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Showing content with the highest reputation on 04/02/21 in all areas

  1. Hello everyone, I am happy to announce that our latest update (v5.0.1.151) for the A320-X, A319-X and A321-X for P3D v4 and v5 (64-bit) is now live and available through our download page. This is a maintenance update which fixes several issues identified since our last public release and in preparation for our upcoming A320-X and A321-X Sharklets products which are soon to be released. In this release, you will find that we have expanded our Input Controls management and handling logic greatly, to allow and include all Airbus input device controls, such as dual side stick input, dual tiller support, spoiler and flap axis input controls, rudder and brakes handling as well as more complete management for the Thrustmaster TCA Airbus series of hardware (A320 side stick, Thrust Quadrant as well as TQ add-on axes, like flaps and spoilers, together with the landing gear lever, auto-brake control and parking brake etc). In the input controls management dialog, support was also added for slope and null zone handling as well as axis reversal. We also fixed several small issues on our external models, reported since our previous release. You should also notice a smoother wing-flex model which we feel looks and behaves better than the previous rendition - this took quite a bit of effort, as it is work that carries forward into the Sharklets models and their wing structure. A notable fix for the external lighting is the one where beacons / strobes would sometimes freeze depending on dynamic light allocations around scenery. This is now taken care of as well. Modeling improvements are also to be found in the Virtual Cockpit, where animations were added to the AP Disconnect buttons (it was long-time coming and the addition of dual input control handling with AP DISC button management only made it more obvious that they were missing) and we added logic to dynamically provide proper numbers on the speed placards for all variants, depending on aircraft Maximum Takeoff Weight configuration. For those of you who wish to connect two side sticks simultaneously (we are aware of several sim cockpit enthusiasts who are expanding their hardware collection) you will notice that input priority logic is now fully incorporated into the product line, with associated warnings and control allocation according to the real world counterpart. Speaking of hardware - very soon after we make this update available to you, we will also be releasing the updated Hardware Interface which brings compatibility with the full complement of the Skalarki hardware suite. We have been promising this for awhile and we are quite excited to make it happen! If you look at the detailed changes and improvements log that I am adding below, you will notice that we're continuously adding and improving FMGC logic as well. We made several improvements regarding VAPP logic recalculations, fuel prediction fixes, a fix for TROPO entry causing predictions to be lost, as well as several FG fixes, such as protection logic improvements. We are still working on some more major fixes, more notably among them are some shortcomings in HOLD logic as well as adding OFFSETs which are two of the often discussed items in the FMGC. We are hoping to have more on these in coming releases. For those of you who fly online, we have updated our AOC logic to follow new VATSIM protocols and we fixed some connectivity issues when users were on non-English Windows setups. You will also find that D-ATIS now checks/pulls FAA source as well. For the failure-minded among you, there were quite a few fixes in several failure conditions. For example, the aircraft will now correctly switch to DIRECT LAW with FLAPS 2 instead of Gear Down, when all 3 SEC computers are failed or off, as Gear Down digital signals are not carried over when all SEC computers are off, so the system has to rely on FLAPS 2 conditions to switch to direct law instead. A small fix, you might think, but one that indicates the level of detail found in the product line (this one was a favorite of mine as it involved spending quite a bit of time inside the Schematics manuals and configurations - thanks Sam!). We also fixed a small issue where the AIRAC cycle was incorrectly reported on the MCDU - most years have 13 cycle releases, but last year was a fun exception with 14. This condition will not reoccur for "quite a long time" and it's now fixed. For those of you using our PANEL STATE logic in the MCDU, you will find it has been extended: Customers will now find a new AUTO DETECT state listed