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  1. Hello all, I wanted to start this post by wishing you all a Happy New Year! 2016 has been a wonderful year for us at Flight Sim Labs as it was the year we finally released the A320-X for FSX. We wish to take a small moment to humbly thank you for the overwhelmingly supportive comments it has received and for the fact it's now a candidate as the Best Aircraft add-on for 2016 (feel free to vote for us here: https://fselite.net/editorials/fselite-2016-user-awards/ ). So let's talk about what's to come in 2017: The next update in line for the A320-X for FSX (which should come very soon now) will feature several bug fixes (autoland flare and the MCDU freeze among the more significant pain points with the current release) as well as improvements in handling (the "sticky" comma key for using the tiller and rudder pedals with a single axis). Expect a more complete list with the update itself which is now in beta testing, as Andrew already discussed. We'll continue issuing more updates down the line, eventually reaching a large "Service Pack" update which will include some generally wanted missing functionality (detailed WINDS, SEC FPLN etc). We're working on that as we speak, but to do that successfully, we've broken the tasks into smaller updates which fix bugs that you guys have identified, as well as improvements that you feel are necessary to enjoy the aircraft more or bring it in-line with customarily accepted "sim-isms" that might part with what happens in real life, but are helpful when the simmer is using the aircraft without all the necessary hardware that a line pilot has in the cockpit. What about the P3D version? Simultaneously with the testing of the FSX update, we're also beta testing the A320-X for P3D. The main part of the work is done, there are no 'major bugs' remaining that are stalling the release currently on our end. A few of you have wondered why we have still not released it therefore, even though the FSX version has now been out for a few months. We are also a bit frustrated with this, however the reasons for the delay could be understood if you also visit the LM forums to notice what's been going on with the latest v3.4 hotfix releases and the issues people are having with memory usage and DXGI_DEVICE errors. We feel that there are still some problems with the current version of P3D that is available and that until the good people at LM have had a chance to resolve those, we are hesitant to release a product only to start receiving complaints for situations which are not quite caused by our software. As such, we're working closely with them to do everything in our power to help them identify and correct those bottlenecks. We'll do our best to keep you updated with our progress on it. What's going on with the "cockpit builder" features? We had the opportunity to meet with several hardware vendors during our Lelystad visit in November. All of them were very impressed with the quality and depth of the A320-X and were very eager to have our software drive their hardware (or vice versa? ). We've had several discussions with the larger vendors and we are going to be providing interfaces to their hardware to allow such usage. Those interfaces will be available once we have the cockpit builder licensing ready and we expect that we can be providing hardware-specific add-on modules to our A320-X in collaboration with those vendors. So - if you are an interested vendor party or you are a customer who loves particular hardware, feel free to tell your vendor to contact us directly so we can discuss options. We are also looking into interfacing for freeware vendors (such as LINDA) to allow communication with particular hardware supported by those solutions, but we haven't yet decided the exact licensing specifics for this effort, so more to come on this, a bit later on. "And the forum? I can't easily find what I need there..." We have already taken steps to improve the forum structure - you may have noticed we cleaned up our main A320-X support forum, moved helpful "readme first" topics into their own sub-forum and are working hard to further improve or even add some new support facilities. We're examining several options to provide a more streamlined knowledge base as well as an open issue tracking system. You all know we're a small team, so this might take a little longer than we'd like, but please be patient with us as we are doing our best to provide the best experience for everyone! The work continues! Again - thank you all VERY much for your wonderful support in 2016 - we're looking forward to better serving your simulation needs in 2017 and beyond!
