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Showing content with the highest reputation on 04/03/21 in all areas

  1. 3 points
  2. The real teaser starts at 2:38.
    3 points
  3. My reaction after seeing it. Mine
    3 points
  4. Gave OE-LZF her last outing before she'll receive Sharklets
    3 points
  5. 3 points
  6. Hello everyone, I am happy to announce that our latest update (v5.0.1.151) for the A320-X, A319-X and A321-X for P3D v4 and v5 (64-bit) is now live and available through our download page. This is a maintenance update which fixes several issues identified since our last public release and in preparation for our upcoming A320-X and A321-X Sharklets products which are soon to be released. In this release, you will find that we have expanded our Input Controls management and handling logic greatly, to allow and include all Airbus input device controls, such as dual side stick input, dual tiller support, spoiler and flap axis input controls, rudder and brakes handling as well as more complete management for the Thrustmaster TCA Airbus series of hardware (A320 side stick, Thrust Quadrant as well as TQ add-on axes, like flaps and spoilers, together with the landing gear lever, auto-brake control and parking brake etc). In the input controls management dialog, support was also added for slope and null zone handling as well as axis reversal. We also fixed several small issues on our external models, reported since our previous release. You should also notice a smoother wing-flex model which we feel looks and behaves better than the previous rendition - this took quite a bit of effort, as it is work that carries forward into the Sharklets models and their wing structure. A notable fix for the external lighting is the one where beacons / strobes would sometimes freeze depending on dynamic light allocations around scenery. This is now taken care of as well. Modeling improvements are also to be found in the Virtual Cockpit, where animations were added to the AP Disconnect buttons (it was long-time coming and the addition of dual input control handling with AP DISC button management only made it more obvious that they were missing) and we added logic to dynamically provide proper numbers on the speed placards for all variants, depending on aircraft Maximum Takeoff Weight configuration. For those of you who wish to connect two side sticks simultaneously (we are aware of several sim cockpit enthusiasts who are expanding their hardware collection) you will notice that input priority logic is now fully incorporated into the product line, with associated warnings and control allocation according to the real world counterpart. Speaking of hardware - very soon after we make this update available to you, we will also be releasing the updated Hardware Interface which brings compatibility with the full complement of the Skalarki hardware suite. We have been promising this for awhile and we are quite excited to make it happen! If you look at the detailed changes and improvements log that I am adding below, you will notice that we're continuously adding and improving FMGC logic as well. We made several improvements regarding VAPP logic recalculations, fuel prediction fixes, a fix for TROPO entry causing predictions to be lost, as well as several FG fixes, such as protection logic improvements. We are still working on some more major fixes, more notably among them are some shortcomings in HOLD logic as well as adding OFFSETs which are two of the often discussed items in the FMGC. We are hoping to have more on these in coming releases. For those of you who fly online, we have updated our AOC logic to follow new VATSIM protocols and we fixed some connectivity issues when users were on non-English Windows setups. You will also find that D-ATIS now checks/pulls FAA source as well. For the failure-minded among you, there were quite a few fixes in several failure conditions. For example, the aircraft will now correctly switch to DIRECT LAW with FLAPS 2 instead of Gear Down, when all 3 SEC computers are failed or off, as Gear Down digital signals are not carried over when all SEC computers are off, so the system has to rely on FLAPS 2 conditions to switch to direct law instead. A small fix, you might think, but one that indicates the level of detail found in the product line (this one was a favorite of mine as it involved spending quite a bit of time inside the Schematics manuals and configurations - thanks Sam!). We also fixed a small issue where the AIRAC cycle was incorrectly reported on the MCDU - most years have 13 cycle releases, but last year was a fun exception with 14. This condition will not reoccur for "quite a long time" and it's now fixed. For those of you using our PANEL STATE logic in the MCDU, you will find it has been extended: Customers will now find a new AUTO DETECT state listed under the DEFAULT STATE options page on the MCDU. This mode will allow the aircraft to detect if the simulator is loaded on the runway, in which case the aircraft will load ‘Engines running’ – or at a gate/on stand, where the aircraft is loaded ‘Cold and Dark’. It was a feature brought in primarily for testing purposes – but we considered it beneficial to our customers too. Please note that this system relies on your Runway.bin being up-to-date. On a separate note, I'd like to mention that I am now the proud owner of a HP REVERB G2 VR set (which I fully recommend for those of you who feel the need to spend 800 Euro on a whim!). I find the product very solid - it introduced me to a world that is full of possibilities and opportunity in how flight simulation will evolve from here (but also showcased some glaring omissions from P3D itself, like the absence of proper VR controller handling, unless