under the DEFAULT STATE options page on the MCDU. This mode will allow the aircraft to detect if the simulator is loaded on the runway, in which case the aircraft will load ‘Engines running’ – or at a gate/on stand, where the aircraft is loaded ‘Cold and Dark’. It was a feature brought in primarily for testing purposes – but we considered it beneficial to our customers too. Please note that this system relies on your Runway.bin being up-to-date. On a separate note, I'd like to mention that I am now the proud owner of a HP REVERB G2 VR set (which I fully recommend for those of you who feel the need to spend 800 Euro on a whim!). I find the product very solid - it introduced me to a world that is full of possibilities and opportunity in how flight simulation will evolve from here (but also showcased some glaring omissions from P3D itself, like the absence of proper VR controller handling, unless I am missing how they are connected / working in the sim - please feel free to tell me in a separate forum post). I mention this purchase, so as to inform everyone that we also fixed the issue where a large white rectangle would appear in front of the VR virtual cockpit - this was due to our cockpit light sensor which we now made transparent so as not to block your view while in VR. A small fix, but a good one at that! The complete log of fixes and improvements follows below. I would also like to mention that work on the Concorde-X continues - I mentioned in our previous announcement that it "will be released this coming year" - please replace the "will" with "may" as life in general sometimes might not agree fully with our planning strategy, just so that expectations are not set in a way that people become upset and disappointed. Rest assured that our priorities have not changed and we're still working very hard towards its release. On a closing note I'd like to take the opportunity to mention that the Covid pandemic has taken a toll on everyone. While I am among the very fortunate ones (so far) to not have experienced any direct loss of life in immediate family or friends, there have been several people in my immediate circle who caught the bug and it was very distressing to go through this ordeal. Please continue to exercise caution and care in how you protect yourself and those around you and, if you have that ability, please vaccinate. If not, mask wearing and distancing helps a lot! I am not going to turn this note into a political one, but health and safety should always be above any political opinions and beliefs. Please - please! - take care of yourself and family! We also like to wish everyone a Happy Easter (ours is coming in May, but there are quite a few of you celebrating next week)! As a way of saying Thank you, as always, for your support, here are a few new images of our product family for your viewing pleasure! ----- 2D Panels Flap placard spds now correct on F/O side 2D panel now draws BRAKE FAN only when installed ACP Fix for 2D and VC knob lighting in test model AOC Updates to follow new VATSIM protocols VATSIM Connectivity with Non-English Windows fixed Fix for Lat/Lon points on FPLN uplink D-ATIS now checks/pulls FAA source ATSU Uplink optionally omits SID/STAR CVR Updated test logic DMC SD F/CTL page fix for THS fluctuations Alternate law detection logic fix EFCS SPD BRK DISAGREE with SEC1 off now appears SEC 1+2+3 FAIL/OFF now causes DIRECT LAW with FLAPS 2 Effects Contrails tweaked for night time EFIS FD engage on ADIRS align ELAC Logic improvements for FG loop control Fix for stick input during flaps movement Elevation model Fix for memory leak above certain altitudes Engines / FADEC CFM Engine start logic updates (IGN and FF) IGN FAULT START message logic improved (IAE) IAE EEC ARINC output fix for BMC fault conditions External model Inner wing fairings gaps fixed Wing metallic textures updated Logo light texture updated Various improvements / fixes External lights Fix for beacon / strobe logic issue which caused lights to freeze sometimes FAC Fix for VLS when BUSS is active Flight Model Spoilers correctly dump lift on ground FMGC FM: PAGE PERF DES now allows spds up to .82 Mach VAPP logic recalculation improvements Fix for Fuel predictions Fix for TROPO entry predictions lost issue Fix for PERF TO page CHECK TAKEOFF DATA message conditions CHECK TO DATA message conditions corrected SET MANAGED SPEED message logic improved XXX IS DESELECTED message logic added PERF APPR page data entry logic improved FG: AP 1+2 INOP / CAT2 conditions logic tweaked Protection logic improvements Automatic speed protection logic improved FSL Config Check for DirectInput if any joystick axis