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  2. Hello all, We are very pleased to announce the release of our updated A320-X v1.0.1.191 for FSX. This is an update release for all versions of Flight Simulator X (SP2 / XPack and Steam) which features improvements and fixes over the previous versions and is inline with our promise to provide continuous support on our product line. We invite everyone to download and install this update as it fixes the MCDU freeze a lot of you have been observing. It also contains several other improvements and fixes itemized below: Logic fixes / improvements AOC - Service trip wind parsing fix - Route parsing logic updated - CRZ ALT fix ATSU - COMPANY MSG added ACHC - Fix for Cargo temperature logic ACP - PA logic fix Bleeds - Bleed logic fixes CPC - Rapid decompression alt bug fix ECB - APU Autoshutdown fixes ELAC - Elevator unloading improvements - added protection to elevator control block and reset flare gains - fix for elevators on ROLLOUT Engines - Fix for Engine Oil temperatures FAC - Tweak for low energy calculations FADEC - Small updates / improvements FMGS - Flight Management - MIN DEST FOB fix - ALTN fuel prediction tuned - FD leg calculation fixes - FC non-std position calculation fixes - Freeze fix - AC STATUS page on DONE reversion fix - FUEL and PAYLOAD interfacing with various components - INIT B Winds fix - FMP Takeoff cancellation logic added - Flight Guidance - Flare mode improvements - Flare gains updated - FMP Takeoff cancellation logic added Fuel - Fix for Fuel Pumps and AUTO FEED FAULT Lights - Landing light effects improvement in cloud/fog - Spotlights improvements - Beacon on wing tips fix MCDU - Fix for X739 messaging - Fix for MCDU Lights not clearing Payload - Bouncing effect reduced SDAC - internal database improvements Tiller logic - Added option to make 'comma' key sticky Weather Radar - Gains tweaks General - Memory optimizations We are continuing our work towards our first Service Pack, our plan so far is to incorporate important missing functionality, such as Detailed Winds and Secondary Flight Plan (for example) and also improve further the braking and steering issues when no hardware rudder pedals are available. We expect this new functionality to be delivered after we release our Prepar3D version which is currently undergoing final rounds of beta testing. To download this v1.0.1.191 update, please visit our Flight Sim Labs redownload service area with your Order ID, Serial Number and email. Once you have downloaded the .zip file, extract both installers, uninstall previous Binaries and Resources and install the new ones as per our Installation Instructions here. NOTE: Also, please make sure you have updated FSLSpotlights to the latest version that is available (currently v1.0.0.30) - that's IMPORTANT . Thank you all for your continued support!
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  3. A very brief update from me - Lockheed Martin posted Hotfix 2 for P3D v3.4 during Christmas week - which only gave us a few days to install/test/compile a build with the A320 before our teams dispersed for the holiday period. That said, the Beta team received a new A320 build for FSX and P3D on Christmas Eve and I'm anticipating they'll receive another one early this week. Things are progressing, even over the holiday period. We still have some points to discuss with LM, who aren't back in the office until next week. I'll post more updates on our progress as we continue to finalise the A320 release for P3D. Best wishes to everyone for 2017.
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  4. This thread is drifting way off track so let me clarify a couple of things quickly. We have every intention to release the A320 for P3D. We are not going to wait months for LM to produce another hotfix. We are working around the clock on this - if LM can help, that's great. If not - we'll be taking additional steps with the A320-X to mitigate (as much as we can) the memory problems introduced in P3D v3.4.
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  5. If you guys can't read - there is very little point in us posting any updates.
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  6. Hi @wriggles89 There is no hate or envy at all, even though I was a P3D user before FSL released the product, I "downgraded" to FSX-SE and have been exclusively flying it since August. I am in no rush to have the P3D version on my desktop, I will get it when it's out. I am not familiar with your channel or Matt's, and there is nothing wrong with having fun when showcasing a product. At the time I joined the stream, it sounded more like being in a GTA5 Lobby than anything related to the FSL A320 (I don't think talking about penis size while showcasing an FSL product is the way to go, that's my opinion, which I stated here,and I stand by it. However I understand and respect the fact that not everyone will agree with me, so let's call it a difference of opinion). If you read my posts, it was not completely negative, I valued listening to Andrew Wilson talk about the product, and also get to see some of the additional features that will be coming up. I will certainly look for your channel and watch some of your other streams. Hi @Belynz Please read this as constructive criticism and not ridiculous comments, you can be sure I have no intention whatsoever to compete with any of you guys, or "grind you to cease to exist", I am not sure what being a productive member of the community means, I come here on this forum to read about a product I enjoy tremendously, get help when I need it, or help others when I can. In terms of feedback, if you decide to post more videos of the FSL A320 in P3D, I would love to see a video during the day that showcase cockpit shadows, and maybe do a few circuits