I am missing how they are connected / working in the sim - please feel free to tell me in a separate forum post). I mention this purchase, so as to inform everyone that we also fixed the issue where a large white rectangle would appear in front of the VR virtual cockpit - this was due to our cockpit light sensor which we now made transparent so as not to block your view while in VR. A small fix, but a good one at that! The complete log of fixes and improvements follows below. I would also like to mention that work on the Concorde-X continues - I mentioned in our previous announcement that it "will be released this coming year" - please replace the "will" with "may" as life in general sometimes might not agree fully with our planning strategy, just so that expectations are not set in a way that people become upset and disappointed. Rest assured that our priorities have not changed and we're still working very hard towards its release. On a closing note I'd like to take the opportunity to mention that the Covid pandemic has taken a toll on everyone. While I am among the very fortunate ones (so far) to not have experienced any direct loss of life in immediate family or friends, there have been several people in my immediate circle who caught the bug and it was very distressing to go through this ordeal. Please continue to exercise caution and care in how you protect yourself and those around you and, if you have that ability, please vaccinate. If not, mask wearing and distancing helps a lot! I am not going to turn this note into a political one, but health and safety should always be above any political opinions and beliefs. Please - please! - take care of yourself and family! We also like to wish everyone a Happy Easter (ours is coming in May, but there are quite a few of you celebrating next week)! As a way of saying Thank you, as always, for your support, here are a few new images of our product family for your viewing pleasure! ----- 2D Panels Flap placard spds now correct on F/O side 2D panel now draws BRAKE FAN only when installed ACP Fix for 2D and VC knob lighting in test model AOC Updates to follow new VATSIM protocols VATSIM Connectivity with Non-English Windows fixed Fix for Lat/Lon points on FPLN uplink D-ATIS now checks/pulls FAA source ATSU Uplink optionally omits SID/STAR CVR Updated test logic DMC SD F/CTL page fix for THS fluctuations Alternate law detection logic fix EFCS SPD BRK DISAGREE with SEC1 off now appears SEC 1+2+3 FAIL/OFF now causes DIRECT LAW with FLAPS 2 Effects Contrails tweaked for night time EFIS FD engage on ADIRS align ELAC Logic improvements for FG loop control Fix for stick input during flaps movement Elevation model Fix for memory leak above certain altitudes Engines / FADEC CFM Engine start logic updates (IGN and FF) IGN FAULT START message logic improved (IAE) IAE EEC ARINC output fix for BMC fault conditions External model Inner wing fairings gaps fixed Wing metallic textures updated Logo light texture updated Various improvements / fixes External lights Fix for beacon / strobe logic issue which caused lights to freeze sometimes FAC Fix for VLS when BUSS is active Flight Model Spoilers correctly dump lift on ground FMGC FM: PAGE PERF DES now allows spds up to .82 Mach VAPP logic recalculation improvements Fix for Fuel predictions Fix for TROPO entry predictions lost issue Fix for PERF TO page CHECK TAKEOFF DATA message conditions CHECK TO DATA message conditions corrected SET MANAGED SPEED message logic improved XXX IS DESELECTED message logic added PERF APPR page data entry logic improved FG: AP 1+2 INOP / CAT2 conditions logic tweaked Protection logic improvements Automatic speed protection logic improved FSL Config Check for DirectInput if any joystick axis detected Small fix in airframe parsing logic logic for Direct Input requirement when TCA hardware used Glareshield Chrono button logic tweak for right-click/release functionality Input Controls Added all input axes in FSL Input Controls dialog Brakes Rudders Spoilers Flaps Thrust levers Tillers Fix for crash when joystick was being set up the first time sometimes Fix for axis detection to now use relative movement (1.5% change now used) Gate Controller logic fixed for engines off scenarios AP DISC logic tweak Null zones / slopes consideration for single-sided axes (brakes) ISIS Improvements in timer logic (NEW ISIS) ALT flag logic corrected MCDU Fix for LAT/LON printing when minutes at 59.95+ User options Single/double digit entry now considered Tonnes or Thousands of Lbs. User options Added EXT CTRL GSX page for control over GPU Panel States SEAT BELTS / NO SMOKING off on Cold & Dark state New "AUTO DETECT" Panel State added Fix for loss of flaps / slats conditions Fix for cabin/cargo/eng oil temps on GPU/C&D states Panels Added popup ISIS and DDRMI (disabled by default need to edit panel.cfg) Radio Management Panel Fix for Seat Selection control of VHF1/VHF2 knobs SFCC dual hyd loss prevents halfspeed flag from turning true G+B HYD FAULT further logic improvements ALPHA LOCK logic improved Sounds AEVC and DUAL INPUT sound infra improvements Fix for sound disappearing briefly on VC view change SSTU Dual flight stick support added Virtual cockpit Added animation to AP DISC buttons Speed plackard now shows proper speeds for all variants depending on MTOW RESET BTN text clipping fixed Various gaps fixed Virtual Reality Tweaked sensor transparency to make it invisible while using VR devices
    3 points
  7. I believe you have to edit the panel.cfg located here: C:\Users\YOU\Documents\Prepar3D v5 Add-ons\FSLabs\SimObjects\Airplanes\FSLabs A320 CFM\Panel Look for these lines: //Window25=Popup DDRMI //Window32=Popup ISIS Remove the "//" and reload P3D. Joao
    2 points
  8. Version 1.2