detected Small fix in airframe parsing logic logic for Direct Input requirement when TCA hardware used Glareshield Chrono button logic tweak for right-click/release functionality Input Controls Added all input axes in FSL Input Controls dialog Brakes Rudders Spoilers Flaps Thrust levers Tillers Fix for crash when joystick was being set up the first time sometimes Fix for axis detection to now use relative movement (1.5% change now used) Gate Controller logic fixed for engines off scenarios AP DISC logic tweak Null zones / slopes consideration for single-sided axes (brakes) ISIS Improvements in timer logic (NEW ISIS) ALT flag logic corrected MCDU Fix for LAT/LON printing when minutes at 59.95+ User options Single/double digit entry now considered Tonnes or Thousands of Lbs. User options Added EXT CTRL GSX page for control over GPU Panel States SEAT BELTS / NO SMOKING off on Cold & Dark state New "AUTO DETECT" Panel State added Fix for loss of flaps / slats conditions Fix for cabin/cargo/eng oil temps on GPU/C&D states Panels Added popup ISIS and DDRMI (disabled by default need to edit panel.cfg) Radio Management Panel Fix for Seat Selection control of VHF1/VHF2 knobs SFCC dual hyd loss prevents halfspeed flag from turning true G+B HYD FAULT further logic improvements ALPHA LOCK logic improved Sounds AEVC and DUAL INPUT sound infra improvements Fix for sound disappearing briefly on VC view change SSTU Dual flight stick support added Virtual cockpit Added animation to AP DISC buttons Speed plackard now shows proper speeds for all variants depending on MTOW RESET BTN text clipping fixed Various gaps fixed Virtual Reality Tweaked sensor transparency to make it invisible while using VR devices
    6 points
  2. This product definitely needs a push 1. it works just like on real A320 2. If you're really looking for control/handling like real aircraft with limited budget, this is definitely a GO! and works perfect with FSLabs software interface 3. Amazing quick support from Capt. Nobby and surprising fast shipping (I received within 3 days all the way from Australia to Taiwan) Personally, I'm not really looking for building a home cockpit but a simplified training devices I can practice at home with the released of Thrustmaster Airbus edition is almost perfect but the Axis-Z for Sidestick doesn't work well and unlike taxing the real aircraft so, I keep looking for a tiller but most of them is just over my budget. until Cat3design released it. I was asking for FO side tiller as well, but it still works like a charm. (because basically all you hold is the center part of the tiller, so it wouldn't really matter for the side of handle, at least that's how I taxi in real aircraft) here's short video clip of me taxing around Narita right after unboxing
    3 points
  3. 2 points
  4. Stunning sunset into Gatwick from Paphos.
    1 point
  5. Ok, learned something today. Even though I've been flying on the airbus family for now more than 4 years, I never knew that this was actually an option. I always thought it was standard on each Airbus. All the airbus I flew so far are all equipped with the "Dual Input" Aural warning. Got this information from the following link Dual Input
    1 point
  6. It's definitely a pin option and I just discovered it's not being saved after set, so that it can remain selected for your next load. Sorry about that - it should be fixed for the next update (it'll be saved in the particular livery configuration, however).
    1 point
  7. CAT3DESIGN TILLER TUTORIAL VIDEOS now available! It's a 4 part series to take you through the setup process for your brand new tiller from CAT3DESIGN. Part 3/4 are fully based on the latest update of FSL A320. Head now to CAT3DESIGN YouTube Channel.
    1 point
  8. Little teaser of our work of the past month or so;) @Gregory Verba @Enzo Dewit
    1 point
  9. GeForce 465.89 Crash P3D GeForce 461.92 run´s fine for me !!! U Can Download "DDU" and also older Geforce Driver from guru3d.com
    1 point
  10. Seeing that there's a high enough demand for it, I am looking into the FO edition. If there are others interested, LIKE this comment please.
    1 point
  11. Version 1.0.0

    209 downloads

    W!ZZ Air A321-231 HA-LXJ Budapest 2024 This repaint replicates Wizz Air's Budapest 2024 livery which HA-LXJ wore between NOV 2016 and MAY 2017. I'll add sharklets as soon as they have been released! This livery is only for v.5.0.1.103+ and compatible with P3Dv4.5 and v5 To install, simply drag and drop it to your ../FSLabs/SimObjects/Airplanes/FSLabs A321 IAE - it will be added automatically!
    1 point
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