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- Yesterday
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AF2 - AF1 (LFPG-KJFK-LFPG) Lovely supersonic round trip over the Atlantic, flight time LFPG-KJFK 3:34, KJFK-LFPG 3:23
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Improvements include tornadoes. There’s been no indication historical weather will be made available. In fact, it had to be explained to Jorge what historical weather is. It took a while for the penny to drop. That tells you all you need to know. There will be no historical weather in MSFS2024.
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I dont see a need right now. MSFS 2024 is approaching and we'll see in the next coming weeks how Asobo is improving the weather. Its clear that it needs improvements, more features and this is also noted by Asobo itself. So actually no need for 23Euro.
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Throttle from FlightPM
IFANTRI BUDI RAHARAJO replied to IFANTRI BUDI RAHARAJO's topic in Chat about cockpit building
I have tried, but there is no option to setup Select engine crank, normal and ign.. -
Throttle from FlightPM
Norman Blackburn replied to IFANTRI BUDI RAHARAJO's topic in Chat about cockpit building
Under the addons pull down menu, Flightsimlabs. -
Throttle from FlightPM
IFANTRI BUDI RAHARAJO replied to IFANTRI BUDI RAHARAJO's topic in Chat about cockpit building
May I know where the setting is, so I can try it - Last week
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Norman Blackburn started following Throttle from FlightPM
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Throttle from FlightPM
Norman Blackburn replied to IFANTRI BUDI RAHARAJO's topic in Chat about cockpit building
Have you tried setting this up under the FSLabs assignments? -
Hai all.. I'm sorry if this question doesn't deserve to be on this forum. I just bought a Throttle A320 at FlightPM, but when I used it at FSlabs. I cannot make the options for Engine master Switch (Crank, Normal Mode, IGN/Start) using that device. Maybe some of you know how to set it up? I have contacted them but there is no response. Maybe someone can help me..
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DrewBassalli joined the community
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Bojimir started following Beware of VRAM usage in P3D v5
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Victor de Castro Silva Oliveira joined the community
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MOHAMMAD FAIZAN joined the community
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Max Mingels joined the community
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- 6772 replies
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Its released now at 23 euros plus tax! Regards Tim
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Future MSFS product’s availability?
Duncan MacKellar replied to Steve Prowse's topic in General Forum
Hi Duncan, I did reply here, but it probably got buried. NDAs are SOP in most industries, even more so in ours, so I imagine it isn't too surprising. I know the team is hugely excited to share details on the projects we are working on when we are in a position to do so. Regards, Dunc -
Great thanks Norman I'm not sure FSLABS mentioned the NDA before but this gives us confidence why you can't share news and you will when allowed.
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Future MSFS product’s availability?
Norman Blackburn replied to Steve Prowse's topic in General Forum
Hi Duncan, Whilst the team do indeed remain under NDA, we have said quite a few times since last August that we are continuing to being our existing product line to the MSFS platform. -
Hi Andrew, The community are eagerly awaiting FSLABS products if you are under some form of NDA then please just say you are under an NDA and cannot talk about future projects. The Concorde at least should be able to share since that is public knowledge. Nothing since August 15th 2023 people will start to give up on your products, communication is all anyone is asking for. Kind regards Duncan Odgers
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....four years later... After treating myself to all the addons I wanted I finally caused an OOM on P3Dv5.4. Specs: 13600k (OC'd to 5ghz) 32gb DDR5 GTX 3080 (10gb VRAM) ORBX: pretty much everything global REX SkyForce REX WWA GSX 2.0 Concorde x64 AIG Traffic (all major airlines installed, airliner traffic set to 50%, all other ai traffic set to 0%) FPS slider set to 30 Mostly default/high settings in P3D, definitely not max Really I'm just surprised that I OOM'd. I thought for sure 32gb RAM/10gb VRAM would be enough for everything but nope. She runs smooth FPS, even at high settings, yet the memory monster hungers for more. C'est la vie I guess. Time to go to 64gb DDR5 and a GTX 4090!
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I thought that this may be of some interest; Advanced Historical Weather In addition to including Live and Custom weather modes, we also offer Historical mode with comprehensive global weather data in hourly archives. Dynamic historical playback provides realistic changing weather as per the archived historical timeline. Optionally lock the historical time to your configured simulator time for easy date/time synchronization and control through MSFS.
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Yes, none of the civil airliners in MSFS have a working wxr… …apart from the Maddog MD80, the Inibuilds A300, A310, A320, the Working Title B787, B747, the ATR 42 and 72-600’s, the Asobo A320, and all the business jets using the G3000 or GNXi 1000 avionics suite…
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It‘s good to see the Asobo is also making progress there. Still, let‘s see what Active Sky can bring to the sim, as none of the civil airliners available features a weather radar yet. AS, the FSLabs Busses and the combination of the two are probably the only things that I still miss from P3D.
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'Escape' does not stop replays. Any idea's please, guys?
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Outside view without virtual cockpit
Vincent Twisker replied to Keith A Holt's topic in Chat about cockpit building
Have a read through this 5 year old post. Enjoy. -
Outside view without virtual cockpit
stephen speak replied to Keith A Holt's topic in Chat about cockpit building
no good for a 3 screen set up..only does the front view apparently -
The weather options in MSFS are perfectly fine for me as they are and amazingly authentic to look at. I always fly in actual time and in the evenings here in the UK that means some night ops but if I want to fly in daylight I will fly in the US - still in real live weather.
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Ahhh.... Here's what Asobo's weather engine gives us at the moment; As you can see, the wxr detects precipitation data in a 3D cone forward of the aircraft. I can introduce precipitation and the radar will paint it and I can move this precipitation layer up and down through the cone of detection. The range of detection can be changed but there is no tilt mechanism as such. This works well on preset weather and live weather. It seems to me the problem with Asobo's live weather engine isn't wxr itself but boils down to three items; Lack of cloud types Lack of high level weather depiction Lack of turbulence within heavy weather systems; the wxr can detect it but there's no real need to avoid it in the first place. Hopefully the release of 2024 will solve these issues.
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Detailed I think is the missing word.
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MSFS already has weather radar….