in bad weather and trigger a few emergencies. In any case, I will also check your previous streams from your channel. To both of you, some of my comments were made out of frustration, specifically in terms of some of the statements you made about being part of the beta, or at least that is how I understood it, after reading what Wriggles89 posted above,I have a clearer understanding. I probably should have kept to myself, and I also understand that I dont really have any rights to criticize who FSL chose to be part of the team, or who they pick to showcase their product. I am just a regular customer, and I got caught in the moment venting, no one is perfect, but you can be certain that I am VERY appreciative of what the beta team is doing to help FSL get their product out, and taking the time to help users here on the forums. After all, we all are big fans (well most of us ) of the A320-X Even though my posts came up as negative, let's end this on a good note as I want to thank you both for taking the time to contribute to this hobby! Cheers! to FSL, I hope this is not causing someone to lock this thread, I think we can all debate our opinions in a civilized way
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  7. For your beautiful flying machine... What an incredible achievement. You, and all the team should be very proud indeed. Jim
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  8. We've been working on a number of fixes that we want to see resolved for the next build - including the MCDU issue, the freeze on taxi, the weather radar not showing returns in certain circumstances - and refining the Autoland logic, in addition to other issues that have been brought to our attention since the 184 release. The beta team will receive a new build tomorrow, which I believe will contain all of the fixes we had planned for the next FSX update. Once we are all confident, we'll push the update out for release.
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  9. A lot of hate from you njflyer or is it envy? Matt and myself were asked if we would do some testing this week on a few issues the team were having with the eventual plan for us to showcase the product to our audience on Twitch. We were not brought in as beta testers. The team already have a great team that have worked their backsides off to get this product 99.9% of the way there. As for your comments regarding, I presume Matt's stream but that I was part of, why do you feel the need for such negativity. If you weren't enjoying it, there is a X in the top right of your screen which would have stopped the torture. Matt and myself are incredibly humbled to have been asked to support this project in the latter stages and were only too happy to showcase what a fantastic piece of kit this is. So what we were having fun whilst doing so, is that a crime? Having a laugh and joke along the way is unprofessional? You think real crews just sit there reading the FCOM the whole flight? Lighten up mate. I try and do things professionally in my stream as much as I can, take some time to watch my past broadcasts and you will see. But today it was clear for anyone watching that my excitement to fly this aircraft got the better of me. I even apologised at the end because I knew that I had become overwhelmed with the fact that I had 250-300 people watching, questions flying in whilst trying to fly a plane that is brand new in the terms of its complexity was a little too much to handle after a day at work. Cut people a little slack and don't always look for the negativity in something, it's sad to read for us, it's sad to read for the rest of the visitors to the forum and it is sad to read for the developers. From a very very excitable Wriggles89...
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  10. Pretty much what Dave said. I get bored of reading ridiculous comments, so I just ignore them. Hey, maybe one day you'll grind us down to a point where we'll cease to exist, then maybe you can take the spotlight and be a productive member of the FS community?
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  12. With every release I'm loading the plane at the same small airport with no traffic to check the performance improvements with a constant environnement. So for all releases were pretty similar since the initial release. But with the .191 I see a huge improvement, especially when the mouse cursor is hiding. I went from 15 to 20 fps with the mouse active to 30-35 fps with the mouse hidden in previous release to 25-30 with the mouse active to 45-55 with the mouse hidden. thats almost twice the FPS I used to have. I don't know how you did it fslabs but thats pretty impressive, even for your standard. Well done. I was already deeply enjoying the 320 but thats really the cherry on the cake.
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  13. @Andrew Wilson That's exactly the sort of customer (or for some a potential one) care you need to deliver, and when delivered it is very appreciated. People's needs are fundamentally simple, and only require the tiniest bit of information to feel empowered and valued. A weekly brief (even just a sentence or two) on where you're at would surely quell any worries and infact endear people to the whole journey of delivering this excellent project. Whilst hard fact is sometimes hard to come by, a little insight goes a long way!
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  14. Artox67- I personally do not appreciate the attitude. If you don't wish to be respectful and treat others in the same manner you'd like to be treated, then you will not continue to be allowed the courtesy of having a voice in these forums. If you don't like what their product is, especially the free demo, the solution is simple: Unload it, uninstall it and be done.
