products are top secret classified material. It is, indeed, a bit annoying. I filled out the "what are you looking forward to" box on the survey with the FSlabs A330 as well.
    1 point
  16. Still ... what? I highly doubt that
    1 point
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