    375 downloads

    Qantas Freight A321 P2F Fleetpack by AusFS. Please read the Manual.pdf included in the download https://www.facebook.com/ausflightsim/
    1 point
  9. Version 1.0.0

    608 downloads

    !!! NOTE: READ THESE INSTRUCTIONS CAREFULLY !!! *** FOR FSL A321 v5.0.100+ ONLY *** IMPORTANT: This livery requires the following download to be installed to appear as intended https://forums.flightsimlabs.com/index.php?/files/file/2940-common-files-for-fsl-a321-v501100-custom-4k-pbr-textures/. Please ensure that you have installed this required package before attempting to install this livery. Airbus A321-231 IAE Aegean SX-DGP created using a custom 4K PBR paint kit developed by @Hugo Bicho @Daniel Du Preez and @John Tavendale. Features a complete overhaul of the default FSL A321 paint kit including: Custom 4K textures with accurate seam panelling, fuselage section joins and rivets Custom 4K metallic maps (PBR) with baked ambient occlusion (AO) effects Custom 4K normal maps for fuselage, engines, wings and tail Reworked landing gear including tyres and struts with custom PBR effects Enhancements to aircraft overlay textures, including PBR effects Custom dirt effects Installation instructions: Install the contents of the Common Files download located at https://forums.flightsimlabs.com/index.php?/files/file/2940-common-files-for-fsl-a321-v501100-custom-4k-pbr-textures/ using the provided instructions Drag the Texture.AEE SX-DGP and Airframe Configs (if present) folders contained in this download to your {Prepar3D v5 Add-ons}\FlightSimLabs\FSLabs\SimObjects\Airplanes\FSLabs A321 IAE folder Installation is complete! Start P3D and search for SX-DGP to load the aircraft Copyright and legal: This work is protected by international intellectual property and copyright laws. Any unauthorised use, dissemination and/or distribution of the content of this download is prohibited without the prior written consent of the author. A lot of time and effort was spent creating this repaint. Please respect our work. John Tavendale - jtavendale@gmail.com Creating these liveries takes a lot of time and effort. If you like my work, why not show your appreciation with a small donation https://paypal.me/texturesbytavers Any donations are highly appreciated but never required.
    1 point
  10. Version 1.0.1