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  15. Hi guys, first of all, thank you FlightSimLabs for giving us such a great simulation of the A320. It feel so incredibly immersive that I don't fly any other add on aircrafts I own anymore. I took some screenshots after a little flight I did on VATSIM from EDDM (Munich, Germany) to EDDT (Berlin-Tegel, Germany). They are slightly processed (I added some depth of field, color grading and grain). Hope you guys like it Regards, Marcel
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  16. We found the problem - it'll be resolved for the next build.
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  17. With all due respect its a bit frustrating thou... Its been a long 4 months since the FSX version came out and the P3D community is still waiting... I understand that quality takes time but at least update us. I mean there wasn't even a merry christmas post, its about the small details and lack of communication between the seller and the customer. Don't get me wrong I love FSL and I spent lots of hours flying the wonderful concorde in P3D which is a marvellous product! Its starting to become just a little bit frustrating now..
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  18. Is there an update with the release of the P3D version? Can there be an update on what is causing the release delays? I'm looking forward to this very much but am curious about the delay. Thanks
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  19. Hi all, for those of you who have GSX, a new update has been released which features an improved refueling animation. I've spent some time tweaking the settings for the A320X. Here are the settings to position the refuel truck in the correct position under the Port Wing. Position: -10.25 -2.92 3.90 Cheers! Steve PS: Merry Xmas and Happy New Year to FSL staff and all the members here.
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  20. Well guys, it looks like the first sign has been seen .. Now we need to watch closely to what happens next
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  21. Gents, once again - a reminder to please refrain from the petty arguments and to please show a little respect to one another. Again, I don't want to have to lock a discussion thread because of one or two individuals.
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  23. Yes, we added the ability to listen to the PA through the ACP in the next build. So if the safety briefing is playing, you can tune in and hear it in the cockpit using the push button and volume controls on the ACP.
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  24. I've been flying the A320X for about a week now and have covered approx. 20 T/O / Landings and 10,000 miles or so and have yet to encounter an error of any kind. Sure, I have a couple of issues with it here and there but nothing has gone wrong enough to destroy or disillusion me about this magnificent flying machine. The problems folks here are encountering just demonstrates the old code that FSX was written in. It'll run differently on everyones machine - depending on OS/ FSX version/ Addons/ Settings/ CPU/ GPU - you name it - it's a totally moveable feast - no one's PC is the same as the next persons - and you know that old FSX expression about tweaks and whatnot - "Your mileage may vary". We have to exercise patience. The Devs are working hard - Lefteris and his excellent team have developed a very singularly beautiful rendering of the Airbus A320 aircraft which has to place itself in an ever moving platform of randomosity; everyone's system is different; from Dell laptops to Devils Canyons' running at 4.8 - and then be able to fly faultlessly. We owe them nothing if not patience. They're making this aeroplane perfect; slowly, surely, and in a cohesive, considered and comprehensive manner and I for one applaud them for their deligence and attention to detail. Modern life has taught us to have everything now. Experience can teach us the value and beauty of waiting for perfection. In summary - give them a break - Perfection is on its way, of that I am sure. Clear Skies to all.
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  25. Guys - We hear your complaints regarding the NWS (for users without FSCUIPC/Joystick twist grip) and we're internally discussing ideas on how to improve it. We'll keep you apprised.
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  26. Gents- we have repeatedly mentioned that this type of comparison is not fruitful and usually degenerates in unwanted and unnecessary name calling. Before this happens, therefore, I will lock this thread. Thanks for your understanding!
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  27. We offer you help, even people jump in who speak native Spanish to help you, and you respond with attitude like this? I'm locking this topic. We've offered you the solution to your problems with the A320X.
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  28. @Artox67 - You need to show some respect to others while you are visiting and using the FSL Forums... Intolerance, ridicule and downright rude behavior will not be tolerated, no matter who it is directed to. This email serves are your warning as additional behavior in the fashion you've shown in the 2 above posts will result in a temporary ban on posting and if it still continues will result in a permanent ban.
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  29. Hopefully scenery developers don't become lazy in optimizing their airports just because more RAM is available.
