The A320 - A Small Update...
Posted 24 March 2011 - 10:34 PM
I know a lot of you have been posting questions, requests, demands and even threats (!) about updates on our A320 development status, both here in the forum as well as via email to our support@ and info@ email accounts.
I wanted to take a little time to give you a small heads-up of where we stand, in a (futile) attempt to feed your hunger for information - in fact, I am simply buying a bit of time before Smiffy has to come knocking on my door again (banging, is more like it), pulling his hair out and saying that "you REALLY need to give an update - I can't take it any longer!!!"
You already know that we've been neck-deep in development for the past months, working on what we think is the most advanced simulation of an A320 aircraft that will have ever hit the desktop sim market.
Here's some details on stuff you might not have heard up to now:
- We have implemented an entirely new code library to allow our aircraft systems to communicate with each other via ARINC 429 protocol variables. The advantage of this implementation is two-fold: 1) We can very closely simulate the real aircraft's functionality, as in most cases, it means we read schematics and diagrams of the actual aircraft and plug the 'wiring' directly into our code without any code logic translation, and 2) we can potentially share these variables (as in the real aircraft) over a networked environment. Our aim (although we will not promise this until we are certain it's feasible) is to allow you to not only fully share the cockpit with another pilot, but also allow for multi-PC expansion of the panels, systems and gauges.
- We have invested hundreds of hours in various A320 Class D simulators, as well as tremendous amounts of time in the real aircraft (via our extraordinarily helpful technical advisors) to collect a huge amount of engine data. This allows us to achieve very accurate numbers in our engine simulation - which we've moved entirely away from the default FSX engine structure (and limitations).
- The flight model is being worked to match the behavior and patterns based on our observations and data from the Class D sims - our engine and flight model developer has been spending hours and hours refining and honing the system, which is an ongoing process throughout development and will continue into our beta testing period.
- Our aircraft FMGS is done entirely from scratch, based on the complete specs and schematics we have been so fortunate to be allowed access to. As such, we have been modeling the FMGS database using the full ARINC 424-19 protocol specifications, allowing ourselves flexibility to convert (and load) the exact monthly AIRAC database cycle that real aircraft load into their systems. This also allows our A320 to load and provide all possible leg types in our flight plan (yes, that means procedure turns and accurate holds - but also the complete sets of SIDs and STARs that are published with the monthly cycle).
- External and internal sound sets have been recorded in amazing accuracy with very modern equipment in the Class D sims, but also in various airports world-wide, blended with the latest 3-D audio technology we've inserted into our code.
I could go on with details (and I am sure some of you would really love me to) but I won't, as I am sure you all would love to be surprised with the end result as well! Instead, I will put up a first picture of where we are at the moment. (It's a nice opportunity for you all to bring out your magnifying glass and go through each pixel to berate us on "this, that and the other!") Before you do that. let me just say that we know there are several items that you might want to see (or you might find are not completed) at the moment, but I humbly ask for your patience on this - we're still in development, remember?
Cheers all and thank you for some fantastic support of our products until now! You all are the reason we are doing this! Thanks for being here!
promo_2.jpg 356.66K 1073 downloads
Posted 24 March 2011 - 11:12 PM
Looking forward to this one.
Posted 24 March 2011 - 11:32 PM
Captain, SWVA NorCal
R/W C172N Pilot
Posted 25 March 2011 - 12:59 AM
Posted 25 March 2011 - 06:57 AM
I appreciate that gesture and wouww what a work.
Now i will go back sleeping until your next screen. I am not the kind of people to harass poeple.
Posted 25 March 2011 - 11:01 AM
Posted 25 March 2011 - 12:55 PM
Posted 25 March 2011 - 03:56 PM
You say you can load the exact same Navdata database the real aircrafts use, that´s Wonderful. My question is, how on earth do you think they´re going to let regular flight simmers use such thing just for FS? Even if they did, I can´t imagine this costing less than 400 dollars for the yearly subscription.
It´s just something that´s been on my mind for a long time. If you have the answer, but you think it´s too soon to say something about it, no problem!
Keep us updated about your product, lots of people are going to enjoy this more and more. Good luck on the project
Posted 25 March 2011 - 04:04 PM
Posted 25 March 2011 - 04:21 PM
One thing that is very important IMO that is correctly represented is the font! It does look exactly like the real thing, a thing that bugs me in every other airbus addons. That and all the cool stuff already here, of course:P
keep it on!
Posted 25 March 2011 - 04:30 PM
O Geros tou FS....
Posted 25 March 2011 - 05:55 PM
Since you mention the aircraft will use full ARINC 424-19 protocol specifications, does it means that the navdata will be handled in another way, which is different from what we experience with most of today's mainstream add-on? And what about adding support for RNP approach procedures?
Yufeng(James is my English name)
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Intel i7 950 at 3.06Ghz, 6GB G-skill DDR3 Ram, ASUS-P6X58DE, ASUS-GTX570 1280MB, 2*24 Monitor, running windows mode@1600*1200(appox), 2TB Hard drive.
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FSX setting traffic off, weather, scenery at medium low.
I feel the need, the need for speed.
Posted 25 March 2011 - 07:27 PM
Btw, is the sounds so terrible that you needed to turn "Sound off"?
Since 2001. PPL&NF
Posted 26 March 2011 - 08:43 AM
Core i5 2500 k @4.7GHz
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Win 7 x64.
Posted 26 March 2011 - 12:08 PM
Posted 26 March 2011 - 02:36 PM
Great job there FSlabs team !
Posted 26 March 2011 - 02:39 PM
Posted 26 March 2011 - 06:20 PM
that's what I was thinking. The 2D panel looks sooooo old, but I guess they are old technology.
Posted 26 March 2011 - 06:36 PM
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