    492 downloads

    !!! NOTE: READ THESE INSTRUCTIONS CAREFULLY !!! *** FOR FSL A321 v5.0.100+ ONLY *** IMPORTANT: This livery requires the following download to be installed to appear as intended https://forums.flightsimlabs.com/index.php?/files/file/2940-common-files-for-fsl-a321-v501100-custom-4k-pbr-textures/. Please ensure that you have installed this required package before attempting to install this livery. Airbus A321-211 CFM Aeroflot Russian Airlines VP-BTG created using a custom 4K PBR paint kit developed by @Hugo Bicho @Daniel Du Preez and @John Tavendale. Features a complete overhaul of the default FSL A321 paint kit including: Custom 4K textures with accurate seam panelling, fuselage section joins and rivets Custom 4K metallic maps (PBR) with baked ambient occlusion (AO) effects Custom 4K normal maps for fuselage, engines, wings and tail Reworked landing gear including tyres and struts with custom PBR effects Enhancements to aircraft overlay textures, including PBR effects Custom dirt effects Installation instructions: Install the contents of the Common Files download located at https://forums.flightsimlabs.com/index.php?/files/file/2940-common-files-for-fsl-a321-v501100-custom-4k-pbr-textures/ using the provided instructions Drag the Texture.AFL VP-BTG and Airframe Configs (if present) folders contained in this download to your {Prepar3D v5 Add-ons}\FlightSimLabs\FSLabs\SimObjects\Airplanes\FSLabs A321 CFM folder Installation is complete! Start P3D and search for VP-BTG to load the aircraft Copyright and legal: This work is protected by international intellectual property and copyright laws. Any unauthorised use, dissemination and/or distribution of the content of this download is prohibited without the prior written consent of the author. A lot of time and effort was spent creating this repaint. Please respect our work. Daniel Du Preez (professormadman@gmail.com) - https://goo.gl/Ji9kH5 Creating these liveries takes a lot of time and effort. If you like my work, why not show your appreciation with a small PayPal donation? Any donations are highly appreciated but never required.
    1 point
  11. I'm looking forward to what we see starting from 2:40 minutes into the teaser...
    1 point
  12. Loved the vid, i’m hyped as hell !
    1 point
  13. hopefully i won"t have the same crosswind for the landing
    1 point
  14. FO tillers are now available for Pre-Order for those who want to steer from the right hand seat. Just finalizing the CAD drawing and mechanical parts production particulars (it's not just flipping everything horizontally as there are some commonly used internal parts that are orientated the same way as the CAPT tiller). Select FO tiller (with or without the 4-way switch) in the option drop down menu in our shop to pre-order. Product to be shipped early May 2021
    1 point
  15. Version 1.0.0

    61 downloads

    This is a repaint of the A319 CFM into the colors of Finnair and depicting the state of the plane in 1999. This livery version was only used in 1999 and 2000 before being replaced with a new. Tested with P3Dv4.5 HF3 and A319 v5.0.1.126
    1 point
  16. Stunning sunset into Gatwick from Paphos.
    1 point
  17. Thanks for the video Brandon. I ordered the tiller a few weeks back....haven’t received it yet so i am really happy to hear your first impressions match my expectations. If you don’t mind me asking, how long ago did you order it? I’m curious to know how much longer i need to wait before it shows up.
    1 point
  18. Good morning Heathrow, flying MUC-LHR-MUC
    1 point
  19. Hey guys, I found out what was wrong with my sim. You have to save your current Prepar3d.cfg on your desktop and delete it in the folder so that a new .cfg is created and then it would actually work, but if you want to use your old Prepar3D.cfg you just have to replace all points except [USERINTERFACE] from your backup .cfg afterwards your Sim should work again :-) Of course you can ask me if you have some Questions !
    1 point
  20. Little teaser of our work of the past month or so;) @Gregory Verba @Enzo Dewit
    1 point
  21. Departing out of a very windy Keflavik.
    1 point
  22. An italian government bird now available...
    1 point
  23. Another "special" livery for you guys to enjoy soon... fun fact, this aircraft was the first "real" A320 to get fitted with sharklets. (Not retrofitted).
    1 point
  24. Wanna fly around some italian officials...?
    1 point
  25. Version 1.0.0

    231 downloads

    Just add it to your \FSLabs\SimObjects\Airplanes\FSLabs A321 IAE ===== Its not necessary but if you want to get me a cup of coffee I will be tankful <3 www.paypal.me/Htextures ======= Give my site a visit to get more textures moho43.wixsite.com/htextures
    1 point
  26. Version 1.0.0