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  30. Hello all, We are very pleased to announce the release of our updated A320-X v1.0.1.184 for FSX. This is an update release for all versions of Flight Simulator X (SP2 / XPack and Steam) which features lots of improvements and fixes over the previous versions and is inline with our promise to provide continuous support on our product line. We invite everyone to download and install this update as it contains the following very exciting new features and fixes: Simulation immersiveness Aircraft Cabin A lot of work has gone into creating a truly immersive aircraft cabin for our A320-X simulation. Not only has the entire cabin sound set been reworked for this update – we now have several new additions that we think you’ll love: The first is the ability to hear the cabin safety demonstration taking place during pushback, once the aircraft doors are armed. This can only be heard when inside the cabin. We have prepared 40 different safety demonstrations that can be downloaded and installed from our Downloads section – we encourage users to contribute their own creations to share with others! Coupled with this, we have also extended functionality of the Cabin Information Display System (CIDS) to integrate with the FWC and display a ‘Cabin Ready’ message on the EWD. Once the passenger safety demonstration has finished, the cabin crew will secure the aircraft for departure. After this short delay (based upon passenger load), the pilot will then receive the ‘Cabin Ready’ memo flash on the EWD (or, if you prefer, the indication can be integrated into the Takeoff and Landing Config as an extended FWC option). It adds another dimension to the simulation: a number of our testers have been caught out at the holding point for departure and have needed to inform ATC that they’re ‘still waiting for the cabin’! Of course, this logic also applies to landing – so make sure you get those seat belt signs on at least 10 minutes before landing so that the cabin crew have time to secure the cabin! We have added cabin lighting to our models – and this is also linked into the CIDS so that the lighting is controlled automatically for any given phase of the flight. The lighting will dim once the cabin is secure and be restored after departure and engine shut down at the gate. Aircraft Lighting / Low Visibility effects We’ve added low visibility lighting effects to our aircraft that display in low visibility conditions at dusk/dawn and night. When the aircraft is in fog, or even when flying through dense cloud – you’ll see the landing light beams project in front of the aircraft, as well as the glare from the strobes, navigation lights and beacon. Electronic Flight Control System (EFCS) - Flare Law We have refined Flare Law based on input from A320 pilots and algorithms from the Elevator and Aileron Computers. The results now depict a true-to-life rendition of the systems characteristics during the landing phase. ATSU implementation We recognized some short-comings with our existing AOC Service logic and have taken major steps to improve it by overhauling the logic entirely. In our updated version, the pilot can import and use flight plans from several different sources, such as: - FSX default .pln format (and P3D once available) - Simbrief OFP / LIDO format (.pdf / .txt files) - PFPX OFP format (.pdf / .txt files) Through the new ATSU system, the pilot can now acquire and read ATIS messages from VATSIM or IVAO connections and those messages are displayed in the MCDU for convenience. The same can be done for METAR reports, which are now available through the revamped AOC Service and can be requested from various sources, such as Active Sky 2016 / ASN, VATSIM, IVAO or NOAA and displayed in MCDU through the ATSU system. Logic fixes / improvements ACHC - Cargo heat Logic improvements AEVC - Blower sounds now fixed ELAC - Rudder pedal position now taken into account for AP disconnect - Protection for nose dives in turbulence - Aileron limit bug fix - Aerodynamic pitch down and lift fix FAC - Rudder Travel Limiter limit now 25 degrees when faulty - Logic updates for low energy and Pitch Requested. SFCC - Alpha lock fixes FQIC - Fix for Fuel Auto Feed Fault AntiIce - Limit values relaxed for ECAM message FCU - Buttons / knobs now auto-restore after click if mouse moved outside click area FDU - Fix for test logic on ground CIDS - Cabin immersiveness logic overhaul - Various bugs fixed Display Units - Fix for display flickering - Pen thickness now customizable via LCDPens.ini file - Asynchronous (threaded) operation implementation FMGS - Flight Guidance - Mode reversion fixes - Fix for GA pitch rates - updated GA Fac to 8sec - Go around logic now independent of FD/AP - Go around FDs autorestore based on FG conditions - Flight Management - User-entered wpt numbering scheme fix - CD leg fix when DME reference from ILS DME (LOWI26 case) - DES profile spd retained if DES computation not available - DECEL fixes - TCM fixes (profile spd on clb) - Flightplanning updates - GA also in DES phase allowed - CD legs now OVFY by default FWC - Cavalry charge / triple click logic fix - Sound logic reworked (Cavalry charge / UNVOLUNTARY AP OFF logic) - SPEED aural added MMR/ILS - Marker display and aural logic added SDAC - Fix for threads freezing sometimes FADEC - Several FADEC logic fixes Pressurization - Logic rework for CLB/CRZ/DES modes - Safety valve logic fix - Skin valves outflow implementation FSL Runways Database - bug fix for crash in certain conditions Virtual Cockpit - Registration / Selcal sometimes missing bug fix - Various part optimizations / replacements / fixes External Model - Fix for wing lights permanently on Lights - Landing lights overexposure fixed for dusk/dawn - New (experimental) 2D landing lights logic added We are continuing our work towards our first Service Pack, our plan so far is to incorporate important missing functionality, such as Detailed Winds and Secondary Flight Plan (for example) and also improve further the braking and steering issues when no hardware rudder pedals are available. We expect this new functionality to be delivered after we release our Prepar3D version which is currently undergoing final rounds of beta testing. To download this v1.0.1.184 update, please visit our Flight Sim Labs redownload service area with your Order ID, Serial Number and email. Once you have downloaded the .zip file, extract both installers, uninstall previous v1.0.1.173 Binaries and Resources and install the new ones as per our Installation Instructions here. Thank you all for your continued support! We want to wish you Happy Holidays from all of us at Flight Sim Labs!
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  31. For me the Bus is now amazing! What a fun to fly it without bug I had few issues before this update, now everything is fixed and fine Ready for the RFE at LFPG Saturday The Bus is finaly stable, bug free and perfs are better, it takes now less VAS and FPS than before
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  32. Gents- we have added a new feature in the upcoming release which makes the "comma" key sticky, as per popular request. This deviates from reality in general, as the Pedal Disc button is not used for this purpose, but for simming purposes, we think that it will give you what you needed. As added bonus, we print out a notification message while this is actually happening, so you don't forget after you take off. We are internally debating whether the "stickiness" of the button should be turned off after the aircraft has rotated off the ground and is in flight, as we can't really think of any reason why it should remain down. We'd appreciate some feedback on this - if we don't hear any opinions against it, we'll actually add logic to push the button for you to release it, if you have forgotten to do it yourself. Here's a little screenshot of this new functionality:
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  33. I just wanna suggest something: It would be nice to just press the comma key once and have it enable the "tiller mode". If you press it again it goes into "rudder mode". Thanks Niklas
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  34. Jim- thank you for the kind words, on behalf of the entire team however. I couldn't have done this by myself even if I programmed for a thousand years.
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  35. "Shortly after FSX" has a whole new meaning now.
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  36. Yesterday Santa came to visit and lo and behold the FSLabs A320 was waiting for me I must say I wasn't paying that much attention to the product when it first came out because I almost entirely moved over to X-Plane but various screenshots over the internet came popping up, people would mention it here and there and after seeing some amazing and insightful videos on youtube by a real world pilot the curiosity grew inside of me. I remember years back when I had more time for aviation and I was on the beginning of my journey into flight sim I was fascinated by Airbus but never came to fly one because the good add ons were all Boeing. But now with all those reviews praising the FSL A320 I decided that I perhaps deserve at least to give the Airbus a try. And yesterday was the day. I must say despite all the reviews and messages I read I was still pleasantly surprised. There is a special feel to the aircraft that you made, the exterior model, the textures, the engine exhaust effects, the sounds, they are all so unique. I went through the introduction guide first with the intention to set up my system and hardware to work with A320X but I found so much more in there. I must thank you here for all the amazing work you guys did. So many aspects of the real aircraft that is simulated that really you wouldn't have to do it but makes such a difference now that is here. Things like refueling panel (and the remote option? wow), additional axis for tiller control, categorizing systems under failure menu using ATA standard and many options for flight plan requst. After about two or three hours of observing the aircraft and setting up my system it was finally time to position myself on the runway. I advanced the throttles a little bit so the engines could stabilize. Engines stable and I moved them to the CL detent and then even further to the FLX detent. "MAN FLEX, SRS, no RWY, A/T blue". OK it doesn't like something but there will still be time for me to figure that out so lets continue with the take off. Quickly Master Caution comes on saysing that the throttles are not in the correct position. Alright, TOGA detent it is. After that everything was fine and I lifted off the ground taking it into the air for the first time. The pitch is holding nicely. Lets try a left turn. Banking the aircraft to slightly less than 30° at wich point I let go of the controls. The roll of the aircraft didn't change even a little bit. Nice. Leveling off at 8000' and it was time to return back to the airport. Some more turns followed, through wich I learned that as a pilot you are still required to pull the nose up during the turn. A very smart move from the Airbus and very nicely implemented by you guys. I must say that I have never managed to line up with the runway so perfectly with such an ease. The Airbus is indeed very helpful during flying. The touchdown was uneventful and after this interesting first encounter at 3 am I went to bed with quite some satisfaction.