    4627 downloads

    !!! NOTE: READ THESE INSTRUCTIONS CAREFULLY !!! *** FOR FSL A321 v5.0.100+ ONLY *** This download is mandatory for liveries that are referenced by it as it contains shared common files that are required to change the appearance of common FSL A321 parts used in these repaints. About this file This is a shared library of modified textures that contains common files for the custom 4K PBR A321 v5.0.1.100+ paint kit created by Hugo Bicho, Daniel Du Preez and John Tavendale. A new Airplanes\FSLabs A321\Texture.CommonProfHBJT folder has been created and common files shared with all repaints are included here. This saves on drive space and simplifies management of liveries created from the custom kit. Repaints made from this kit have a special texture.cfg file that references this folder as a fallback and will be shown on the model when loaded into P3D. Installation instructions: 1. Drag the FSLabs A321 folder contained in this download to your {Prepar3D v5 (or v4) Add-ons}\FlightSimLabs\FSLabs\SimObjects\Airplanes folder 2. After installation, your {Prepar3D v5 (or v4) Add-ons}FlightSimLabs\FSLabs\SimObjects\Airplanes\FSLabs A321 should look like this: 3. Installation is complete! You do not need to repeat this for any additional liveries that require this download if you’ve already completed the steps above Features: Fuselage WIP Wings / Horizontal Stabiliser Custom 4K wing albedo and PBR textures with optional flap scuff plating dependent on airframe Custom 4K baked ambient occlusion (AO) textures for metallic (PBR) maps Custom 4K normal maps with accurate 3D panelling details Reworked flap track fairings and wing panelling Improved wing shading and colour Reworked horizontal stabiliser textures Engines Custom CFM and IAE engine albedo and PBR textures with panelling and rivets Improved CFM and IAE engine intake areas with PBR effects Custom baked ambient occlusion (AO) textures for metallic (PBR) maps Custom normal maps with accurate 3D panelling details Reworked engine pylons that match wing colour more accurately PBR effects on pylon metallic parts Miscellaneous Reworked wheel, gear hub and landing gear strut textures PBR effects on landing gear Custom fuselage, door and engine overlay textures with PBR effects Custom cargo bay interior textures Custom cabin and galley textures Copyright and legal: This work is protected by international intellectual property and copyright laws. Any unauthorised use, dissemination and/or distribution of the content of this download is prohibited without the prior written consent of the authors. A lot of time and effort was spent creating this kit. Please respect our work. Hugo Bicho (hugo.bicho@hotmail.ch) - HB Textures https://www.facebook.com/hbtextures Daniel Du Preez (professormadman@gmail.com) - https://goo.gl/Ji9kH5 John Tavendale - Textures by Tavers https://www.facebook.com/texturesbytavers
    1 point
  27. Version 1.0.0

    290 downloads

    Just add it to your \FSLabs\SimObjects\Airplanes\FSLabs A321 IAE ===== *updated to work on the last version of FSlabs a321 *registration added on the upper right wing *registration color is corrected ======= Its not necessary but if you want to get me a cup of coffee I will be tankful <3 www.paypal.me/Htextures ======= Give my site a visit to get more textures moho43.wixsite.com/htextures
    1 point
  28. Version 1.0.0

    605 downloads

    Air Canada have a fleet of 15 Airbus A321's, 9 of which are currently flying with the other 6 in storage due to COVID induced schedule reductions. All are painted in the current Air Canada livery including this repaint of C-GIUF, there is one single frame which features the Star Alliance livery which I have already released. This repaint features correct fonts and colour samples taken from official Airbus paint documents. For use with the FSLabs Airbus A321-X v5.0.1.100+ CFM This is one of my earliest FSL repaints so please forgive any errors and imperfections as I get to grips with the paintkit. I've been painting since FS5 days but in the last 15 years or so AI aircraft have been my usual subjects. I've decided its time to branch out a little! The repaint is based off the base FSL paintkit and features PBR throughout. To Install: Simply add the texture and airframe configs folders to your FSLabs A321 CFM folder ....\SimObjects\Airplanes\FSLabs A321 CFM Next time you run P3D the livery will be auto installed.
    1 point
  29. Version 1.0.0

    136 downloads

    Air Canada have a fleet of 15 Airbus A321's, 9 of which are currently flying with the other 6 in storage due to COVID induced schedule reductions. All are painted in the current Air Canada livery, except for a single frame, C-GITU which features the Star Alliance livery. For use with the FSLabs Airbus A321-X v5.0.1.100+ CFM This is one of my earliest FSL repaints so please forgive any errors and imperfections as I get to grips with the paintkit. I've been painting since FS5 days but in the last 15 years or so AI aircraft have been my usual subjects. I've decided its time to branch out a little! The repaint is based off the base FSL paintkit and features PBR throughout. To Install: Simply add the texture and airframe configs folders to your FSLabs A321 CFM folder ....\SimObjects\Airplanes\FSLabs A321 CFM Next time you run P3D the livery will be auto installed.
    1 point
  30. Version 1.0.0

    1653 downloads

    Repaint of American Airlines A321-211 N188US. Updated for P3D v5 & V4 I have teamed up with @Hugo Bicho to create a highly detailed custom paint kit for the A321 featuring custom base, bump and metallic textures. If you like this paint and my other work then why not shout me a beer or cup of coffee? https://www.paypal.me/texturesbytavers
    1 point
  31. Version 2.0.1

    1559 downloads

    ONLY FOR V.5.0.1.103+ Scandinavian Airlines A321-232 OY-KBH Thanks to @Hugo Bicho & @John Tavendale for their custom 4K A321 paintkit. by outwithnade https://www.airformliveries.com/
    1 point
  32. Still no release date (
    0 points
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