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  37. @njflyer......not to rain on anyone's parade but if I were the developer and I heard all of this non-sense coming from my product stream I would be pissed. I'm a man driven by principle and morals and this isn't displaying any of them. I would then re-evaluate who's allow to stream what. This product is TOO highly anticipated for this kind of crap. Seriously............If he has time to talk about his "size" then this means this plane is safe to release. PERIOD!!
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  38. We can promise FSL that if we can buy the P3D vesrion now, we won't do video about the size of our sidestick
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  39. I'm watching the stream and really nothing too exciting to see , he's streaming at night so not much to see .. I am not really expecting to see anything different as far as the aircraft goes, it's the same thing as FSX, only difference is the environment (cloud/terrain shadows, shaders, etc.) looking nice (IMO) in P3D... not really seeing the value of showing it like that
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  40. So it looks like we are waiting for LM to stabilize P3D before we get the airbus. Let me please give my (unsolicited) opinion: As a customer: I cant agree, at all. I own the airbus in FSX but i only got it for that platform to train for the big release... the P3D one. To me its more cumbersome to have FSX installed, with its own bugs, missing a lot of addons, with its VAS problems (On my case im yet to have one in P3D 3.4 but can get one fairly easy on FSX), performance problems, etc than it is to have it in P3D, even with the problems reported. As a customer im responsible for what i buy. I know the state of the P3D platform, If i buy the bus in P3D i know what im getting into. Im one of those who gets DXGI_ERROR_BLABLA from time to time, but guess what? i will get those anyway. So what do you think i prefer? If i will have crashes anyway then i prefer to get them while flying my airbus and not on the 737. I will get crashes anyway. You aren't protecting us from anything. P3D will continue crashing and its not your role to fix it. I get crashes on the 737, 777, Q400, CJ2 and im here with arms wide open waiting to get them on the Airbus. You know why? because P3D its not your plaform, its not your code base. I guess @Andrew Wilson cant commit on their repos. As a developer: I do respect your choice but cant agree either. You need to stand behind YOUR product (And you do), not your product and someone else's product. You don't need to babysit LM. You dont have control of their code, their priorities, their vacation schedule, etc. What if the next patch is 6 months down the line and when it arrives it isn't any magic cure? If you know your product is stable to the best of your possibilities then release it already. As big as your beta team may be you wont be able to test it as deeply as thousands of customers will. If you wait we will find bugs. If you release it we will find bugs anyway. that's the nature of our business. If the problem is complains then please create a new forum badge named "Wont complainers", stamp one on my account and point me in the direction to buy the (upgrade) license.
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  41. In it's current state (P3D v3.4 HF2) - is worse than FSX. Please remember that LM only returned from the holiday period last week. We are not sat on the A320 release, hoping they'll pull a magic rabbit out of a hat - but rather, exploring possibilities to see if we can do anything to improve the current situation.
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  42. Hi Lefteris, Thank you for the update. Though not what we was expecting. I would like to point out some of my thoughts about the P3D release as I have already bought the FSX version only to support the team to bring the P3D version out, which I am interested in. I am running the latest P3D version, and I face VAS issues. Meaning, I cannot complete a flight from A to B in some places having everything turned on. I run quite every add-on that exists on P3D right now except AI traffic and ATC. However, I am aware of the VAS problems and what I normally do is re-launch the flight at least one time before T/D. Sometimes I can do it more than one times. I know its not the most realistic way but with an SSD drive you are up and running again in 2min time. That way I can start approaching a heavy scenery with around 1Gb of VAS which is more than enough. I write that to point out, that the sim is no perfect , we know that. If you just postpone the P3D release waiting for perfection this may take months. I think the team should also think of us who supported by paying the FSX version waiting for P3D. I know, it was our choice, but in my opinion the VAS issues are not your problem in order to wave for a release. One solution would be to release a P3D alpha version, making an agreement that the user has to sign before installing, stating that there are VAS issues coming from P3D. So you won't have threads here stating that it is unflyable because of VAS. I don't complaing to PMDG for relaunching my sim due to VAS, as I know its LM's fault. Everyone would appreciate if you would do that, if you are happy with it as you told us. Knowing about the VAS issue, no-one will complain. For those who want a complete perfect simulation they can just skip buying it and wait for the final version after LM fixes. I am sure most of the people re-launch their sims when VAS gets low, so its not a big deal. Please, consider my view.
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  43. Most of the development and testing team were taking a well earned break. I've updated everyone on the progress of the next FSX build - this topic is now locked.
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  44. Advanced Tutorials will include winds and sec f-plan so wont be along until those items are completed. New documentation is being finalised I think so you can probably expect to see it in the next release although don't hold me to that.
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  45. I would like to wish all the developers , beta team members and all members a very Happy New Year 2017 !!!! Hoping to see the A320-X in P3D soon God Bless Everyone !!!!
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  46. What do you want to hear? An announcement will probably say "We're working on it, we need to stabilise the FSX version first, it's going to be awesome, we can't give dates at the point, thanks for your patience and here's a screenshot.". Do we want them to give these updates every week or do we want them to focus on actually working on it? Sent from my SM-N920I using Tapatalk
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  47. Yeah this whole wall of silence over the festive period has been a massive disappointment. They knew that a lot of us were hoping for this to be out before 2017. A few words updating us on what the situation is certainly wouldn't have gone a miss. Ah well
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  48. Not exactly a first impression but this add-on continues to surprise me. Try starting in a cold & dark pit. Grope your way to the batteries switches and set them to ON. Then flip the Dome light switch. Look up. Only the right dome light will illuminate. Exactly as per the real thing! Once you connect a ground power unit the other one will switch on as well. It's tiny details like this that surprise me and that confirm that this really IS in a league of it's own.
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  49. What I find I have to do is control the pitch all the way down to the ground. In 5 1/2 years of flying the A320 I have never felt that the aircraft is trying to force the nose down so that I have to apply back pressure to counter it. If anything, you have to be careful not to apply too much back pressure - it is very easy to over-rotate in the real aircraft during the flare, so that the aircraft balloons, just like a 172. The nose-down input that Airbus has incorporated into the design is just enough so that you need to apply a bit of back pressure to raise the nose by a few degrees during the flare. How much it is or what it looks or feels like, I have no idea. All I know is that I need to be rapidly scanning the visual cues outside the aircraft, and cross-checking my airspeed and rate of descent at the same time. There are many times when I feel like I have to hold forward pressure on the stick in ground effect to stop the aircraft from floating. So... ...you need to use what ever control input is necessary to raise the nose a few degrees to begin the flare, then you need to use whatever control input is necessary after that to control the flare, control the sink rate, and make sure that you touch down in the touchdown zone at no more than 700 fpm ideally. Getting the control inputs and the timing right just takes practice, and just when you think you have got the hang of it, you'll have a week or two where your landings seem a bit firmer than you would like, and you're not quite sure why! But the action of my hand on the side stick is not just back pressure, it's more like gentle back and forward movements to control the "picture" out the window, just like you would do in a Cherokee. Most pilots will pump the control yoke back and forth trying to make the aircaft descend towards the runway, but not slam it on. The 320 is no different. I actually think this FSL A320 feels more realistic to land than the simulator we use for training and checking. I certainly enjoy landing this more. Maybe there are some other pilots out there who might like to share their feelings about this.
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  50. This issue is now resolved. It was caused by two unused wires connected between the BMC's and the ACSC's that were not applicable to this MSN, forcing a ground signal which in turn was setting a bit on the BMC's ARINC429 bus incorrectly during engine shutdown.
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